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Fordítási probléma jelentése
https://drive.google.com/file/d/1AHaUbMBKpuq0dKHzO4Yoekjxxu8veJ_9/view?usp=sharing
There are also useful articles that can help with gameplay on the Bakugan Wiki:
https://bakugan.wiki/wiki/Bakugan_Wiki:How_to_Play_(Generation_1)
we have plans to make video tutorials some time in the future, however, I currently don't get a lot of free time so there's no ETA on when that will happen
Tabletop Simulator
I'm glad to hear that you're enjoying the mod so much!
Personally, I'm no programmer, I have commissioned a programmer who is quite talented with mod developing with TTS, so I understand the struggle, while I don't know how to write code, I do know that there should be a function within TTS's strings that allow you to basically group objects together temporarily, so the bakugan opens on the core, transforms into whatever state the bakugan opens to, the core gets grouped and then you can code it so the bakugan jumps and rotates to a certain vector, while this is a quite complicated process and TTS makes a lot of shortcuts with it's physics engine, it should be quite possible, if I were to develop this, I would add a button in the context menu to ungroup the Bakugan from the core, so it's not ungrouped accidentally, but maybe there's a better way.
I've been trying to do a similar thing with the Second Generation of Bakugan myself, despite my painfully low scripting skills.
The only thing I've found issue with so far was translating the Ultra Bakugan and how they spring up, able to catch more than the Core Bakugan, but seeing your mod implementing Baku-Sky Raiders, it's given me some hope that maybe the Second Generation's game can be fully implemented.
Eventually there will be updates that include New Vestroia content, currently I am in the middle of re-introducing content that had to be re-uploaded to the steam cloud which is why development progress has been paused for the time being, I am also working 6 days a week at the moment so I don't really have much time for anything outside of that either
All development progress is posted in our Discord if you would like to follow along