RimWorld

RimWorld

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Frontline - Bunkers (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
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4.292 MB
29 Apr, 2021 @ 11:08am
5 May @ 12:27pm
7 Change Notes ( view )

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Frontline - Bunkers (Continued)

In 2 collections by Mlie
Mlie's resurrected mods
855 items
Frontline
5 items
Description

Update of Wuergers mod
https://steamproxy.net/sharedfiles/filedetails/?id=1545794905
with permission.

- All guns should now show range when placed
- 1.0 version should have the correct rotation of the turret
- Added the CE-patch into the mod CE-patches now included in the main CE-mod



[dsc.gg]
[github.com]


=====Changelog V.3======
- Fixed Bug: Ammonition of the Mgs is now forbidable
======================

=====Changelog V.2=====
- Bug Fix: Enemys won't spawn with MGs in Inventory during raid
- Fixed Sound Volume (I'm really sorry)
=====================

=====Changelog=====
- adjusted volume of mgs
- mgs now need ammo (machine table)
- raised cooldown of mgs
- lowered damage of mgs
- extra for you lloki: Now with inner corners!
====================

This mod provides an additional way to fortify your Frontline with new bunker structures:

General:

- This should be fully compatible with [1.0] savegames
- You need to do research in order to get these structures.
- The bunkerroof is not a real roof as of terms of game mechanics, you still will have to build a room like in vanilla

Structures:

Bunker wall:
Slope walls are the foundation of your bunker. Needs A LOT of resources to build but can withstand even the hardest bombardement. Bombs harm it more than ordinary bullets. Takes a lot of time to be set up.

Bunker embrasure:
Waist high walls grant your pawns a spot to use their own arms in combat and also provides some cover (70%) . Also in contrast to the ordinary sanbags, enemys can't climp over these structures. Bombs harm it more than ordinary bullets. Takes a lot of time to be set up.

Bunker door:
A heavy door granting passage inside the bunker. It can only be opened manually. Holds of fire for a long time, but costs a lot of resources. Bombs harm it more than ordinary bullets. Takes a lot of time to be set up.

Bunkerroof:
A semi transparent roofing. Comes in the sizes 5x5 and 3x3. [notification: More sizes MIGHT come on demand, maybe start a discussion here.] Does not hold a roof by itself, it needs surroundings. Takes a lot of time to be set up.

Machine Guns:

MG 08/15:
A build in "Light"-Machine-Gun from the great war. Stats:
- Range: 30
- Damage: 8
- Accuracy: long 60 - medium 70 - short 80 - touch 30
- Shots fired in one burst: 12
- Rate of fire: 0.15 sec per shot
- Reload time: 4 secs (aka cooldown)
- Magazine size: 60 rounds

MG 34:
A build in "Medium"-Machine-Gun. Stats:
- Range: 30
- Damage: 10
- Accuracy: long 60 - medium 70 - short 80 - touch 30
- Shots fired in one burst: 12
- Rate of fire: 0.083 sec per shot
- Reload time: 4 secs (aka cooldown)
- Magazine size: 60 rounds

MG 42:
A build in "Heavy"-Machine-Gun. Stats:
- Range: 30
- Damage: 10
- Accuracy: long 50 - medium 65 - short 80 - touch 30
- Shots fired in one burst: 18
- Rate of fire: 0.03 sec per shot
- Reload time: 2 secs (aka cooldown)
- Magazine size: 90 rounds



Feel free to leave a comment and please report back any occuring bugs. And finally: Have Fun.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


70 Comments
Mlie  [author] 28 Sep @ 9:54am 
@Zakatlan-Euskaldunen Enjoyer I assume so, it does not happen when I test it at least
Hey for some reason when I build the bunker roof (both the 5x5 and 3x3), its not transparent at all, is that a bug?
dragonsphotoworks 20 Sep @ 3:18am 
Have not played in long time. But seeing my old favorite mods been updated... making me want to return :-) I also thank you for updating them.
Gideon 19 Sep @ 11:36am 
Ships has the voidmetal roof stuff that alters roofing. Might be able to reference something like that for altering roofing options of this mod? Might be wildly irrelevant and inaccurate. Neat mod. updating all these old mods is a godsend for me. I came over from console once it looked like there wasn't going to be any updates. You. Are. Awesome. Mlie!
fester_21 18 Jul @ 9:45am 
i can confirm the "radiation event" is from rimatomics, when you launch a nuke near your settlement with HIGH yield on, the event will not happen with low yield active
Peryn [Андрій] 28 Jun @ 2:24am 
May be “overhead mountain roof” for bunker roof and walls/doors?
Peryn [Андрій] 23 Jun @ 11:53pm 
Darcynck - it is my dream! I like the texture and idea of this bunker. But need something “oh my god cool!” ;)
Darcynick 22 Jun @ 2:05am 
there are nukes in a mod called rimatomics it would be cool if this mod protected u from nukes
Mlie  [author] 19 Jun @ 9:50am 
@Peryn [Андрій] Well, there are no nukes in the game either, I assume that is from another mod. You need to link to that as well for me to have a chance of knowing what it does.
Peryn [Андрій] 19 Jun @ 9:32am 
But the radiation event can also come after you nuked an anemy settlement and wind throw radiation on you.