Tabletop Simulator

Tabletop Simulator

34 voti
Fallout: New Vegas - DnD 5e
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72.728 MB
29 apr 2021, ore 18:55
9 mag 2023, ore 19:36
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Fallout: New Vegas - DnD 5e

Descrizione
The table from my current hybrid Fallout/DnD campaign.

Has 250+ maps imported, about half with 3D objects, and some very detailed.

In our world the bombs that dropped were so catastrophic they loosely connected earth with the forgotten realms and things come crashing through portals every now and then, so there are some creatures and influence from DnD in a mainly fallout world. There is a full conversion http://5efallout.wikidot.com/ that I'm using most of, with magic added back in. It's been a blast over the last 40+ sessions. New Vegas is the setting/story that I'm building off of.
22 commenti
Spark 26 lug 2023, ore 8:59 
Ah, alright. It was the fog distance that was causing the issue. Thanks for the help and keep up the great work!
ColColonCleaner  [autore] 26 lug 2023, ore 6:31 
I used the GECK to modify the lighting settings to extend the minimum fog distance and render distance.
You'll also need to delete the objects that do occlusion around doors, they un-render the rest of the level if it doesn't think the areas can be seen but that causes issues in interior areas.
I have already done Gomorrah though so i may be able to add that soon.
Spark 25 lug 2023, ore 20:12 
Quick question. What did you do for the render distance to allow you take these photos? Trying to do something similar, but using Nvidia Ansel AI-Upscaling for photos that are higher than 4k. Then I'm gonna use Foundry instead of Table Top Simulator. Your little tutorial was really helpful. However, when I go into tfc above a bigger room like the Gomorrah Casino and get too far everything starts to fade away. Any advice would be greatly appreciated.
EnderSlend 8 lug 2023, ore 14:59 
I haven't downloaded this but just from what I see here, this looks incredible, a lot of time and effort definitely went into this. That is awesome :) b
ColColonCleaner  [autore] 24 mag 2023, ore 19:36 
If you scroll back to the first few comments on this workshop I describe the process. All the maps are in-game screenshots with postprocessing afterwards. It's modded for fidelity over everything else, and all the lighting, fog, and sometimes whole areas are edited with the geck so long range screenshots are possible and look nice. Some areas have multiple floors so I'll duplicate the areas and slice the floors apart with the editor so it all can be seen from above.
You can see a progression in quality from goodsprings through to Vegas as I got better at the process over time, and as our party progressed.
Brother Coduss 24 mag 2023, ore 2:04 
Out of curiosity, where did you get the maps you used? I'm currently putting together my own game on Roll20, and having to try and make maps from memory is one of the major problems holding me up
EvlKommie 10 mag 2023, ore 19:51 
I just loaded it up. It's amazing how smoothly everything is working. You're really top notch man.
ColColonCleaner  [autore] 9 mag 2023, ore 20:07 
I have a map of Caesars fort that i finished a while back but never uploaded. I'll get that posted soon hopefully.
ColColonCleaner  [autore] 9 mag 2023, ore 19:38 
Updated OneWorld to the revived version. The maps should all work now.
Thanks for the kind words!
EvlKommie 9 mag 2023, ore 19:05 
That would be amazing. I can see the love in this room, table and all the maps. I was considering running a Fallout 5E, but I'm so busy in real life, that I need the help of something like this to make it a reality.

Thanks again for all your work for the community.