Otaku's Adventure

Otaku's Adventure

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All endings achievements & random comments
Autorstwa: SUPER-TANK
Yes, this guide is a huge mess and doesn't say anything specific. But it works, deal with it.

Also, while I won't specify achievements......just follow the instructions.
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Your house & KY Cafe
Before you start the game it would ask for you to generate a birth date (not including year). Remember the numbers you've used.

The Otaku begins the game ranting about how he still doesn't have a love interest even though he's 18 years old. He wakes up and wants to sleep again only to realize he needs to meet another girl he contacted online.

The Air Conditioner is running, and must be turned off. The remote can be found on the shelf, so just drag and drop it on the machine after taking it. However, it turns out the remote is unpowered. Turn over the remote and open its battery compartment. You'll be surprised that it was empty (he was like "How the heck did I turn that on last night anyway").

Get the power cells from the top drawer, then examine it in your inventory. Turn it to the back and rip open the packaging (yes, it often takes me several minutes to do this IRL). After that, select the AC remote, open its lid and drag the batteries to them, then turn off the AC.

The drawer has 3 additional useless items.
A notepad for recording transactions, although it is useless since the Otaku spends all his money easily each month. I don't really know the details behind it, but it was suggested earlier that he would handle everything well anyway.
A Kio plush (for some reason it doesn't have shoes or hands). This item is a reference to Kio's Adventure, of which this item derives from. In case you didn't know Kio's Adventure is a gore game where the titular high school girl is forced to venture through a nasty world with brutal death scenes (ranging from a psycho killer to a circular saw severing her torso), disgusting monsters (imagine trying to kill a ghost with a pistol rather than a laser) and the dark, bloody atmosphere. It is also a work by Spacelight studios, which employs the devs behind this game and Kio's Adventure.
A Playstation 1 memory card. I guess this obviously hints to the discontinued real-life item.

The other things in the room are not worth noting. You can find the cell phone under the pillow and a box of tissues in the cupboard. Drag paper out of the tissue box and you'll eventually find a plastic part.

Head to the bathroom. Brush your teeth by simply interacting with the toothbrush/toothpaste/the glass holding them. As for shaving use the razor to remove all your beard (note its length. We've all been there before.) Before you urinate in the toilet save the game, and make sure to reload the game if you spill outside. The yellow arrow designating the flow rotates rapidly so you'll have to think fast, then hold on until the cylinder depletes entirely. You'll have to wipe the ground clean afterwards with a piece of cloth if you spill outside.
There is a wallet and a small plastic part inside the mop bucket. Get these too. There is also a third one inside the washing machine. The wallet contains a weird magical girl pic and credit card.
Head back to the living room. Unlock the box by entering your birth date to get a forth part. A fifth is located near the TV. The left cupboard at the bottom contains the keys and the right has a power bank (note that there isn't a cord for some reason). Last part is located on a pillow near the sofa. Other simple items in the room include your shoes, the TV remote and an empty glass.

Reassemble your plastic figure head by selecting a piece before dragging any other to it.
A - The faceplate
B - Helmet (front)
C - A red piece of reinforcement
D - Back of the helmet
E - A small black part
F - The Antennae
Put E inside of D first. Then attach A, and close it by putting B on. Place F atop B and install C on F. Then drag the head to the headless figure and you're done! (The Otaku angrily swears that he would not let anyone touch it again and suggested that he had relatives' kids damaging it. This happens a lot in real life so put all your fragile items inside heavily reinforced casings that freeze them in place. Their cost could buy you an average sedan.)
Play the cat game on your phone. It's similar to Air Attack in that you control a fighter jet which fires projectiles at various hostile objects (everything aside from the cat is hostile). Finish the game without taking damage (simply quit the cat game and restart if you do) would be your priority, though it would take several attempts. Avoid the invincible spiked metal spheres and shoot your way out. At the end there would be a giant human face launching invincible projectiles around it, although you only need to focus on dodging since it occupies the entire height of the screen. The boss would die after being shot enough times.

Album has 6 pics:
MeiMei (the girl you're meeting today)
A selfie taken sometime before the events of the game.
A snap of some office buildings.
A weird-looking Hatsune Miku.
Your muscular arm.
Salmon & rice.

You would lose most items save for the power bank, cell phone, keys and the wallet after you leave.

Taking the bus or the subway to the KY Cafe doesn't matter.
If you take the subway you can hear the PA announcing warnings against sexual harassment, then two weird looking girls also board the subway. For some reason they'll avoid you, thinking that you're one of these people even though you obviously aren't.
If you take the bus a University Student would ask you to take a weird survey. Pick anything.

Surprisingly, KYCafe is a restaurant instead of a real cafe. (It's like trying to bring a tank to an oil drill when it only needs some coolant at the base). While waiting the Otaku makes a reference to real-life dates where people often photoshopped their appearances just to scam or scare the living hell out of them. (Meanwhile I might bring a tank and a bulldozer to a street race just to see how slow can they get). However, MeiMei turns out not to be that kind of person.

