RimWorld
370 voti
Expanded Materials - Plastics
2
3
3
2
   
Premio
Aggiungi ai preferiti
Preferito
Rimuovi dai preferiti
Mod, 1.1, 1.2, 1.3, 1.4
Dimensioni del file
Pubblicato in data
Aggiornato in data
3.714 MB
22 apr 2021, ore 19:56
6 mar, ore 18:37
16 note di rilascio ( visualizza )

Sottoscrivi per scaricare
Expanded Materials - Plastics

In 2 collezioni di Argón
Argón's Mods
33 elementi
Expanded Materials Collection
9 elementi
Descrizione





[05/22/2021]:




A new mod that'll allow you to explore the dark oil-based industry by adding a lot of new materials, options and chemicals. This mod does not require EM - Metals to work, however, you can unlock new content (and difficulty xD) if you enable it (Lite version is also supported).

This mod adds dark oil, a materials that was previously added by EM - Metals, as well as fossils, which are obtained via deep drill.



Expanded Materials - Plastics adds a completely new production chain based on dark oil.



EM - Plastics adds three new facilities to weave materials and synthetize the required chemicals.





This mod also adds new chemicals or "Neutroamine variations" which are used to synthetize most of the materials.
















EM - Plastics allows the creation of previously un-craftable vanilla items.











[docs.google.com]



I have tested this mod with and without both Lite an Full versions of EM - Metals, as well as with VE, and I haven't found any major issues, if you find one, please report it so I can fix it as soon as possible :D



Q: Save game compatible?
A: Mostly yes, but back up your saves just in case.

Q: Do you plan to add compatibility for X mod?
A: I mentioned it above, also, if you want to make your own patch, you're free to do it :D

Q: Will you add X idea?
A: I'm probably going to expand this mod with a couple of small add-ons, I may implement your idea in one of those if it is good enough. >.<



Graphics and xml created by me, Argón (León) a freelancer artist >.<

Rimworld is owned by Tynan Sylvester.



[www.patreon.com]
[ko-fi.com]
[discord.gg]
[github.com]

Vanilla Expanded Collection - By Oskar Potocki & more






Discussioni più popolari Visualizza tutte (3)
28
20 ago 2022, ore 9:30
IN EVIDENZA: Bugs [Report here please]
Argón
6
7 set 2022, ore 6:50
No nutritional value for packaged survival meals
Sir Duncan Idaho
340 commenti
TheMuffinMan 1 lug, ore 6:04 
finally my rim can enjoy microplastics in their water
Argón  [autore] 9 giu, ore 17:10 
That would be great. I am reworking this mod, aiming to re-release it sooner than later.
will this mod collaboration with Rimefeller?
Psyckosama 22 mag, ore 13:29 
Would a Vanilla Expanded Compatibility pack be possible that allows you to use Deepchem instead of black oil be possible?
KC9 29 apr, ore 8:32 
Wow, I'm glad this mod will be updated soon. I started playing the game recently and literally downloaded this mod yesterday, it's one of the mods I'm most interested in. Thanks for updating it to 1.5!
Argón  [autore] 28 apr, ore 22:10 
It's getting remade. This version is still untested though I believe it shouldn't have much problems working in 1.5
Ambrus 28 apr, ore 21:31 
any news for if this mod is getting updated to 1.5?
MantiSynth 4 apr, ore 21:53 
i cant find the glitterworld medicine recipe define anywhere in the files. where is it?
Argón  [autore] 10 mar, ore 17:33 
Rimefeller is a bit hard as it adds like its own separate production chain; plus, I never really used the mod so I wounldn't know much how to balance it correctly. I think there was a recipe for neutroamine actuall. I can't remember very since I've not updated this mod in a long time.
hovershift 10 mar, ore 12:52 
another thing, your mod also does not add a way to make neutroamine and you cant produce it vanilla wise i think
iit would make more sense if we could produce neutroamine