Stormworks: Build and Rescue

Stormworks: Build and Rescue

53 ratings
Sukhoi SU-35S Flanker E
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Tags: v1.1.26
File Size
Posted
Updated
1.882 MB
26 Apr, 2021 @ 7:06am
20 May, 2021 @ 5:56am
21 Change Notes ( view )

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Sukhoi SU-35S Flanker E

In 1 collection by Tesseractahedron
Tess's Military Vehicles
8 items
Description
DO NOT REUPLOAD WITHOUT PERMISSION (EDIT: If you just want to make a modification, I haven't touched this game in a while so go for it. :)

Description:

This vehicle is a to-scale Sukhoi SU-35S 4++ generation fighter. Armed with an air-to-air loadout of 6 x R27, 4 x R77, 2 x R37, it is a very capable contender in the skies. The cockpit features mostly accurate controls and systems (which are a work in progress) such as a HUD, Radar interface, vehicle stats interface and ejector seat. I have just added radar system that can handle 8 targets (still WIP though). The fighter also has thrust vectoring, making it supermaneuverable in stall conditions. In-vehicle FOV of at least 90 degrees is recommended.

Keep in mind, the vehicle is currently a work in progress, but the missiles and maneuverability function as intended.

R27: Short-range air-to-air missile
R77: Medium-range air-to-air missile
R37: Long-range high speed air-to-air missile

Tutorial:
(will have a video soon)

Startup: Once in the cockpit, the bottom right panel next to the seat has all the startup controls you need. From there, you can find throttle and gear control on the bottom left next to the seat, and then move on to the fun stuff.

Radar and Weapons: Just down and to the left of the HUD, you can see a panel that controls radar and weapons. The multi target feature isn't finished, so don't worry about the two buttons. Then, directly under the HUD, you have the pylon interface. Hitting any of the grayed out buttons will allow you to select pylons. Select as many as you want. Note that pylons closer in will be fired first. The missile that will fire next is displayed at the bottom-right of the HUD.

HUD Layout: The HUD include info such as airspeed, bearing and altitude, from left to right as well as a target's distance (while a weapon is selected and there is lock) launch authorization (LA) and the target's relative position.

Future plans:

- (working on this right now) Proportional Navigation (target leading) for missiles!
- Finishing right hand monitor's controls and displays.
- Adding target selection system
- Adding different HUD settings for selected missiles
- Improving missile selection system
36 Comments
FORTNITE BURGER 20 Nov, 2022 @ 10:25am 
i have no idea how to arm guns
Ragoo 15 Jun, 2022 @ 5:06pm 
Also, awesome creation!
Ragoo 15 Jun, 2022 @ 5:05pm 
Yo man, question, can I do a custome paintjob on this SU-35S and reupload it to the workshop, while giving you complete credit to the original creation?
Idk_why 8 Oct, 2021 @ 12:32am 
planning on add fly by wire?
Kishin 11 Sep, 2021 @ 9:26pm 
are you going to make new jets now that the weapons dlc is coming to the game?
cbchips12 27 Aug, 2021 @ 4:57pm 
This is awesome!But dare i ask,how do you use the missiles?
Kishin 29 Jul, 2021 @ 3:18pm 
we can no longer expect any update in the front MFDs? what about the switches that don't have any function?
FlaxSquid 18 Jul, 2021 @ 9:33pm 
Amazing plane, I even gave a steam reward!
Tesseractahedron  [author] 15 Jul, 2021 @ 7:01pm 
BVR mode is a work in progress, but right now I'm trying to get proportional navigation working for the missiles.
Captain Iglo 1 Jul, 2021 @ 10:04am 
I dont know how to really use the BVR (lock targets in the BVR screen) id like some help, thanks.