Strangely a Cafe offers weird things such as Spicy Noodles/Hot Tofu or even beef noodles. (Not exactly the best romantic choice, but it seemed to please me and my friends.) Obviously MeiMei doesn't like the food there (as well as topics. You can't feed Chernobyl to a tank that wants to shoot stuff instead of firefighting) and would take an excuse to leave after drinking some water. Save the game here. Choose to wait and that'll be a game over. Reload the save and continue on. The Otaku angrily rants on this, implying that it has occurred many times and he never had an idea why.
Convenience Store & Arcade
After the botched blind date you'll move to a store. The clerk would ask you to buy things. You have 200 points of currency. Save before you buy anything. You can also choose not to make any purchases (We always take a trip to the armory not to get more weapons but to see what new items are in stock)
Items costs are below:
Water: 5 (Drink it later for an achievement)
Game Guide: 50 (What the heck)
Yamashita Magazine: 100 (You can see Yamashita in person at some point in the game anyway. After buying it, reload the game)
Kio OST: 20 (Needed for an achievement later on. A must-have if you're not getting the screwdriver)
Letter: 999 (Ironically if you purchase it via hacks the item would say "Please don't cheat lol" or something. This is likely a joke since you're not supposed to obtain it in the first place, and this isn't even a place worth cheating anyway).
Gold Screwdriver: 160 (Comes with a unique shaft that allows you to do something amazing)

If you buy the screwdriver, remember to get some water too, but not Kio OST. You can reload the game after using the items since the achievement is kept.

After you buy stuff a short-haired girl with an artist's hat and a bag enters. If you pick the third option of confessing your love to her, the clerk (who reveals to you that he's gay) would take you away and end the game. Otherwise the game goes on rather awkwardly until a lamp in the ceiling is about to drop. You are given the option to push the girl or leave it be.

If you do push her, she would accuse you of harassment but takes that back after you point out the smashed lamp on the ground. She would have sprained her ankle and you can offer to take her away (the game somehow allows you to lick her, which will cause her to leave in disgust). Interestingly the girl tells you to refer to her as your Waifu which would be her alias for the rest of the game.

If you ignore the falling lamp, it would hit the girl who bleeds and complains of feeling dizzy before dying of acute brain hemorrhage. The clerk would dial for am ambulance and a doctor declares her dead. He becomes suspicious of you until another lamp falls, killing him.

You will always head to an arcade after leaving the store. There will be a long queue of people with another girl playing an arcade machine. There are wrecked machines, prop explosives (inside garbage bags) and other random stuff.

Take the tall bench and go upstairs. You'll be greeted by the arcade's owner and one of your old friends, Michael, who leaves soon after. If you try to talk to him he'll claim that he is thirsty and needs water (you can drink the water at the arcade then reload the game). If offered water, Michael explains to you that he is looking for a straight screwdriver shaft to repair a defunct arcade machine, and wants you to find the shaft, which he suspects is located in the AC. Simply place the bench below it and interact with the AC vent. Make a save here.
(Michael is a lazy person and lives alone like you, implied to be a good cook. His place is just above his arcade in the second floor, with two washing machines, a stove and other entertainment items. There's also an ATM, subway ticket vendor and an elevator. Michael himself sits inside a dimly-lit room.)

The girl playing an arcade machine is named Gohard (Most of her lines are voiced, in Cantonese of course) who would challenge you to a game. You cannot leave the arcade without doing so, although you can turn down her request and play later, since you need 2 coins. Coins can be conveniently obtained from a paper box and from the hair of a waiting customer.

The game is basically you and the enemy trying to block a projectile with a moving barricade. The first to score 3 points wins. She can only be defeated if you have purchased and read the game guide (make a save before, then try to finish the game without her scoring a single point). If she is defeated, she would take interest in you and invite you to an event. When you leave after winning, you'll meet Michael who claims that he went outside to take a phone call. Otherwise she would began an angry tirade against you for no reason (she does that a lot) until Michael brings you out after overhearing the argument. He then explains that you'll have to bear with it and that isn't what she seems to be. (He's right)

Should you have the Kio OST with you, turn in that shaft to Michael, who would reward you with a coin. Do whatever you want next, but be sure to also take the other coin inside his book if you intend on leaving.

If you don't turn in the shaft and have the screwdriver, well, time for some fun. Find an inactive machine (that he brought up earlier) and unscrew the bolts on the panels. If the screws don't match, replace the screwdriver's shaft. Put your power bank into the slot and BOOM, you just committed arson.

The power bank caused a short circuit and subsequently an explosion. The whole arcade's first floor is burning and everyone died. Apart from you, of course. There is a nearby fire extinguisher but it cannot be used as the fires prevent you from accessing it. You'll then have to go upstairs and tell Michael that. When you suggest jumping out from the second floor, Michael reveals that he installed bullet-proof glass which blocked all exits (Okay, some weird things here. First, why the heck didn't he dial the fire department? Second, why would an arcade need BP glass? Or was this place a potential target for a terrorist attack? Third, can't you just pop the glass out of its frame if you can't break it? Forth, where the heck are the windows?) Anyway Michael would offer to warp you to the other world, where a supposedly powerful item lies that could save the situation (well, the only thing I can think at this point is some sort of fire retardant. Also, Michael should have kept one extinguisher himself just in case the second floor burns).

