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Giving the hero's game pieces the toggle to Ignore fog of war is good too.
I've added Day and Night buttons for the Evil Sorcerer player.
I recommend Game Master’s play as the black color which is the color Tabletop Simulator reserves for the Game master. Game masters playing as the black color can tell what is in the fog of war or not. This is because any item in the fog of war has a white trim/border. To see what I mean by this view the image reserved for game masters in my description.
I have found that when a door is touching any part of a fog of war it can't be seen by players that aren’t the game master(black color). This is okay for rooms that have only one entrance from a hallway. For rooms that have one entrance from a hallway it’s door be can positioned so that the door is in the hallway’s fog of war. There are a couple ways for game masters to get around the problem with doors in rooms that can be come from by the players from different directions. One way is to have two doors instead of one. One for each fog of war and then delete the second door once either door from the pair has been opened. Another way is to just set up the doors manually.
Because of the “Pass through rock” spell it is probably best to set up the doors manually. As it stands I’ll leave the doors in and game masters you can customise your own version if you want to have your own copy of the board without any doors.