Shadow Warrior

Shadow Warrior

Ocen: 221
All-Encompassing Guide to Shadow Warrior
Autorstwa: Falem
All encompassing guide covering basic gameplay, weapons, skills, powers, enemies, bosses, getting high ranks and more!

I have used pictures from the trading card previews and the artbook for visual representation of the icons,images,creatures I refer to. I do not claim credit for any images in my guide.
   
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Gameplay Basics
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Controls
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Fire button = Normal attack/shoot
Alternative Fire = Heavy attack

Numbers are for changing weapons or using scroll on mouse.
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Hud
- Image with details coming soon
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Left part of hud has a progress bar for karma, once it fills up you get a karma point to spend.
The bottom left is your sprint that circles around your health.
Your health is the circle part only.

Bottom right is for weapons, with two of the power weapons (demon heart/demon head) are also displayed.
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The Jump
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Jumping can be useful in this game weather its escaping blasts shot by range enemies or taunting the berserkers who try to charge at you.
  • You can jump over tiny immoveable objects in order to easily stun berserker.
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The Dash
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Dash is a great way to be constantly on the move to avoid being hit its more reliable than the default sprint.
  • You can dash (left or right) then up to avoid being hit by berserker if done right
  • You can dash into a crowd of enemies to position yourself for iron circle
  • you can go near a suicider (Mother) and dash out of explosion range

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The Sword
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Sword is very powerful and something you will most likely be using 98% of the time your playing regardless of difficulty.
  • Hunger Skill adds vamperism
  • KI Attacks are more powerful than normal attacks
  • KI strikes have (far-cone, aoe, range) attacks that are verstile.
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The Guns
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The guns are good in situational conditions mostly taking out flyers or killing the armor on bosses.
  • Explosive weapons are great for combos and gaining alot of karma.
  • Good for triggering environmental objects from any range.
  • Good to setup crossbow sticky bombs on multiple targets to chain with environment that leads to big bonuses
  • Great for breaking armor off bosses and dealing damage to them.

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Four Ways to Heal
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There is a great variety of ways to heal...

Heal
There is a skill in the game that allows you to heal your health based on your base HP. With 130 base hp you can heal up to 104.

Souls
Souls you can get from slain enemies, while this is not a reliable way to stay alive, it does save you from time to time.

Medpacks
Medpacks allow you to heal above the base HP all the way to 170, if you have 130 base HP and doctor power. You can find medpacks scattered throughout levels and helps to get patched up before fighting in the next battle.

Vamprism
Rewards offensive playstyle greatly. Being able to heal from using KI strikes is really useful since the sword is so verstile. Since you can hit multiple enemies at once with Ki strikes just charge up your sword and drain a ton of HP!

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Difficulties
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Difficulty
Max Points
Easy
***
Normal
***
Hard
***
Insane
1000
Heroic
1000

Heroic you do not have checkpoints.
Weapons
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Katana
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Mods
Perks
Cost
Leather Tsuka
+20% Damage
****
Ancient Tsuba
+5% chance of HP Drain
****
Engraved Blade
Every slash is KI wave
***

Katana upgrades are automatic in story mode, however in survival you must buy them as upgrades.

Note: Engraved Blade does not unlock in survival (its exclusive to chapter 17).

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Tosaniu Type 13 Revolver
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Mods
Perks
Cost
Single Action
Rapid Fire
****
Lightweight Cylinder
+20% Fire Rate
****
Extended Barrel
+50% Accuracy
***

Strategies
  • Good against shooting flying types down
  • Great against breaking armor on bosses
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Zi-Type 23 PDW
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Mods
Perks
Cost
Akimbo
Dual Wield
****
Match Grade Barrel
+25% Damage
****
Laser Sight
Increases Accuracy.
***

Strategies
  • Akimbo during chapter 12 is useful to get past the train part without dying.
  • Great against shooting down multiple suiciders (mothers)
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Mamushi Type-14 Crossbow
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Mods
Perks
Cost
Sticky Bombs
Up to 3 explosives at once
****
High-Strain Systems
Hold up to 4x Damage
****
Extended Mag
Holds 25% more bolts
***

Strategies
  • Sticky bombs is useful to chain explosive damage with environmental damage
  • High-Strain is useful against boss but since its a projectile a tad harder to land
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Zics-C Shotgun
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Mods
Perks
Cost
Firestorm
Unload all Barrels
****
Quad pack
Two Additional barrels
****
Double Shell Clips
Load two shells at once
***