To get the single dog ending, the following requirements must be met:
Waifu must die or leave in disgust
You must lose the game against Gohard
Don't buy the golden screwdriver
Bobo's house
To get to Bobo's house, make sure that Waifu lives and isn't disgusted by you, or beat Gohard with the video game guide. Kio OST is mandatory. Don't try to unscrew things.

After you return to your house, you'll discover that a fire has broken out, destroying everything inside. A fireman asks for some information before leaving (note that firefighting didn't begin yet, indicating that they may have just arrived). You'll have to call your friend Bobo who allows you to stay at his house for a night.

Bobo is a crossover from Kio's Adventure and is the killer I mentioned earlier. In that game, Bobo saves Kio from the zombies and then drugs her tea so he could dissect her and keep her head as a trophy in the freezer (In this game, the freezer has a rotten melon with red juice seeping from it instead of 2 heads. If you don't see them, the government censored that.) To escape Kio has to sneak out of Bobo's rooms when he is sleeping, cut her tethers with a glass shard, avoid Bobo, take back her weapons, the kill him. Bobo's house layout is similar to the mentioned game. For obvious reasons Bobo is more of a hospitable dude now.

When you arrive at Bobo's place he gives you some tea and goes to sleep. The tea is obviously not drugged since you're wide awake. To sleep, you need to gain 100 sleepiness points.

Open Bobo's freezer and get the floppy disk from the lower section. The drawer also contains a cold bento, which you can heat with the microwave. When done, you get 10 points. Then get -15 points by microwaving your phone. Go to the living room and play the Kio OST (some creepy music) to get another -15 points. Use the gashapon machine 3 times until you get the sleeping pill then save the game, along with -15 points. Throw the power bank inside the fish tank (which short circuits, roasting the fish) and eat it to get +10 points. Break the key by using it on the door to the left of Bobo's room for -15 points. Draw on his canvas to get +40 points (steam community has many photoshops, and I simply tried to draw a tank). Destroy Bobo's plastic figures for +40 points. Turn on his PC with the big rectangular button at the bottom and insert the floppy disk to mess with his resume for +40 points. If you do go to sleep, reload the save and then eat the pill (+999 points).

Also note that in Bobo's room there is a note on the bottom of the lower drawer. These things are quite true but I don't think they are easily applicable anywhere.

Bobo would wake you up the next morning and send you out since he can't keep you in the house. After all, he, like you, also lives alone. However, when you leave the house you would have left everything there. Don't think of going back now.

Now depending on your actions:
If you're invited by Gohard you will instead meet her at the arcade. If not and the story progresses you'll meet Waifu at the park.
The Park & the Gunfight
Get a mouse before you start reading this section.

If you do go to the park, you will first meet the narrator who reminds you of the saving feature. Make a save here.
Waifu then appears and hides in the bushes nearby, giving you her bag in the process. A man in black (secret service agent or whatever he is) follows and asks you if you've seen her around. If you deny and claim that you're a woman, he grows suspicious (devs are Chinese, and the government really hates cross-dressers in general, so that might be a satire since otherwise they pose no threat to national security. But the man in black thing is probably a reference to secret service agencies of other countries such as the United States). He asks you to prove if you're a woman, and you'll have to look through Waifu's bag, which has 4 items - A polaroid photo of her (why), a small liquid bottle (liquid foundation), a canister of an unknown substance and some sort of memory card or CPU (well she doesn't use electronics so idk why). Pick the bottle and the agent would ask you what is it for. Tell him it is used to brighten your skin (don't do this in the army. Better fill in any holes in a tank's armor rather than putting extra plates over them). The agent believes and leaves.

If you make a wrong choice the agent will run to the bushes and kill Waifu who screams before her death. Do this first, then reload the save afterwards.

Waifu then appears and you'll return her bag. Make a save here. She then tries to convince you that she's the good person here before giving you a pink handgun for defense. However for some reason you fired the gun, attracting the agent. He realized that you duped him and again attempts to kill you and her. When you try to defend yourselves, however, the agent summons reinforcements, and the gunfight begins.

Mechanics:
You have 3 lives, meaning that you can make two mistakes. You can lose lives if an agent shot you or if a civilian dies. A civilian takes only 1 shot to kill while agents take 3, and the location shot does not matter.
The handgun is semi-automatic with infinite ammunition. Spam the fire button as fast as you can and quickly drag the reticule to targets. Fire in bursts to ensure that you don't miss a target while minimizing civilian casualties.

Intentionally fail the game, then reload the save. Since you get an achievement for finishing all gunfights without taking damage, you should also reload whenever if that happens.

