RimWorld

RimWorld

32 ratings
[1.2] Six's Mega Mod Pack
By Six
A complete breakdown of my 1.2 Mod Pack.
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Summary
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀* * * BACK TO MODPACK * * *

I decided to optimize my mod collection and this is the result, a HUGE mod pack with no conflicts and decent performance for the size,

I am a player that prefers the long-term and grand storyline of a Rimworld playthrough, I enjoy building up a huge colony and letting my colonists do there thing while I micro manage occasionally.

I have over 500 hours in Rimworld and as a result, I've sorta experienced the "main content" of the game, because of this I decided to add as much content as possible to my game so that every playthrough I discover something new or find a new tactic to exploit.

If this style of gameplay interests you, my mod pack might.


Below, I've cataloged every mod in the pack with a short description and occasionally explained what I feel they synergize with.
Required Mods / Libraries
Core - Rimworld core files. Royalty - Rimworld Royalty DLC. Harmony - Required for most mods. HugsLib - Required for most mods. D9 Framework - Required for DocWorld. LBE's A Dog Said Easy Patcher - This mod adds an easy non-invasive way to add A Dog Said compatibility to animal mods.
Overhaul Mods
Combat Extended - Completely overhauls combat, injuries are devastating with this mod, leading to every combat encounter feeling tense. The immersion of ammunition & explosives is also a good plus. Combat Extended Guns - More bang. Combat Extended Melee - More wack. Combat Extended Shield - More guard. Mechanoid Nerf for CE - Added this after realizing Mechanoids with CE are basically game over for a colony, unless you are over-prepared. Z-Levels Beta - Add the ability to dig underground or build upwards, a neat mod I usually use for underground storage, or a underground based colony.
Gameplay Changes (major)
Vanilla Expanded - The entire collection is added except the following due to conflicts: VE Furniture - Security VE Animals - Ice Sheet VE Weapons Simple sidearms - Self explanatory, synergizes with Combat Extended. Death Rattle Continued [1.2] - Makes it so that people will no longer instantly die when their vital capacities reach zero. eg: shot in the liver. synergizes with Combat Extended. Dire Raids - Adds a HUGE mid-to-late game raid event called a Dire Raid. Very fun and chaotic! Dub's Bad Hygiene - Adds toilets, bathing, sewage, hygiene-related needs. Dub's Break Mod - Colonists will have mental breakdowns from major bad thoughts instead of a few minor ones. Dynamic Diplomacy - Adds dynamic faction relations. Makes the world feel more alive. Empire - Adds self governing colonies that are loyal to you. EPOE - Forked - Adds the ability to craft tons of prosthesis and artificial organs. A Dog Said. Animal Prosthetics - Adds prosthetics/bionics and surgeries for animals. Giddy-up! Core - Allows pawns to mount & ride animals, enemies and traders will do this too. Giddy-up! Battle Mounts - Mounting during Combat. Giddy-up! Caravan - Mounting during Caravaning. Giddy-up! Ride and Roll - Mounting while doing work. Fluffy Breakdowns - Replaces random breakdowns with a maintenance requirement. Map Reroll - Allows to randomize your starting maps and geyser locations until you find something you like. MendAndRecycle - Repair the durability of items or just recycle them. EdB Prepare Carefully - Customize your starting colonists. Prepare Moderately - This mod is intended as a balanced replacement for EdB Prepare Carefully. [KV] RimFridge - Adds fridges. LWM's Deep Storage - Adds new storage buildings. Rimatomics - Adds Nuclear power, Energy weapons, Nuclear weapons. Rimefeller - Drill for oil, process into chemfuel, plastic, composites, napalm. RunAndGun - Lets pawns shoot while moving. Snap Out! - Gives your pawns the ability to try calm down a pawn in a mental break. Stop Insulting Us! - Changes insulting spree to a major break. Supply and Demand - Adds logrithmic scaling of traders based on colony wealth. Yayo's Bank - Adds a deeper economy system. eg: request loans from factions, buy war bonds and get payed dividends. Terraform Rimworld - This is a terraforming mod, that allows to change/build terrain, rocks, ores and terraforming stuff. [FSF] Growable Ambrosia - Allows you to research and plant ambrosia in soil or hydroponics. [KIR] No Mechanoid Raids - Mechanoids will no longer raid you, they are not removed from the game and will still show up as hives or world factions. [O21] Seamless Embrasures - Adds embrasures with textures that line up seamlessly. Tech Advancing - This mod advances the tech level of the colony / tribe once certain conditions are met, perfect for this pack considering there is almost an overwhelming amount of researchables.
Gameplay Changes (minor)