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Onibi Flamethrower
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Mods
Perks
Cost
Fire Bombs
Incendiary Bombs
****
Extended Fuel Tank
+30% fuel storage
****
Inferno Mix
+25% damage and panic
***

Strategies
  • Aiming down and making a line of fire allows you to put multiple enemies on fire.
  • You can burn yourself, without the fire resistant perk so be sure not to step on any flames.
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Yari Type-24 Rocket Launcher
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Mods
Perks
Cost
Laser Guidance
Guide Missiles
****
Multi-Launch
Stack up to 3 Rockets
****
Heavy Warheads
+30% explosion radius
***

Strategies
  • Multi-Launch is good against bosses since you can charge up to 3 rockets at once and plummet the weakness
  • Heavy Warheads is helpful in making sure all the rockets register with boss weakpoints (especially on last boss in chapter 17 go to boss section for further detail)
Skills
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Restoration
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Skill
Effect
Medic
Health Packs heal +20 HP above max
Doctor
Health Packs heal +40 HP above max

Having this is great for boss battles where you can avoid being one hit killed by getting medpacks that spawn around the arena.

Skill
Effect
Soulseeker
+20% chance of souls appearing
Souleater
+30% chance of souls appearing

Souls that come out of slain enemies help restore your HP.

Skill
Effect
Drain Soul
+50% damage and 5 seconds to kill to revive
Soul Hunger
+50% longer duration

Increases your survivability as long as there is minons within the area, however if there is only mini bosses left this will not help you much. If the mini boss is low HP then you can indeed kill it before dieing unless its a berserker which are notably harder to kill since they have a specific weakpoint.

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Mind
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Skill
Effect
Fire Resistant
Immune to Fire

You will be immune to the damage over time flames that you will see time to time on the ground due to environmental objects exploding or your own flamethrower.

Skill
Cause
Effect
Rage
Under 30 HP
+30% damage
Rage II
Under 30 HP
+60% damage

Rage can help you get out of a tight spot with that extra damage boost against something like a mini boss or a minon that is in rage mode.

Skill
Effect
Control Pain I
+10 Base HP
Control Pain II
+20 Base HP
Control Pain III
+30 Base HP

Control Pain gives you a bigger base HP. This makes it possible to heal even higher (max 104). It also makes you able to use vamprism till you hit cap HP (130 when maxed).

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Katana Mastery
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Skill
Effect
Divder of Heavens
Frontal KI stike that pierces multiple enemies
Circle of Iron
AOE attack you cannot move while it is in effect
Wing of Crane
Range attack

Divider of Heavens is very movement based, that is to say you can constantly be in motion while usnig it. Circle of Iron locks you into a circle animation so be more cautious about using this (vamprism helps).

Skill
Cause
Effect
Kenshi
KI Strike
+20% more damage
Kensei
KI Strike
+50% more damage

Skill
Effect
Aswang Hunger
KI strikes get Vamprisim

This skill is very important since you can heal to your max base health (100-130). It also allows you to be aggressive in combat as both a offensive and defensive move. You are being rewarded for taking risks to hit multiple enemies by restoring your own HP.
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Knowledge
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Skill
Effect
DemonSlayerI
+10% damage on lower demons
DemonSlayerII
+20% damage on lower demons

Lower Demons refers to: Crawler,Birdman,Spear,Warper,Mother

Skill
Effect
GodSlayer I
+10% damage on higher demons
Godslayer II
+20% damage on higher demons

Greater demons refers to: Warlord, Shaman, Berserker.

Skill
Effect
Headhunter I
Learn to use Demon Heads
Headhunter II
Demon Heads kill 30% faster

Demon heads will fall from the warlord boss.

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Luck
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Skill
Effect
Heart On
+50% chance of finding demon heart

Skill
Effect
Richman I
Find 10% more money
Richman II
Find 20% more money

This can help you get upgrades quicker in the game for your weapons, so clearly the earlier on you get this the more upgrades in your playthrough you will be able to get.
Warning: This is like trading karma points for money, so in a sense you are losing 2 points you could have used on skils for more upgrades weapon wise.

Skill
Effect
Armed
Find 10% more ammo
Dangerous
Find 20% more ammo

Skill
Effect
Critical Strike
+5% more chance of double damage
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Movement
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Skill
Effect
Inner Reserve I
+20% Stamina
Inner Reserve II
+50% Stamina
Inner Reserve III
+100% Stamina

Stamina is nice to have especially when you are in later chapters against the berserker mini boss who is known for charging at you.