The gunfight begins at the park. You get something for shooting the box 30 times there so try to attack it once in a while if there are no agents. Eventually you will move out of a park and onto a street where a major road collision occurred due to the battle. Again, beware of moving or rotating agents overlapping with civilians. You and Waifu would spot an E-Bike to steal and she puts on a pink helmet (from nowhere) before zooming off. The fight becomes a chase where the secret service commandeered a limousine while also sending fast infantry units. Neutralize them quickly and don't forget to scan around for more agents. The limo would eventually cease the pursuit after enough agents were killed (it cannot take damage in any way), and all you had to do is to kill the remaining enemies.

Waifu loses control of the vehicle due to malfunctioning brakes, and speeds off to a cliff before plummeting, then the screen fades to black.
The Hospital
You wake up after the long fall to find Waifu missing until you accidentally kick her. She complains of pain in her leg and you'll have to get her to a hospital which turns out to be abandoned. After you throw Waifu on one of the empty beds, you realize that she has been shot in the left thigh (likely during the chase, or otherwise you can't drag her on and she will be shot to death) and blood is seeping through the wound onto her skirt. If she is not treated in time, she could die of blood loss (or gangrene).

Waifu asks you look for:
Needles and a thread - Seal the would
Scalpel - Cuts the wound open
Alcohol - Sterilization
Sedative Syringe - Reduces pain from surgery
Bandage - Used to wrap up the wound and prevent it from leaking.
Pilers - Removes the bullet

Alcohol is found in the room where Waifu lies.

To create a sedative syringe you need to find the titular items. In the corridor of the second floor there should be a glass container with the syringe, although it is protected by bullet-proof glass. Find an amplifier inside one of the nearby boxes and remember to grab the blue card in the nearby box. Attach the amp to the gun and fire again, and the sonic attack will shatter the glass. Go to the third floor and snatch a yellow card from the upper drawler (inside the instruction manual) and a weird cubic material. Go to the right side where a reforging machine is present. Insert the yellow card and the cube to get the key, then open the vault in Waifu's room where you can find sedative. Combine that with the syringe. Don't forget to pick up the green card there too.

For the scalpel, go to the third floor and check the anatomy skeleton's eye socket. Then press the elevator's buttons according to the instructions. You will be brought back to an ancient herb shop where an old man named Eason asks if you are here to learn surgery (he probably owns the place), and you'll have to accept as he turns down other visitors. ("Eason" can be transliterated to "Doctor" in Chinese, and he quite literally is one) He will point out the instructions on the wall and after explaining this, provides you with a scalpel. (He then says something like "Saving a life's better than trying to mourn the thousands of senseless deaths, so yeah", possibly referring to the agents you've killed). Remember to snatch the jack inside Eason's place before you leave. You can return there in the same fashion (he'll be away since he's probably busy)
Use the jack on the fallen wall on the third floor and grab the scissors. You'll cut off parts of your shirt for bandages (otherwise, Waifu might drag a trail of blood everywhere like a leaking fuel truck with oil seeping from it for enemies to follow)
Grab the accelerator remote near the TV on the second floor, then save the game.
Use the pistol on Waifu. She will obviously die and the game ends, with the otaku ironically remarking himself as an idiot (If you wanted to kill her why not just sell her out to the agents or, if the game allowed, kill her earlier on with the handgun)
Use the accelerator remote on Waifu and she will age significantly, leading to a game over. (It would seem that it didn't simply accelerate time but rather just the specific entity, since she would have bled to death before she can age). Again this is also a game over.

For the needle, you can find a giant iron pole in the first floor (there's also a red card on the ground). Take it to the grindstone and it will become a needle (reference to an ancient tale in China where an old woman does the same thing which inspired the famous poet Li Bai of endurance. But I'll doubt that.) For the thread, pick the leaf on the third floor near the wall and head to the other room. Feed it to the silkworm and use the accelerator remote on it to obtain the thread.
Make a save here.
Try to combine the needle and the thread. If you fail on the first attempt, load and retry.
Afterwards, put whatever item that was produced by the strange material into the reforging machine with the green card to get the pilers.

Make a save here.

Head back to Waifu's room and try to pull the bullet out of her. The game has already censored the wound with a pink dot for some reason. You're constantly bleeding (because the game implies that you are literally looking at her panties) and must be done with the whole thing before it hits zero (then Waifu presumably dies of infection or blood loss too). Note that if you make a mistake your health bar loses a significant chunk, and Waifu would scream in pain (they used to be her only vocalizations in the game until the DLC release updated her lines across the main game also). Yeah, the sedatives only work so far. Fail to get the ending then reload the save. Try to finish it without a mistake afterwards
In case if you forgot, it should go like this:
Pour alcohol all over her
Inject sedatives
Rip her wound open with scalpel
Snatch the bullet with pliers
Use the thread and needle to seal the wound
Wrap the bandage around so she doesn't leak blood and give yourselves away or die to blood loss.
After you're done she would simply go to sleep and so will you. When you wake up later you'll discover Waifu gone with only her bag, bow tie, hat and blood stain. She is found on the third floor near the balcony, and you need to talk to her to continue the game. Most other items you're carrying will also be deleted from your inventory.
(In case you didn't shot her to get one of the endings make a save, kill her, and load it)


Other Combinations for the weird material:
Blue card = Useless plastic figure
Red card = Graphics Card/Miniature stove
The facility & epilogue
After walking near the island and getting a fisherman to sail yourselves over (Waifu will pay since you don't have your wallet) you'll encounter a heavily guarded MIB facility. Make a save here
Use the gun on the guards you will fail since they somehow couldn't be shot, and the game ends as you and her frantically leave (or die to the secret service). Load the save.