Advanced Parka - Some extra parkas with nice status effects. Animal Medical Bed - Self explanatory. Autocleaner - Adds a cleaning robot. Backup Power - Adds control units to generators to automatically switch them on and off when needed. Beautiful Outdoors - Simple mod that adjusts beauty and ugly modifiers for terrain and flora. CaravanOptions - Makes caravan travel less tedious, also lets you force night time travel. Colony Manager - Adds a managers table, removes tedious micromanaging of basic resource gathering (Trees, hunting, etc). Crafting Quality Rebalanced - Makes high skill crafters unable to make awful items. Glass+Lights - Adds wall / ceiling lights, glass walls and colored lights. DontBlockDoor[1.0-1.2] - Stops items from blocking doors. Door Mat - Adds door mats that clean flith when pawns walk over them. Doors Expanded (Dev) - Adds more doors. Dub's Rimkit - Adds a set of refillable accessories with abilities and stat boosts. Go Explore! - Adds various world events. JanitorJob - Adds a Janitor Job that maintains components, hauls and cleans in that order. Mass Graves - Self explanatory. Misc. Training - Adds training dummies for skills. More Trade Ships - Increases the rate at which orbital trade ships appear. NPDTiers (Continued) - Adds more Nutrient Paste dispensers. Quarry 1.1 - Adds a quarry for mining in flat terrain. RT Fuse - Adds electric fuses to mitigate short circuits. Raids For Me - Talk trash to rival factions from the Comms console to get them to raid you. Raise The Roof 1.2 - Adds a variety of different thick roofs for protection against drop pods and mortars. Real Silver Weight - Self explanatory. RimQuest (Continued) - Adds quest givers to trader groups and caravans. Simply More Bridges (Continued) - Adds more bridges. Stuffed Floors - Adds more floors. Skilled Stonecutting - Makes stonecutting give crafting skill increases (This was removed from Rimworld). Statue of Animal - Self explanatory. Statue of Colonist - Self explanatory. Realistic Rooms - Lowers the required room sizes to better match realistic sizes for house. Turret Hunt - Allows to set turrets in Auto Hunt mode (similar to Drafted Hunt from AllowTools mod). [XND] Adrenaline! (Continued) - Adds addrenaline rushes from fight-or-flight situations, Adrenaline can also be synthesized from the drug lab once researched.
Quality of life
Allow Tool - Adds a lot of useful tools. Auto-Cut Blight - Self explanatory. Automatic Night Owl - Self explanatory. Begone, Message! - Dismiss a message with by right-clicking. Better Pawn Control - Adds presets to the Schedule and Assign tabs. Blueprints - Allows the quick construction of repetitive rooms/areas. Build From Inventory - Self explanatory. Camera+ - More zoom and different paning, synergizes with Follow Me. Follow Me - Gives the camera tracking capabilities. Defensive Positions - You can send off your colonists to defense positions with a single click. Drug Policy Fix (Continued) - Sorts drugs Alphabetically. Common Sense - Allows your pawns to act smarter, takes a lot of tedious micromanaging away. No Forced Slowdown - Self explanatory. Easy Speedup - Adds dev mode 4x speed. Everybody Gets One - Adds a bill to craft a thing for each colonist. Gear Up And Go - Adds a button to Draft, get gear for the current ouffit, and go to a targeted location. Ground Targeter - Lets you target the ground. Hunters Use Melee! - Lets hunters use melee weapons if they have no firearm. Jobs of Opportunity - Vanilla's opportunistic hauling, only better. Just Ignore Me Passing - Prevents construction from being interrupted when a pawn walks through the blueprint. Loading In Progress - Load Items and People into transporters that are already in progress. Meals On Wheels - Colonists grab meals from animals or each other, if needed. Achtung! - Better control of drafted colonists. Numbers - Adds a customizable general overview tab. Pharmacist - Pharmacist prescribes the right medicine for the job. Pick Up And Haul (Continued) - Colonists will gather stuff in their inventory, then haul it all to a stockpile. QualityBuilder - Adds the ability to set a minimum quality you want on a Object you want to build. Replace Stuff - Replace the stuff that a thing is made from, e.g. replace a wall's materials. Search and Destroy - Toggle to let the AI take control of your colonists to fight enemies. Share The Load - Multiple people can deliver resources to a blueprint. Smart Medicine - Doctors will use medicine from their inventory, and you can field tend pawns if no beds are available. Smarter Construction - Stop your pawns from building themselves into a wall or blocking something that isn't built yet. Trading Control - Control where you want the traders to stay, then tell them when you want them to leave. Use Bedrolls - Bedrolls are used from the inventory. When a pawn needs to rest but can't find a bed, he'll place a bedroll from his inventory. [1.1]DraggableCorners - Designate walls, conduits, etc in hollow rectangles.
UI / UX
