Tabletop Simulator

Tabletop Simulator

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Julius Caesar: Caesar, Pompey, and the Roman Civil War (Columbia Games)
   
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Type: Game
Complexity: Medium Complexity
Number of Players: 2
Play Time: 120 minutes
Language: English
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160.474 KB
5 maja 2021 o 9:12
23 lipca 2021 o 17:12
Listy zmian: 5 ( zobacz )

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Julius Caesar: Caesar, Pompey, and the Roman Civil War (Columbia Games)

W 1 kolekcji stworzonej przez sbwilson
So, You Want to Learn How to Play Wargames?
Przedmioty: 14
Opis
Julius Caesar brings the drama of the Roman Civil War (49-45 BC) to life. Players take control of the legions of Caesar or Pompey and fight to determine the future of Rome: republic or empire. Marc Antony, Cleopatra, Octavian, and Brutus also play key roles.

You decide how best to defend or conquer the Republic. With endless possibilities at your disposal, this game will keep your adrenaline pumping.

Julius Caesar is a Columbia Block System game. The game information for each piece is facing the player, but not the opponent! This allows a “fog-of-war” aspect of play that allows an extra layer of subtlety to gameplay. It allows for feints, bluffs, and outright surprises!

Also, it has a step reduction system built into place as well! As units take damage, they simply are rotated to show their new strength. It is an innovative design that has been a fan favorite of gamers in the know for years!

Julius Caesar is also a card-driven game. You use cards to Move, levy or play an Event. 13 victory point Towns or Cities are depicted on the game board of the Mediterranean. Take command of Caesar’s Veteran Legions or Pompey sprouting Young Legions around the Mediterranean.

This keeps play slightly varied and not as predictable as other games can be. It keeps players relying more on instinct rather than knowing the results before the turn starts.

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Images were taken from the Vassel mod located at: http://www.vassalengine.org/wiki/Module:Julius_Caesar

I do not own nor claim any rights to this game.
Komentarzy: 12
Wenzel 24 lipca 2021 o 0:29 
Thanks again! Works perfectly now.
The "roll" thing is not much of a problem, really. In the rare cases it happens, you can just rewind time.
sbwilson  [autor] 23 lipca 2021 o 17:17 
...ah yes...now I remember. If you click and release on the blocks too quickly, it thinks you are "rolling" it. I'll explore some alternatives and see what I can do to avoid that problem.
sbwilson  [autor] 23 lipca 2021 o 17:12 
Whoops...I did miss a few. Should be corrected now. And yeah...the game thinks the blocks are dice. That was the easiest way to get them to behave in the expected manner. There might be a way to get them to not have the "roll" option, but that'll take a bit of research (and I'm not much of a programmer).
Wenzel 23 lipca 2021 o 16:58 
Very cool, thanks a lot, sbwilson!
It seems you have somehow declared the blocks to be dice (there is a "roll" option now)?

I think you might have missed the pompeian units in Neapolis (they have no "roll" option and still auto-rotate when you pick them up)?
sbwilson  [autor] 23 lipca 2021 o 15:18 
Okay, it is updated. It was an easy fix. I remember seeing that when I was working on it and I don't remember if I changed it back because of some other issue. So if you happen to notice anything else behaving strangely, just let me know!
sbwilson  [autor] 23 lipca 2021 o 14:59 
Hmm...I thought I had fixed that. I'll play around with it and see what I can do.
Wenzel 23 lipca 2021 o 13:41 
(The rotation value is reset every time a block gets picked up)
Wenzel 23 lipca 2021 o 13:28 
The blocks always auto-rotate to full strength when I pick them up. Is there a way to prevent this? It makes the game unplayable for me.
mulsrooney 25 czerwca 2021 o 14:06 
Now the die is cast
Celimaskaya 22 maja 2021 o 11:25 
There was an older one, I guess that it got deleted some time ago.
It was missing most of the assets, like cards and at least Pompey's army.