Turn to the left, there's a pit and leaves. Grab the leaves, then turn left. Ignore the sleeping guard and do so again. Grab the bamboo shelves near the talking guards. Place them and the leaves on the pit, then fire at the target. One of the guards will investigate, only to be completely paralyzed by the trap. You can find an elastic gun (the thing with a hand on it) and the gas mask too. Head to the sleeping guard and then make a save. Try to grab the surveillance gear in one shot, and reload the save if you fail. Use it on the two talking guards. They will reveal that the sleeping guard constantly slacks off at work and is kept there by virtue of his powerful connections. One of them also wants to pull of a prank by stealing his shoes while he is snoozing, but the other stops him, citing that the guard's feet has a horrible stench. Grab the shoes and also remove his sock, then launch it at the two talking guards, who are both paralyzed by the noxious item. After getting close enough to them, you'll find out that they don't even have the budget for a belt and instead use rubber bands. Pick one up and go to the sleeping guard, where his stench now effectively makes him a biohazard. Pick up the rotten branch on the ground and create a slingshot, then use this unconventional weapon to disable the final guard. Make a save here.

Venture into the facility and the second gunfight begins. Rules stated earlier still apply
An annoying cat may be present which acts as a bouncy civilian. Always fire sufficient bullets then switch to your next available target. Of the new enemies, there's the slim guard - whose body is a much smaller target, and the fat guard - a slightly larger target that takes usually five shots. Keep your nerves sharp.
You can get an additional ending if you lose. Reload the save if you take damage (only after getting the ending)
Save after you win the fight.
Old bean (Lit. Cantonese alias for "Father"), a somewhat bald man, challenges you to yet another fight, and must be defeated. He has 2 attacks, of which he alternates between:
BOOMER - Fires up to seven babies (all of which resembles him) which inflict 1 damage on contact. They can be killed by one pistol shot. Will always begin his second attack as soon as the last baby is launched.
DASH - Rushes at you 3 times with a short delay between each, then punches you for 1 damage at the final charge.
Just as the fight begins Old Bean removes all his clothes save for his shorts, which he keeps, and the game shows a hint at his testicles. He can't be shot until his offensive starts. Old bean usually covers this place, but it is left open while dashing. Quickly firing 3-4 accurate pistol shots will be enough interrupt his attack and he will be forced to retreat while taking 1 damage and groaning in pain. Old Bean will be defeated after losing health 6 times.
Lose to old bean for an ending, then reload the save. If you've been doing the shooting without taking any damage, you should have the respective achievement at this point.

Waifu will betray you and reveal that she is a manic psychopath who simply wants to destroy this world by forcing Earth to collide with an asteroid. The otaku begins to cry frantically until Old Bean slaps him (despite being defeated, he managed to knock a tooth from you). He gives you a time controller and begs you to warp back to stop her.

You return to the morning before you meet Waifu and she enters the store soon afterwards. You're now left with two choices (make a save here) when the lamp drops:

If you do nothing, the lamp kills Waifu and you would have saved the world. And then your life becomes normal again since you technically erased all the events that would have happened if she were to be alive, thus preventing anyone else than you knowing that the world is saved.

If you choose to push her out of the way, you'll get the true ending. The Otaku is evidently too much in love with her and simply would not care for the rest of the world. It means more to destroy the world with someone you love. Meteorite impacts are flooding the place and soon one would hit you and her anyway. You then confess (much to her surprise) that even though you knew what she is up to, you had fun cuz you were in love with her. Of course even though Waifu didn't liked you, it sounds nice to her if you're around when being hit by a meteorite (or a nuke). She does shy away from kissing you at the end before telling you to "close your eyes".
Comic Show [SIC]
As I said before, you must beat Gohard in the arcade game. You don't need to care about Waifu since for obvious reasons you won't go to the park (and she either gets killed by the agents or hides and never reaches her goal). Anyway, you'll arrive to see Gohard smoking, claiming that it is her breakfast. After reacting negatively to you suspecting her being underage (my mom: lol don't ask any female their age) (laws: lol you can't smoke if you're underage. army: lol don't you dare trying to remove so many fighters). She hears your stomach grumbling and gave you a sandwich.

At the entrance she asks for your cell phone number, though obviously you don't have it with you anyway. She then berates you for your stupidity. Make a save here.