BetterLoading - A better loading screen to see whats happening. ModDiff - An alternative mods mismatch list. Modders Deserve Credit, too - Adds mod authors to the credits. Animal Tab - Adds extra functionality to the Animals tab. Auto links - Automatically adds hyperlinks to descriptions. CM Color Coded Mood Bar [1.1+] - Color codes each pawn's mood bar. Show Draftees Weapon - Shows a pawn's weapon icon on the colonist bar. DocWorld - Cleans up, organizes and rebalances a ton of mods, the most notable is the Architect menu is cleaned up majorly. Dub's Mint Menu - Better Menus. Dub's Mint Minimap - Adds a Minimap. I Never Asked For This - Changes the description in the negative mood when a prosthophope has a bionic part. ItemListSelector - Allows you to select things in storage by clicking item list in the upper left. Medical Tab - Adds a comprehensive medical overview tab. More Graphs - Adds more graphs to the History tab. Netrve's DeepStorage GUI - Replaces DeepStorage GUI. Power Alerts - Adds alerts for when your power grid needs attention. Range Finder - Select colonists and press Ctrl to view their weapon ranges. RimHUD - Adds a better HUD when inspecting colonists. ResearchPal - A better research menu, Shift+Click to add a project to the queue. Research Info - Click a research bench to view the current project and its progress. RimSaves - Adds a better saves menu, with folders. ShowModDesignators - This mod adds a new line at the end of the description with the name of the mod. Simple Search Bar - Adds a search bar to menus. TradeHelper - Adds a better trading menu. Work Tab - Provides a vastly more customizable work tab.
Graphics
Bionic Icons - Adds icons for body part boxes. These icon mods should be in Vanilla, makes the menus much more readable. Bradson's Main Button icons - Adds icons to menu buttons for Vanilla Textures Expanded. Architect Icons - Adds icons to the Architect tab. Optional icons for Architect tab - Adds icons to the Architect tab. Recipe Icons - Adds icons for the "Add bill" menu. Beauty And Ugly - Displays beautiful or ugly face of pawn. Dub's Paint Shop - Lets you change the color of most things. Dub's Apparel Tweaks - Change equip speeds, hide hats indoors/in bed, show hair under hats. Graphics Settings+ - Adds graphics settings to options menu. Heat Map - Adds a overlay displaying the temperature inside a room. Interaction Bubbles - Shows a bubble when pawns perform a social action. Invisible Conduit - Self explanatory. More Vanilla Biomes - Adds more vanilla themed biomes. WorldMap Beautification - Adds pretty graphics to the world map.
Sounds
Music Manager - Adds a music player/Manager. P-Music - Adds 32 new fan made songs. RimSHOCK (Music Pack) - Adds System Shock 2 OST. The Sound of Empires - Adds Age of Empires 2 OST. Real Human Sounds(Continued) - Adds death sound effects. I3's Combat Sounds (I3CS) - Adds better combat sound effects.
Other
Permanent ColdSnap & HeatWave - Enables permanent cold snap and heat wave when seting up a custom scenario. Progress Renderer - Renders a screenshot of your current map. RIMMSqol - Customization, quality of life, pathfinding, and bug fixes. Real Ruins - Adds pieces of destroyed bases from yourself and other real players as ruins from an online database. RimCities - Citadel Update - Procedurally generated city settlements. ♥♥♥♥ Rimworld Says - adds quotes from reddit /r/♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥ to the loading screens. [SYR] Set Up Camp - Lets you setup camps from caravans.
Performance
Dub's Performance Analyzer - A tool to analyze the cpu usage of specific parts. RuntimeGC - Performance enhancer, good for long term colonies. [NTS][EXPERIMENTAL] RocketMan - Used to improve stat perfromance by adding caching and adpative caching to StatWorker and StatPart. Startup Impact - To see how long something takes to load. Filth Vanishes With Rain/Time - Self explanatory.
4 Comments
stupid sexy flanders 4 Jun, 2021 @ 11:37pm 
Great list thanks for sharing this.
One minor suggestion: perhaps add mod author's name after each mod? Will help when there are multiple mods from different authors with similar names, and gives credit to the authors :steamhappy:
Six  [author] 15 Apr, 2021 @ 11:53am 
Skakk 15 Apr, 2021 @ 10:55am 
Also Rocketman is not on the Steamshop, but there is a version on Github.
Is this the one you recommend, or is this thread even a recommendation of mods, or is it just you announcing to us all your mod list?
Skakk 15 Apr, 2021 @ 10:01am 
Thanks Six for your list.

You seem to pretty much use the same mods as me.

I was wondering if you could put your load order also, as I am having some issues/errors with my load order.

Also I had issues with RuntimeGC in the past were my pawns would stop moving and I couldn't get them to move.
Is that something you have come across? May be down to a conflict I had or load order, but I saw on the mod page that many others had the same issue.