RimWorld
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Damage Variation Tweak
   
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Mod, 1.2, 1.3
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18 mag 2021, ore 13:01
24 lug 2021, ore 11:57
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Damage Variation Tweak

Descrizione
Charge your RimWorld survival with some chaotic combat damage outcomes.
This mod provides options to turn on and setup (trough Mod Settings):

V1.2.2
-1.3 compatibility
-adjusted compatibility with Yayo Combat 3

V1.2.1
-bugfixes

V1.2
-Melee damage variation support (toggleable)
-bugfixes

v1.1
-Healthy BodyParts preservation from accidental destruction (toggleable)
-Messaging option to see some information about hit in debug window (toggleable)
-Now HitChance for calculation actually can be higher than 100% (but it still rare)

v1.0
-Light and Heavy Hits with customizable chance and damage multiplier (toggleable)
-Customizable common ranged damage variation (toggleable)
-Chance and damage improvements based on Pawn's hit chance (toggleable)
-Auto-adjust chances for different body parts (Small parts are less likely to get Heavy or Light hits)(toggleable)

Mod messes with some HitChance and Armor calculation, so there can be a problems with mods which do the same.
Also its Incompatible with CE, i think there is already enough chaotic combat.

* it works mainly for Pawn-to-Pawn combat (animals and mechanoids are pawns too)
** damage multiplies AFTER going through armor, so some crazy damages should not shred armor apart in few hits... i guess

Well... im not good at english, modding, coding, compatibilities and descriptions, sorry.
15 commenti
123nick 8 apr 2022, ore 12:28 
Im getting an erro where sometimes in the log i see popping up "Accuracy cant be negative!"

https://gist.github.com/301a6e63dfab74c9f74ec663ca2659bc
123nick 23 mar 2022, ore 18:21 
For the mod setting "Light hit CHANCE decrease down to X%", lets say the setting is Y and its value is 10%, and the BASE light hit chance is X and its value is 20%, does that mean the maximum i can reduce it down too through hit chance is: X-(Y) , so 10%? or would i need "LIGHT HIT CHANCE DECREASE DOWN TO X%" , for X in that to be -10%?
Pazik 11 feb 2022, ore 16:00 
What does this do with explosion damage?
DirtyDel 6 feb 2022, ore 8:03 
Has anyone tried this with mulitplayer?
KlopKot  [autore] 24 lug 2021, ore 12:01 
I guess i managed to fix it and make compatible with 1.3
KlopKot  [autore] 24 lug 2021, ore 7:47 
Well, i've checked mod now and found out it won't work even with 1.2
Sorry.
Im trying make it work back.
KlopKot  [autore] 24 lug 2021, ore 7:09 
@DirtyDel
Yes.
Last time i've checked with 1.2 it worked fine with Rimsenal and worked fine enough with yayo3.
I think ill should find time and check compatibility with 1.3 too.
DirtyDel 21 lug 2021, ore 9:29 
I use Vanilla Expanded Armors and Rimsenal Armors, will this work without a patch? I Also use Yayo
KlopKot  [autore] 25 mag 2021, ore 21:45 
@JessieFeathers
by default it adds small chance to get on hit only 0.5x of damage, or small chance to get 1.3x damage. With better chances to hit target chance for lower damage is decreasing and chance for higher damage increasing. Also there is a direct damage multiplier, but by default its turned off. Actual numbers can be settled by options-menu.

I made this mod mostly for myself to have some extra damage without having deal with something like CE.
JessieFeathers 25 mag 2021, ore 13:36 
wait so what does this mod actually do?