If you either enter normally with her it is a game over since you get easily separated here. After that, reload the save.

If you do suggest holding her hand, she will become enraged and blush before grabbing your hand and dragging you in. After entering she would release your hand, which has been partially crushed and bruised for obvious reasons. An employee resembling a stereotypical maid enters and gives you a free copy of a newspaper named "Weekly Games". Part of it describes how the corporation that developed Kio's Adventure is currently in an economical depression and is struggling to pay its employes' salaries, yet in spite of this, it continues its agenda, hoping a rise to fame. (Refers to Spacelight Studios which produced Kio's Adventure and this game. Idk how I got this but according to sources, Space, a leading dev and possibly the founder, claimed that they are indeed suffering from a shortage of funds. It is rumored that they're also attempting to develop new games. But I doubt they'll go on real far since gore games like Kio's Adventure and corpse party are the government's mortal enemies and it will stop at nothing to obliterate them until something more threatening appears).

Next you and Gohard would approach a Gcore PA stand. (Gcore previously appeared in Kio's Adventure. It is based on an eponymous real-life Chinese gamer forum. Unlike government agencies which are ironically much more resilient, civilian agencies such as Gcore are totally fine if they are depicted being damaged). You'll find a suitcase on the ground with funds inside it and automatically turn it in to the Gcore announcer. A man in a green suit takes the case, though shortly afterwards, a man in a white shirt (named "China Boy". The "Boy" part is still English when set to Chinese. Probably a reference to the Angry German Kid's video, whose titular character's nickname is "German Boy") appears and you'll realize that he is the real owner. You will not be able to spot the perpetrator as he has escaped, although you would eventually go to the cosplay area where various actors will appear. Yamashita makes his first in-person appearance here too and brings forth his assistant, which is the green suit man. Gohard attempts to attack him though he escapes while you and China Boy follow.

The green suit man hides in the VIP room. China Boy searches the NTR room while you and Gohard search the VIP one. Gohard will give you an external flashlight with infinite uses here. Save the game, then try to find the assistant. He will usually hide under the table near the bottom left for the first time. If you see any body part, click on it, don't move your cursor, and do so again. If you fail reload and retry. Some people reported a bug where the flashlight despawns after being used, effectively softlocking the game. Again, save beforehand. After catching him, the perp refuses to surrender, before he was severely beaten by you and Gohard. The man drops the suitcase and a recording device. Soon, Yamashita arrives, having followed the pursuit, and the Otaku tells him that the assistant is responsible for theft. Yamashita apologizes and takes his bruised assistant away. China Boy meets up with you, and open opening the case, you all realize that half (200,000) of the funds were stolen. China Boy has, however, sensed that it was spent at an auction and deduces that the suspect is within there. Since he has to carry his funds, he runs off to charge the recorder. You and Gohard would instead view the auction area. If you have painted something at Bobo's place last night it appears there. Otherwise, it instead appears as a pile of walking poop. Regardless, after repeated requests a silver-haired man eventually offers to buy it for 10,000,000. Gohard asks him out of curiosity and the man, who refers to himself as "C" (reference to a real-life horror game streamer. Fun fact - He appears in Kio's Adventure as a secret room character and can be killed), reveals his occupation as an art critic and collector. Another art collector appears and offers to buy C's art for 50,000,000, and the deal is set, proving that everything purchased by C indeed gains great monetary value. When you ask him about a 200,000 figure, he tells you that while he doesn't remember smaller values (collectors are often really rich. Every piece of a collection is worth billions of military equipment and WMDs, in terms quantities in physical copies), the one-eyed figure is too ugly for him to forget. He mentions that a girl purchased it with a green-suit man, mocking on her poor taste in general. He then gives you a brochure and leaves, citing that the figure is the only copy ever made.

After more fruitless investigations, China Boy appears. He gives you the powered recorder which suggests that the suspect is bald. As C mentioned that a girl purchased it, the three realize that the target is a bald female. There is a booth with items from Kio's Adventure and a cosplayer. (You can see several other items, such as a disgusting worm plush, a zombie statue, a poster depicting a monster never seen in the game, and a model of the final boss) (Surprisingly Gohard mentions that she never played this game despite the prominent presence of zombies there). The cosplayer rejects claims that she is responsible for the theft, although both Gohard and you can't take that. Now you need to use the items to your advantage.

Camera Flashlight: Does nothing
Poster: Note that it is the only copy. This means that the owner is the culprit. However Kio claims that she purchased with the company salary.
Newspaper: The company developing the game is in burning water (or sodium water) and can't even pay the staff, so therefore she cannot be buying this with her salary. Though after this Kio claims that it was purchased with personal funds.
Recorder: It depicts a transaction of 200,000 of the green suit man with another person. C's narration also corroborates the appearance of the man, although unlike the recording C does not mention the other culprit, the figure's appearance proves that someone in the booth is the culprit.

