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Een vertaalprobleem melden
Anyway, your mutator is still great. Thank you for posting it.
This mutator removes the message to "Open doors" for doors that can be opened. It "Does not" remove message for doors that are permanentally locked. I'm pretty sure it can be added to this mutator tho, anybody is free to submit a PR to the Github repo with features
I think I also added that feature :)
> # bDoorUseMessage: Removes "Press XXX to open door" message
- I made a new change in v1.7 that automatically detects your HUD, even if you are using a custom HUD (e.g. ScrN, ServerPerks, ColorfulHUD, etc...) however, you need to note that this mutator should ALWAYS be added at the END of your mutators list.
It will NOT work if there is a mutator that modifies the HUD " After " this mutator loads.
e.g. of how you should load it
mutators=XXX, YYY, CustomHUD_1, CustomHUD2, HUDEffects.HUDEffects
If you are musing MutLoader (or MutLoaderV2) just make sure that Mutator=HUDEffects.HUDEffects is at the end of your mutators list as well.
I'm not sure if it's the same if you are hosting a listen server.
Please don't ask me to try and 'fix' this, I will not fix what is not broken.