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The rest of this Guide is (at the moment) still quite relevant, but I find that the strategy we adopt for the entire run will rely greatly on the first few moments of the run (Route effects, first level-up skills, items collected, and weather conditions of the first 2 days). Personally I am a fan of the experience buffs (Night Owl + Extreme Geology and the Unusual Phenomena route effect) at the start since having more skills will make the 3-mountain run considerably more manageable.
Oxygen balance becomes neutral at about level 18 (with neutral skill strong lungs, improved mask and green cham). On normal it becomes even positive.
Hardest thing is avoiding insanity (accepting the hit from eerie surroundings) but its doable picking up some wonders).
Still have to try insurmountable mode.
My personal build was steep climber, event expert and flat terrain.
Time management is key. Sleeping 10 hours in a cave or tent is so crucial to not running out of heat, but a lot of times you don't get to a cave at the right time.
You could walk in circles but that 2 sanity an hour adds up quick.
Any ability that uses time lets you 'wait'. Meditation and refocus are probably the best two, and with them you can wait 10 hours or more if you need to wait out a storm, or injury and have a cave nearby.
Besides this, stacking energy modifiers allow you to do free power climbs. I usually pack a thunder charm and two pairs of boots, matching mastery abilities, and the master climber ability. Any combination that adds up to 100% or more means free climbing.