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Crew Energy Buff
   
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24 ABR 2021 a las 12:15 p. m.
9 MAY 2021 a las 3:50 p. m.
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Crew Energy Buff

Descripción
For those of you who want the crew to have more than 10 energy but would rather not have their crew be juiced.

Basically this solves the ever prominent issue of crew memebers rushing in every 2 seconds to melee all the time by setting the energy to 100 (from 10)

I also kept in the crew wander time increase and idle time reduction because the crew should still be a little more lively.

Have fun.
28 comentarios
Star Berry 28 ABR 2022 a las 11:51 a. m. 
With this mod, my crewmates never seem to run out of energy. Case in point: Engineer endlessly launching rockets at a monologuing Nox, Mechanic spamming bottomless shotgun at Spookit (one of my crew mods gives certain classes better weapons)
Vokun Vulon 19 MAR 2022 a las 7:22 a. m. 
was there any further thought on making an FU version of this? our party has once again swung back into Starbound, figured I'd follow up on things like this, see if there was any updates, alternatively, we have 2 people keen on moddnig now, so if need be I'll start cracking the whip at them to do the things we're looking for for our run
week7 5 JUN 2021 a las 8:21 a. m. 
@Corbent ty I will have a try then.
Corbent 3 JUN 2021 a las 12:15 p. m. 
@changjiandenuoen One recommendation I made in the Crew Customization+ thread is to use the weapons contained in the "Feast of Fire and Smoke" mod. Highly detailed, cool animations, and they override the energy limit of the user when equipped. They don't play nice with tech that use energy for that reason, but on crewmates they work perfectly since they override the 10 energy limit. Check my post there for more details.
week7 2 JUN 2021 a las 3:00 a. m. 
Could you make a FU version of this mod? thank you!
It can be very useful and important mod if it can be used with the crew customization+ and FU.
The OG Koopa  [autor] 31 MAY 2021 a las 5:05 a. m. 
correct, FU adds their own values, I could add them but I'm pretty sure that would crash for the non-FU users due to foreign values (because FU is heavily unoptimized)
Corbent 30 MAY 2021 a las 11:05 p. m. 
I'm trying to use this mod alongside Crew Customization+ to work around the 10 energy issue. (I swear at some point in the past my crew had more energy). Anyways, I use NPC Spawner+ to create and hire crew members and I use Frackin Universe which adds new crew classes. Among my crew I have an outlaw (which I think is vanilla), he correctly gets 100 energy. However the rest of my crew members (medic2, engineer2, chef3, which are FU specific I think) remain at 10 energy.

I assume this is not compatible with FU then?
Combat Droid 29 MAY 2021 a las 10:47 p. m. 
ah
The OG Koopa  [autor] 25 MAY 2021 a las 4:25 p. m. 
frackin I believe changes the code for crew members, so that may be why
Combat Droid 21 MAY 2021 a las 7:58 p. m. 
I still got double damage, however i am using FrackinUniverse / Crew Customization +