Barotrauma

Barotrauma

113 ratings
[AP] Centurio
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29 Mar, 2021 @ 3:19pm
1 Nov @ 8:14am
50 Change Notes ( view )

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[AP] Centurio

In 1 collection by rundoomer
PO Apollo projects
31 items
Description
Pirate submarine that has terrified frontier sectors in the past. After being captured by the PO Apollo, it was decided to partially modernize and put it back in operation. Interesting technical solutions allowed the submarine to attack transport ships with impunity using a drone with combat module, while remaining at a safe distance. Cargo module made it possible to quickly load the loot on board. Small profile and utility drone on board can make any limited crew a formitable force.


Class: Scout (tier I)
Dimensions: 29x9
Price: 8150
Recommended Crew: 3 - 7
Cargo space: 12
Recommended Crew Experience: Experienced

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Пиратская подлодка в прошлом наводящая ужас на пограничные сектора. Будучи захваченной ЧК "Аполлон" было принято решение о частичной модернизации и вводе в строй оной. Занятные технические решения позволяли подлодке безнаказанно атаковать торговые суда с помощью дрона с боевым модулем, самой оставаясь на безопасном удалении. Грузовой модуль позволял оперативно загружать награбленное на борт. Маленькие габариты и большой спектр возможностей позволят выполнять практический любой тип задач.


Класс: Разведывательная (уровень 1)
Габариты: 29x9
Цена: 8150
Рекомендуемый размер команды: 3 - 7
Грузоподъемность: 12
Рекомендуемый опыт команды: Опытные

Logic master: https://steamproxy.net/id/tor_del/



DRONE OPERATING MANUAL


COMMAND ROOM:
Light blue - shows status of drone/unit batteries.
Purple - mule drone frontal camera access.
Green - shows autodocking status for each dedicated port.
Yellow - combat unit coilgun access.
Orange - mule drone operation station.



UNITS ACCESS ROOM:
Each lever triggers autodocking mode for dedicated port (number below lever). You can monitor its status from command room.

AUTODOCKING MECHANIC:

When turned on, docks everything thats in access range of the applied port. Its turned on by default for port 2 and 3. When module is grabbed by mule drone, you should turn autodocking mode off to "give" unit to the mule. When returning module in place, turn autodocking on, and it will dock to the submarine automaticly.



SPUTNIK6 (MULE DRONE):
Green - battery (manual turn on/off lever)
Orange - frontal camera, can be accessed from command room.
Blue - grabber port to carry units.



CARGO UNIT:
Orange - isolated electricity room, door should be closed when being muled by drone. Oxygen refill station.
Blue - spot where should be grabbed by mule drone.
Purple - door access hatch (works only when undocked from the submarine)
Cargo room automaticly fills with water when released from mule drone.



COMBAT UNIT:
Blue - spot where should be grabbed by mule drone.
Green - battery (manual turn on/off lever).
Orange - ballast ( it fills up with water when dropped from mule drone and dries when being grabbed)
Yellow - coilgun, (is accessed from command room).
45 Comments
Behrg 13 Nov, 2023 @ 5:17pm 
Love the instructions!
[]Herz[] 18 Oct, 2023 @ 7:39am 
Thank you. Found it in the workshop folder and created separate folders(Barotrauma/LocalMods) for each drone, now it works. Very good.
rundoomer  [author] 18 Oct, 2023 @ 5:48am 
There are files of drones in the sumbarine folder
[]Herz[] 18 Oct, 2023 @ 5:20am 
I like your submarines, they are believable and fit into the setting. But what I don't like is the lack of wiring, the fact that all devices are locked for the electrics, so you can't change much in the game. I, for example, like to add switches to all circuits in order to have the possibility to save energy, which is not possible here. Why don't the drones exist in the submarine editor to unblock them? Or, could you make the drones available for subscription? Thank you!
[]Herz[] 15 Oct, 2023 @ 2:35am 
Hello, is it possible to unlock the shuttles(Drones) in the editor? I like to change and design my ships for my needs. Good work and best regards
Racha 12 Aug, 2023 @ 10:45am 
Correction: Nope the lighting is just fucked up. My fault
Racha 12 Aug, 2023 @ 10:43am 
I noticed that drone #2 has no indicator if autodock is on or off. Aside that this is such a cool concept. Your ship are one of my favorites among the workshops!
Violen 10 Apr, 2023 @ 7:40am 
Bot's Could not handle this thing at all. I think it is just far to complex of a ship for um.
Violen 10 Apr, 2023 @ 7:39am 
Thank you for the Updates!
Side Note: This Sub is not for a single player game! I Have never had a more frustrating experience trying to get a Sub to work. Even when it did, It was so tedious to handle all of it's functions bymyself.
Imagine this would be a very fun ship in multiplayer tho, Lot's of dynamic story telling to be had.
Violen 8 Apr, 2023 @ 5:09pm 
The default loadout of this sub on the lowest starting supply setting. https://imgur.com/a/bo7lfGN
ima guess this isn't intentional and most of your subs need updating to correctum?