RimWorld

RimWorld

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Damage Variation Tweak
   
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Mod, 1.2, 1.3
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18. Mai 2021 um 13:01
24. Juli 2021 um 11:57
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Damage Variation Tweak

Beschreibung
Charge your RimWorld survival with some chaotic combat damage outcomes.
This mod provides options to turn on and setup (trough Mod Settings):

V1.2.2
-1.3 compatibility
-adjusted compatibility with Yayo Combat 3

V1.2.1
-bugfixes

V1.2
-Melee damage variation support (toggleable)
-bugfixes

v1.1
-Healthy BodyParts preservation from accidental destruction (toggleable)
-Messaging option to see some information about hit in debug window (toggleable)
-Now HitChance for calculation actually can be higher than 100% (but it still rare)

v1.0
-Light and Heavy Hits with customizable chance and damage multiplier (toggleable)
-Customizable common ranged damage variation (toggleable)
-Chance and damage improvements based on Pawn's hit chance (toggleable)
-Auto-adjust chances for different body parts (Small parts are less likely to get Heavy or Light hits)(toggleable)

Mod messes with some HitChance and Armor calculation, so there can be a problems with mods which do the same.
Also its Incompatible with CE, i think there is already enough chaotic combat.

* it works mainly for Pawn-to-Pawn combat (animals and mechanoids are pawns too)
** damage multiplies AFTER going through armor, so some crazy damages should not shred armor apart in few hits... i guess

Well... im not good at english, modding, coding, compatibilities and descriptions, sorry.
15 Kommentare
123nick 8. Apr. 2022 um 12:28 
Im getting an erro where sometimes in the log i see popping up "Accuracy cant be negative!"

https://gist.github.com/301a6e63dfab74c9f74ec663ca2659bc
123nick 23. März 2022 um 18:21 
For the mod setting "Light hit CHANCE decrease down to X%", lets say the setting is Y and its value is 10%, and the BASE light hit chance is X and its value is 20%, does that mean the maximum i can reduce it down too through hit chance is: X-(Y) , so 10%? or would i need "LIGHT HIT CHANCE DECREASE DOWN TO X%" , for X in that to be -10%?
Pazik 11. Feb. 2022 um 16:00 
What does this do with explosion damage?
DirtyDel 6. Feb. 2022 um 8:03 
Has anyone tried this with mulitplayer?
KlopKot  [Autor] 24. Juli 2021 um 12:01 
I guess i managed to fix it and make compatible with 1.3
KlopKot  [Autor] 24. Juli 2021 um 7:47 
Well, i've checked mod now and found out it won't work even with 1.2
Sorry.
Im trying make it work back.
KlopKot  [Autor] 24. Juli 2021 um 7:09 
@DirtyDel
Yes.
Last time i've checked with 1.2 it worked fine with Rimsenal and worked fine enough with yayo3.
I think ill should find time and check compatibility with 1.3 too.
DirtyDel 21. Juli 2021 um 9:29 
I use Vanilla Expanded Armors and Rimsenal Armors, will this work without a patch? I Also use Yayo
KlopKot  [Autor] 25. Mai 2021 um 21:45 
@JessieFeathers
by default it adds small chance to get on hit only 0.5x of damage, or small chance to get 1.3x damage. With better chances to hit target chance for lower damage is decreasing and chance for higher damage increasing. Also there is a direct damage multiplier, but by default its turned off. Actual numbers can be settled by options-menu.

I made this mod mostly for myself to have some extra damage without having deal with something like CE.
JessieFeathers 25. Mai 2021 um 13:36 
wait so what does this mod actually do?