Garry's Mod

Garry's Mod

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Crab Synth SNPC
   
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Content Type: Addon
Addon Type: NPC
Addon Tags: Roleplay, Realism
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9.065 MB
2021년 5월 13일 오전 9시 08분
2024년 3월 13일 오전 11시 23분
변경 사항 14개 ( 보기 )

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Crab Synth SNPC

설명
Two new crab synth snpcs, this time with working gatling gun.

+251 health.

+All damage dealt to crab synth is scaled down to 0.01 (straight beta behavior)

+Special attack: Charge attack towards enemy (directly looks at enemy, starts sprinting, 150 dmg if hits, reattacks in 20 secs).

+Custom crab synth sounds.

+No other NPC base dependencies, utilizes default AI

+Long sight range

+New by 2023: More melee attacks

In order to deal high damage, lob under the crab synth some grenades or rockets.

Console variables to control NPC stats:

sk_crabsynth_health_2: Sets the initial health of Crab Synth. (default 251)
sk_crabsynth_dmg_minigun: Damage dealt by Crab synth's gatling gun, per bullet. (default 4)
sk_crabsynth_dmg_charge: Damage dealt by Crab synth's charge attack. (default 150)

Developer commands:
crabsynth_min_retreat_after_numshots: Crabsynth can undeploy the gatling gun only after firing given amount of bullets. (might be obsolete, will function later) (default 100)
g_debug_crabsynth_tracer: Draws two white lines, displaying where the crab synth will fire its bullets and where it will end, and where the gatling gun is actually aiming at.

Credits:

Ragdoll: Rantis (garrysmods.org/download/6127/synthzip)

Footstep sounds: Angelfinn12

Gatling gun deploy / shoot / retract anims: Half - Life 2 Beta Minimalist Mod (models/garg.mdl)

MDLSRC: (03.07.2021) https://cats.iku.edu.tr/access/content/user/1700002526/public_closed/132d3c001e5f80604c9f2f9e1d05213a/garg.zip
인기 토론 모두 보기(1)
8
2024년 2월 13일 오후 1시 48분
Suggestions
Headcrab Zombie
댓글 76
Jakiś betoniarz 2024년 6월 13일 오전 8시 46분 
nice work
funrobloxgame 2024년 1월 27일 오전 11시 03분 
the commands dont work and i tried restarting the game if your were gonna ask me
Baby Wizard 2024년 1월 9일 오후 3시 26분 
CRAB WITH MINIGUN POGGERS
Blackie 2023년 12월 28일 오후 3시 56분 
Also Also, the ragdoll doesn't seem to have collision and cannot be grabbed by the physics gun.
Blackie 2023년 12월 28일 오전 10시 40분 
Not really sure if you're still updating this... or if you're even reading this, but there seems to be an oddity in MK2's model, like some kind of weird stretched polygons on its left front leg.

Also, I'm not really sure if this is intentional or not, but the model seems to have no reflectivity (unlike other combine NPC's, like a strider), only shaders. Again, not sure if this is on purpose, just saying.
otso1223#fixTF2 2023년 11월 4일 오후 2시 52분 
im not really sceard of most things in video games but this is accully just tarryfing
The Clown 2023년 5월 13일 오후 4시 04분 
Attempting to spawn in the crabsynth using automatic spawns seems to have an issue with the model.

[Crab Synth SNPC] lua/entities/npc_crabsynth.lua:255: bad argument #1 to 'IsValidModel' (string expected, got nil)
1. IsValidModel - [C]:-1
2. unknown - lua/entities/npc_crabsynth.lua:255
3. Spawn - [C]:-1
4. SpawnNPC - lua/sv_npcd_spawn.lua:512
5. TargetSpawnPreset - lua/sv_npcd_spawn.lua:2290
6. func - lua/sv_npcd.lua:620
7. unknown - lua/includes/extensions/net.lua:33

[Crab Synth SNPC] lua/entities/npc_crabsynth.lua:344: bad argument #1 to 'SetModel' (string expected, got nil)
1. SetModel - [C]:-1
2. SelectSchedule - lua/entities/npc_crabsynth.lua:344
3. unknown - lua/entities/npc_crabsynth.lua:392

Thought I'd mention it.
Thatonehydra 2023년 4월 27일 오후 4시 24분 
Ichthyosaur
.rustflow 2023년 4월 24일 오전 10시 58분 
If you ever do end up updating this again, I think the intended way it works is that you're supposed to damage it's underbelly with grenades, especially taking the animations in consideration. Not saying to make it invulnerable to bullets, but that 'bodythrow' animation or whatever it's called can be used for that, like a stun.
DevilHawk  [작성자] 2023년 1월 1일 오전 10시 50분 
examining the repo, and the crabsynth right now. thanks for informing.