Skill
Effect
Quick Recovery
+20% Stamina Regeneration Rate
Dangerous
+50% Stamina Regeneration Rate

Same reasons to get this as above.

Skill
Effect
Divine Wind
+20% Sprint Speed
Powers
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Protection
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Path
Skill
Effect
Base
Dragon Scales
Blocks 40% frontal melee damage
1
Reflecting Scales
Shield gains 20% chance to knock down
1
Iron Skin
Shield now blocks 50% of the incoming damage
2
Dragon's Endurance
Block all types of attacks
2
Dragon's Embrace
Blocks damage from all directions

Path 2 you should take thanks to how it blocks all damage and from all directions once maxed. That way if you accidently dash into a boss when going backwards or simply being snipped you reduce the damage.

Path 1 is more potent against bosses since you will not be attacked from unseen enemies behind you.
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Healing
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Path
Skill
Effect
Base
Peacocks Blessing
Heals 45-65% of max health in 5 seconds (more vunerable to damage)
1
Protective Fan
Receiving damage no longer breaks channeling
1
Soaring Feather
Channeling time decreased to 4 seconds
2
Invigorating Dew
Heals 60%
2
Healing Rain
Heals 80%

Path 2 you will be able to heal up to 104 health (assuming your base is 130). This is helpful for when you need healing between sections before grabbing a medpack. It is also helpful if you are low on HP and there are enemies who can fly since vampirism is not helpful when they are out of reach.
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Flux
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Path
Skill
Effect
Base
Water Trap
20 Meter line for up to 40 seconds
1
Calm Pool
Effects rage enemies
1
Abyssal Stream
Flux range now 30 meters
2
River Dragon
Casting new waves no longer releases previously captured monsters
2
Koi Snare
Max flux duration increased to 6 seconds

Path 1: is recommended for calm pool, since it allows you to stop enrage enemies and suspend them in the air.

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Shockwave
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Path
Skill
Effect
Base
Tiger Roar
Knocks down enemies in a four meter range, rending them unable to get up for 3 seconds
1
Calming Breeze
Makes them less eager to attack
1
Peaceful Storm
Shockwave removes enemies rage
2
Tiger Pounce
Allows the user to stun his enemies for up to 5 seconds
2
Deafening Roar
Shockwave from 4 to 6 meters

Path 1: Is great for removing rage from enemies especially when facing warpers who can deal alot of damage to you with their charge jumps.

Lesser Demons
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Crawler
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Normal
  • Sometimes can reduce crossbow damage by blocking
  • Can only melee
Rage
  • They will charge up to hit you by dashing straight for you.
  • They can block crossbow shots more often
Strategies
  • KI strikes are very effective against them
  • Group them up using tiger to get rid of many of them at once with explosive weapons
  • Crossbow grenade sticky them, and wait for them to get close to environemtanl objects for lots of damage and a good battle rank.
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Birdman
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Normal: Ground Type
  • When they go to hover prepare to dodge a blast with dash or you can be aggressive and kill him before he unleashs it.
  • They shoot 3 projectiles in a row so simply dashing left or right will make you dodge them.
Rage:Ground Type
  • They shoot two bolts at once instead of 1.
Strategies
  • KI Strike can go through walls so if they get stuck behind something (this happens at least 1-2 in any playthrough of the whole game)
  • Crossbow is very effective in killing them in long rage especially when they try to rage and they are stuck in the air.

Normal: Flying Type
  • They shoot fireballs from the sky.
  • They try to stay out of range of your Ki stikes
Rage: Flying Type
  • They spin into a ball and fly down towards you and explode.
Strategies
  • Pistol, crossbow are good options to shoot them down
  • In some areas you are close enough to just Ki strike them down
  • Some areas they are bunched together use rocket launcher to clear them
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Spear
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Normal
  • Shield to protect themselves from damage when facing you.
  • Range attacks mostly when they have their shields
  • Destroying the shields makes them go into melee range.
Rage
  • They do alot more damage but are not faster
Strategies
  • Crossbow can destroy shield from far away [1-2 shots]
  • Divider of Heavens strike is good for taking them down.
  • Target the ones with shields to force them into melee mode
  • Tiger is a good way to calm them down to avoid being hit for alot of damage.
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Mother
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Normal
  • They take 1-2 seconds to explode when you get near them.
Rage
  • When they rage be careful they will roll into a ball and dash towards you to explode.
Strategies
  • Use heaven of divider [with vamperism] to strike them down and gain hp
  • Use heaven of divider through obsticles like pillars to hit them with some safety from explosions
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Warper
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Normal: Dual Katana Type
  • They jump at you if you are to far away for up close melee.
  • They teleport next to you and sometimes end up blocking your movement
Rage: Dual Katana Type
  • They deal alot more damage especially with their jumps
Strategies
  • Dodge left and right to avoid their jumps since its predictable in the sense that they cannot suddenly shift direction mid jump
Normal: Shuriken Type
  • They tend to turn invisible and run away for a set period of time and turn visible again.
  • They throw shurikens from a good range at you
Greater Demons
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General Strategies
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Multiplier
When a mini-boss loses a arm use flamethrower on him, then try to finish him off. Losing a arm means they are very close to dieing and getting bonus karma is helpful.