When Kio tries to deny that she is bald, a gust of wind passes, blowing her wig off, revealing that she is indeed the suspect. China Boy arrives and is exited that the figure is found, as he had came just to purchase that before its value rises, so he could sell it for a massive profit.

Soon after that you and Gohard both feel a stomach ache and head off to the toilet, which explodes, sending you and her into space.
The Spaceship
You and Gohard appear inside an alien ship resembling a duckbill. The interior appears to be directly connected to the toilet via a pipe. She tries to calm herself down with a cigarette but that didn't work. Simply turn to the right and you will try to smash the barrier to no avail. Gohard becomes agitated and maniacally cries while berating you (ironically if she didn't went there none of this would have happened) An alien appears and puts two bowls of food into your confinement. Pick them both up. Of course Gohard would continue to rant since she didn't like it at all. Place the recorder into the slot on the wall and push that discolored tile, then use the flashlight on it. The energy transmitted by the light erodes off its stealth bodywork and reveals a cosmic wrench (resembles a clamp or pilers if you would ask me). Use that thing on the pipe and screw its head off, then feed the alien food to the worm emerging from it.

Gohard would berate you again for letting you and her starve without solving the problem (even though she hates the food) and also didn't like your logic of inserting items in random places. The alien, for an unknown reason, approaches, grabbing you and Gohard before walking away. Eventually Gohard would angrily bite the alien who will continue pursuit after collapsing briefly in pain. You and her would eventually reach a room with mechanical arms and a remote, Gohard asks you to equip that but the you reject, citing issues with your shoulders, forcing her to put that on. Save the game here.

Basic controls of the mechanical arms:
Red - Attack
Green - Defend
You don't get to perform the action until you release it though.
You and all opponents all have 3 health each. The first to inflict 3 damage wins.

The green alien has only one attack. He charges his fist then punches you. Hold the green button until he is about to strike, then release it and quickly hit the red one before he could respond, causing him to take damage from the punch. (the machine releases steam just as you attack). If you take damage during the fight just reload (you get an achievement for flawlessly clearing all fights). After finishing the fight unscathed, save in a separate slot, then load the previous one and intentionally lose the fight. I'll explain the win consequences first.

If you win, the narrator appears. He alerts you to save your game before leaving. An alien fly then emerges from the defeated alien. Save and fight.
Alien fly has 2 attacks:
Finger flick - Extends his arm, then after a delay of ~1.5 seconds, flicks you with his finger. Time your defense.
Bite - Expands his jaw to an enormous size, then bites you after a short delay. As soon as the mouth opens, punch him to end the attack and damage him.
The fly is annoying, so try reloading a few times if he does hit.

Afterwards you will head to an alien confinement and automatically release an orange, one-eyed alien (hereinafter one-eyed gunner). Save before the fight.

Unlike most other opponents, his fight is extremely easy. His normal attack involves him closing his eye, opening his jaws, and revealing his integrated HMG. His nonexistent accuracy however does improve dramatically if you do anything, so stay still. (If you try to defend, you'll take damage, and should you try to hit him, he will dodge and counterattack immediately with a slap, so you can't dodge it either). If you survive until his third attack, he becomes impressed at your feat and leaves. Let him defeat you first, then reload the save and pass the fight without a sweat.

If you lose against the green alien or the alien fly, you will be sent down to a garbage dump while Gohard is thrown into an alien confinement. Save separately here.
If you wait for 3 mins in the dump, you'll get a game over. Here are the answers to the terminal (I had to rephrase them a bit after translating them directly from Chinese):
1+1 = 2 (False) (Okay so the aliens can't even do math or is this a joke?)
Sun is an organism (True) (What?)
You need water to sustain life (False) (Aliens probably drink something else)
Poop smells nice (True) (Liang Fei Fan?)
Love brings joy (False) (Actually, this is what the game is about)
There are 24 hours in a day (False) (This question makes sense, since in reality you have 23 hours and a dozen minutes in a day)
Humans are an intelligent species (False) (Well, we all have xenophobia......)
Are you sure you wanna leave? (True) (The only question that cam be answered with common sense)
Save after escaping from the refuse dump.

You will get zapped if you try to open Gohard's cell by hot-wiring the button, leading to a game over.
If you release the one-eyed gunner he will also lead to an instant game over because you have nothing to fight him with. (Seriously though, why does he need that HMG if he's so good at melee?)
Reload the save after trying both of them out.

Try to play Rock Paper Scissors with the two-faced alien, Since he will cheat when you make a move, simply click the 3 buttons from the right to the left and he will concede. The logic is that you can also cheat by quickly changing your action. The smiling face head would give you a solar token as a reward for defeating them (the other angry head disagrees and hates you, but can't override the decision). Give the token to the only remaining alien we didn't mention and he will repair the electronics for you. When you try to hug Gohard she would try to push you off since your clothes are still dirty. The alien who just helped you can't withstand the stench and offers you a new set of clothes.

