Super Crate Box

Super Crate Box

Not enough ratings
Compilation of jank
By Lemonade River
A couple useless but funny things I've noticed from playing a while
   
Award
Favorite
Favorited
Unfavorite
Explosions
If you die and get hit by multiple explosions in quick succesion you body goes flying or starts spinning depending on where you were hit.
Laser beam
If you die while holding a charging laser rifle it still kills whatever it touches when it fires.
Grenades
If you hit ledge of the map at just the right angle, grenades go straight up and explode mid-air, I've only ever done this one a couple times.
Jumping
Holding jump while grazing a ledge will give you a super boost, letting you go up about 2 tiers in the first level and completely ♥♥♥♥♥♥♥ up whatever plan you had, possibly even killing you, I have tried using it to my advantage but this is extremely inconsistent, you have my eternal respect if you can actually use this to any degree of usefulness.
Revolver
The revolver has a pretty big model, understandable, it's a pretty powerful gun. The bullet comes out the barrel of the gun, this also makes sense, it's where it's supposed to come out of. These two facts, while both making sense, makes it so that if what you're trying to shoot fits inside the revolver model without being in the line of fire of the barrel it won't actually get shot because the bullet spawns behind it. It just so happens that all small enemies are actually small enough for this to happen if you try to shoot them when they're right next to you.
Shotguns
Shotguns have slightly more power than is needed to kill a large enemy in two shots, about enough to get another small one caught up in the crossfire.
Fractional damage
A good way of classifying weapon damage is in units, small enemies take 2 to kill while large ones take 10, the units deriving from the weakest weapon in the game, the pistol, but it is possible to deal less than that with two weapons, the flamethrower obviously, with the flames being able to just graze the enemy, and a bit more surprisingly, the laser rifle, that if used only on the last couple frames the beam is active, will deal less than 1 unit of damage.
Disc gun
Not actually jank, just a bit of a tip, if you want to shoot it right next to a wall, you can barely avoid maiming yourself if you press both jump and fire at the same time, or maybe even jump a little earlier.
Flamethrower
The range of the flamethrower stream falls slightly after about half a second of constant firing, you can reset this by rapidly switching directions or spamming the fire key.
Minigun
Contrary to popular belief, this gun sucks, because its the only gun that you can fire with the barrel in the enemy's face and still miss.
Rocket launcher
In a bit of a contrary to the revolver problem, the rocket actually seems to either spawn inside the gun or have an extremely small delay between pressing fire and actually firing, this means that if you fire right next to an enemy it might still reach you before the rocket exits and explodes.
Shotgun but again
If you rapidly switch direction before firing, the pellets go further (and maybe faster as well but I'm not stupid enough to compare the frames).
Katana
The katana's attack hitbox is slightly more vertically large than you'd expect, about as large as your character model, this helps a lot with the white bastards.
Grenade launcher
I haven't got any specifics on this, but if you move around violently, the angle at which the grenade comes out can actually change to be smaller, though I don't think I've ever made it get bigger.
White skulls
Otherwise know as the most annoying enemy in the game, these stupid pieces of ♥♥♥♥ seem to actually have some sort of diverse AI put into them, if you stand in a corner and shoot the minigun for a while, most of the ones lucky enough to spawn away from your firing range seem to gather around the closest wall to you, while a couple others will just wander around the rest of the level, this may contribute to how ♥♥♥♥♥♥♥ unpredictable they are, or it may just have been a coincidence, you make a guess.
Ambush mode
While most enemies tend to spawn a decent distance away from your character, the only place you can be 100% certain the won't spawn in is right inside your character, any other place, be it right in front of you, above, or below, it's all fair game.
1 Comments
ibowser123 7 Jan, 2023 @ 11:05am 
Also, each level has a different interesting background feature:

Red - There is a parallax visual effect on the buildings as you move left and right
Blue - The televisions in the upper corners display your character's movement
Yellow - The stone head at the bottom raises itself up a little bit for each box you grab (to my knowledge this doesn't do anything once it reaches its max height, although I could be wrong)