Sword Range + Vamperism
When two mini-bosses are near each other remember that divider of heaven for example has good range so you can actually hit both if they are close enough to each other which if you have vamperism will heal you for quite a load.

Warning: Trying this on berserkers is not recommended since you increase chances of missing weakpoint.

Minons
Mothers (suiciders) should be killed as soon as possible.
Warpers are second most important to kill since their rage form has good damage output
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Warlord
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Characterstics
  • He has a few close melee attacks with AOE smash
  • He can stun with grapple and bring him towards you
  • He has a range attack that shoots a row of fireballs.
  • He can force two guys into rage to attack you.
Strategies
  • Always keep moving or you will get grabbed with their ranged stun which will drag you into range. If they get you be sure to back dash to suffer alot less damage.
  • Aiming for them arm will reduce their variety of attacks so they are more limited.
  • Remember your KI strikes can damage through objects and monsters so be sure to aim for explosives behind them.
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Shaman
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Characterstics
  • Can summon skeletons
  • Has a stun that has good range like the skill Flux
  • Has range fireball
Strategies
  • Kill summoners last since their skeletons are good for vamprism + Ki strikes which will allow you to heal if you are fighting other enemies at the moment.
  • Currently Testing: If shooting sticky grenades on them before they put shields up allows you to do damage to them, while they are in the bubble.
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Berserker
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Characterstics
  • When they stand up to rawr they will charge you after if you are not behind a obsticle.
  • They use aoe attack if you are close to them/
Strategies
  • Use little obsticles you can jump over lke a tree stump in order to confuse the berserker
  • Go near them (when you see them put arms in the air) backdask and once their attack is complete go dash to the back of them and smash their back repeat this until dead.
Bosses
Chapter 6: Red Axe Guy

Aim for his arm weilding the axe. This will destroy his arm and make him unable to use the axe.
  • Makes him have less variety of attacks he counts on and is easier to predict
  • Makes him use ranged attacks alot more
  • Gets rid of one hit kills on you.
Tips
  • Break off the arm where he wields the axe it will get rid of his most damaging move.
  • I am not sure if rage does more damage against bosses (i will get back to you on this and try to confirm it first)
  • Heal up before he tries to charge at you, he will do alot of damage if your unable to dodge.
Chapter 11: The Horse Guardian

Horse Guardian is the only boss that doesn't persa have a weakness. His weakness is the fact that his hitbox (armor) is really easy to hit since its his body plate and than his wings.
Tips
  • When you have to use multiple seals its a sign that he is going to have his wings as a weakness, be sure to charge up rockets if you have the upgrade to land 3 rockets into his wing as he lands.

Chapter 17: The Headless Guy

When you first encounter this boss be sure to lower the armor he has on each part before breaking one part. Recommended: Use rocket launcher and aim for miiddle of body to count as hits on all his armor, assuming you have the range upgrade.
  • Makes final encounter off boss easier
  • Shifts all the importance of boss to start of the level which is important in heroic especially.
Battle Ranks
Battle ranks are from the diverisity you use to kill enemies in quick and efficent ways. it is ideal to chain combo kill as many as possible by using environments,spells, and explosive weapons.

Bonus Karma from base of 100 karma points
Shredder
Nailed
10 points
70

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Multipliers
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Multipliers are a good way to earn a high battle rank and get lots of bonus karma.

