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the texture flitring is the way it was meant to be
the natural blur is very subtle, if anything all it really does is mask aliasing, it doesn't hide very much detail, and the negatives can be completely negated with a little bit of sharpening, which i always add. i would know as i use these things for modern games, desktop work, video/photo/texture editing, and know how to maintain them.
you cant replicate phosphors by fucking up the textures with crappy filtering.