RimWorld
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Addictol [See Description]
   
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Mod, 1.4
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4.214 MB
11 apr 2021 om 11:16
19 jul 2023 om 8:27
16 wijzigingsnotities (weergeven)

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Addictol [See Description]

Omschrijving


Aimed at creating a balanced way to remove addictions besides luciferium.
Addictol is loosely based off the Fallout drug of the same name.


If you prefer a more true to form (and better) fallout look, checkout AuntyDonna's Addictol Retextured mod.
If using the MedPod mod, GeodesicDragon's MedPod Patch may be required until fully integrated.

1.3/1.2 (Possibly 1.1) version can be find here.

Side Effects

Injecting addictol introduces the "addictol detoxification" effect, causing the patient to go unconscious for around a day and spend the following day slowly walking around vomiting.

Research

Producing addictol requires researching addictol production, found after drug production.

Recipe

Addictol can be made at the drug lab with 2 medicine and 4 neutroamine, requires an intellectual level of 8.

Traders & Quests

Addictol can also be found in the inventory of exotic traders and as a quest reward.

Footnote

This is our first mod so it may contain errors and incompatibilities, please report these to us if you find any.
Thanks to the rimworld mod-development channel for their help, especially Huey and legodude17.


This work is licensed under a Creative Commons Attribution 4.0 International License.[creativecommons.org]
71 opmerkingen
lovett1701 13 apr om 21:08 
Are you gonna update?
Zanklev™ 12 apr om 2:54 
Is this working for 1.5 and Anomaly?
CHEPI31 9 apr om 15:47 
It seems that this mod only removes the additions, but not the dependencies, the game has two ways... I wish there was a way to remove the dependencies...
Sevenredsuns7 24 nov 2023 om 20:19 
Gran, In one of the Polarisbloc mods there's an item that does exactly that, it makes it so that the person taking it doesn't have withdrawal symptoms while weaning them off the drug
Gran Trasero 1 nov 2023 om 18:30 
It may be a faux-pas to ask in the page for/about any similar mods that are not this one but, well...

I don't want a mod that allows "instant" curing of addictions. Are there any mods that feature any addiction treatments that are more used as- I can't figure out how to put this but like for tapering off? Drugs that do not actually provide the desired effect of a substance but prevent the worst of withdrawal symptoms?

Or lesser forms of things? Like the equivalent of nicotine gum? I am fairly certain these exist for opioids and meth IRL.
Wild  [auteur] 23 sep 2023 om 12:15 
Yes but it requires some minor C# tweaking, I have looked into it but I'm yet to wrap my head around Rimworld's "If client has X mod --> Add this to the code", without some kind of dependency check it would throw errors at everyone that doesn't have Vanilla expanded. I'll try and have another look at it see if it makes any sense again.
Catch Lightning 23 sep 2023 om 3:19 
Is there a way to make this work with modded addictive drugs like Active Mechanites or Featherdust from Vanilla Expanded?
Damon_Vi 19 jul 2023 om 11:05 
goated mod author!
pgames-food 19 jul 2023 om 9:34 
(hi i think when the mod first came out it added a cool feature, at a fair bit of cost - maybe my group of colonists got lucky and only 1 or 2 had addictions, and that they are more prevalent in newer versons?) - but if another version was to come out, which still needed at least (some) glitter meds, but with a really short detox effect, like an in game hour or something, maybe that could be cool :)