Multiple Enemy Multipliers: Nailed, Massacre, Raiden, Demolition Man, Beheaded
Single Enemy Multipliers: Shreder

Shreder - For destroying limbs off enemies
  • Flux gives you a shredder bonus for headshots with crossbow that go up to 9x
  • Shotgun is a great way to blow through many limbs of enemies.
  • Explosive weapons are a great way to shred enemies
Beheaded - For taking heads off with either guns or sword...
  • Iron Circle is a good way to behead multiple enemies at once.
  • Divider of heaven is good to headshot enemies while staying in motion
  • High-strained attachement with crossbow is especially good against shield guys since they run in a linear line towards you.
Raiden - Killing enemies while they are being stunned by electricity.
Massacre - Killing multiple enemies quickly.
  • Iron circle is a good way to kill multiple enemies at once
  • Tiger spell is good to have enemies grouped closer to each other, and use explosive damage OR environment to kill multiple enemies at once.
  • Take your crossbow weapon and stick 3 enemies with sticky grenade. Lure them towards environemental objects and denontate to blow up their surroundings along with them.
Nailed - Shoot a enemy with the crossbow and nail him to the wall.
Survival - Coming Soon
Wave One
I recommend using environmental damage in order to kill them fast.

Warning: If Skeletons spawn most likely will the mothers (suiciders).
Experiments
Berserker dead in 30-40 seconds on insane

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Chapter 9 - start with 5 enemy troops
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Chapter
Enemy #'s
Shredder
Nailed
Battle Karma
Bonus karma
total Karma
9
5
1
0
500
10
510
9
5
1
1
500
80
580
9
5
0
1
500
70
570
9
5
0
2
500
140
640
9
5
1
2
500
140
650
9
5
8
2
500
197
697
Physics
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Dev Comment about Dieing when Dashing off Stairs
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Hashmallum

Lo wang moves at 7.1 meters/s while walking and about 17 meters per second while sprinting.
While dashing his /a/ (acceleration) is /Δv/ (the delta of velocity) divided by /Δ of time/.

So if Lo Wang speeds up from 0m/s to 17m/s in 0.78 secs it's 17/0.78 ~ 21.79 m/s2
It's about 22g or even more, what is lethal for a human being, ninja or not. (I'm not a mathematician or a physicist so, I may be wrong).

"We're taking all your opinions under account - but this thing is unfixable sadly."

Source: http://steamproxy.net/app/233130/discussions/0/540736587213493956/

Solution: "Tried the roll move? (holding the crouch key when you're about to land) It negates a lot of the fall damage."

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Question: Does sword fighting also have the same things in mind? That is to say will dashing while doing a Ki strike amplify the damage?
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Experiment: I have tested this by dashing down the stairs into the shield guys and while it seemed to do more damage, I will have to keep testing to make sure this is a consistent thing.
Komentarzy: 46
0nion_man_LV 21 września 2019 o 14:53 
"image details coming soon"

> last updated 2014
SNGlobalKiller 10 lipca 2019 o 18:07 
With the bezerker I've learned on casual at least if you use three rockets and charged crossbow
shot then they die instantly lol (don't know if it works on harder difficulties but it should still kill fast as long as the charged crossbow shot hits the red spot on the back) :waifu:
MasoCheese 5 marca 2019 o 7:21 
Thanks for this.. :2018salienpsychic:
Kiwi 15 stycznia 2019 o 20:14 
Does anyone know if I complete the game in Heroic, will I keep all of my abilities and unlocks if I then go to play on Insane?
Bionic Skunk 24 listopada 2018 o 14:26 
But it dosen't tell me what keys to press to heal myself
GandGolf 11 lipca 2018 o 1:50 
In what chapter do each of the other weapons become available? Also It would be nice if you gave exact numerical values for each of the weapon upgrades rather than just a star rating.
RugbyOddjob 19 stycznia 2018 o 2:33 
Thanks warpsycho666. Hmmm....I've been so low that I automatically invoke the soul stealer thing (by killing something nearby) but I haven't had Rage kick in. Maybe I'm thinking it'll be like Rage in Dead Island, where everything goes black and white and you smash everything with your fists - a la The Hulk.
Cheers for the reply though.
warpsycho666 10 stycznia 2018 o 8:08 
Rage is automatic. It activates after your drop below 30 HP.
RugbyOddjob 2 grudnia 2017 o 3:02 
I know this is daft, especially as I have 14 hours in the game, but what key is Rage bound to? I get the notification that Rage is available but don't have a clue how to set it off. I've managed to get this far without it but would like some variety :steamsad:
Marsh Man 24 sierpnia 2017 o 17:13 
Turns out you can jump and the berserkers ground punch wont hit you while you are airborn