You will arrive at a space shuttle regardless. (Gohard needs you to unbutton the mech arms if you did win the fight, and while you're at it she screams, telling you that you got the wrong button, implying that the apparatus extends below her shirt and you probably almost took off her underwear by mistake). Save after that.
Try to get all fails first and reload each time.
If you try to activate all the buttons on the ship and launch it......uhh, to get the ship out, open the gates first and remember that drills don't exist.
If you hit the button near the gate, the main gates do open but the pressure difference would suck you (and presumably Gohard) out, leading to a game over.
Open the door in the bottom of the switch and grab the mini button, then enter the ship. Push the mini button and launch......err you can't fit an army tank through an office building without getting stuck!
Go to the window in the back (where you can see earth) and push the button. The ship's artillery gun fires, and somehow obliterates earth in one shot (Should Waifu be alive until this point she would have died happily) (Oh come on this ain't the death star......)
Also note there's a single-seat rubber ducky ship. Dunno what is that for.
Correct launch procedures:
Grab the mini button, then push the main gate's button. The ship will be lowered into a wider passage. Enter, activate everything, and push the ship's button.
It is estimated that it would take 5 hours to get back to earth. She would address you with more intimacy on the ship and even invites you to her house, revealing that like you, she lives alone. She is also a game addict and has a lot of snacks (possible reference to Himouto! Umaru-chan, which was present also in Kio's Adventure). She even implies that you should start a relationship with her. While trying to respond, you accidentally launch yourself out of the ship in an escape pod, much to her embarrassment.

Game autosaves here. Your objective is similar to the cat game - avoid all space debris and make sure you pass that undamaged (reload if you do take damage). You can also fail it for an extra ending and then reload.
Alien Planet
After you land the game would make an autosave.

Grab the glass dome from the crashed escape pod. Gohard would be looking for you, but you won't be able to reach her. Drink the water first and you'll turn into a slime. Another nearby slime greets you, telling you that the water has mutagenic properties and he was also a victim for twenty years (there's a space suit nearby, which may prove his claim of residence). The only method to revert that is to get kissed by a human (frog prince reference). The slime gives you glue. Save after that.

Gohard is armed with a big stick (Theodore Roosevelt: Lol carry a big stick) (Where the heck did she get that anyway?). If you approach her incorrectly, she will kill you, and likely the other slime too should he remain in sight.

The correct approach procedure is to slowly crawl to her, freeze yourself then dash. Glue her feet.

If you didn't glue the slime beforehand he will kiss her and it is a game over.

After getting these endings, reload. Trap the slime with the glass dome, then use glue on him so he'll be stuck there forever. Then approach and kiss her. After an explosion you're back to normal, and she angrily complains that a disgusting creature kissed her and threatens to kill it (that means you) should she see it again. You could really see the flare of jealousy from the other slime's eyes.

Now if you don't have the mechanical arms with you, Gohard reveals that the ship crashed into a massive octopod, which died on impact, and only 1 escape pod is functional while the ship is wrecked. You can choose to return home yourself (leaving her to die since there are monsters everywhere) or stay and let her leave, and you'll probably die.

If you did win all previous fights, the ship is crashed on obstacles (though mostly functional), and the octopod approaches. There is an autosave before the octopod fight so you can quickly reload. Lose to the octopod first, then load every time you take damage until you can cheese the fight.

Octopod is unique in that despite having only three health, it also takes six hits to kill, and its fight manifests in two distinct phases.
First phase:
Tentacle swing - Octopod does this attack depending on which tentacle it uses. For the left and center one (relative to your direction, not of it), it swings and strikes. For the remaining one, it does a false swing before the real strike. Again, timing is critical on defense. Once you block the tentacle, quickly attack and sever it.
After losing all three tentacles, the second phase commences:
Rock throw - Octopod grabs a piece of rock, waves it in the air for 2 seconds, then throws it at you. Block it with timing. The rock can be destroyed by attacking.
Laser - Only used following a rock throw, Octopod fires a laser which damages you and cannot be blocked unless the thrown rock slab is still on you. After the laser has been fired, it enters a brief vulnerability period and can be attacked.

Provided if you've managed to defeat all previous enemies (One-Eyed Gunner also counts, even though you technically didn't even hit him) and then finish this fight without taking damage, the associated achievement pops as soon as you land the finishing blow

After suffering significant damage, Octopod continues its attacks at Gohard (whose hair sprite turns into magneta instead of brown) until it crawls to you instead. She tries to help but is slapped in the face by it. In a panic, you accidentally press both buttons of the remote, which fires a devastating white beam from its antennae right through the Octopod, killing it instantly before exploding on another slab of rock behind. Shocked, Gohard questions you why did it remain unused, even though you don't know why it was there in the first place and holds only one shot.

Gohard is relieved that the Octopod is slain, although more monsters approach. They are fought off in the ensuing static cinematic with teamwork. After they are all defeated, Gohard continues smoking until you pick up on the topic of your relationship which she denies saying on the ship. At the last second you and her would discuss on having children. (Yeah that's weird, although legal since they're both 18+ and therefore adults.) (It is also implied that you and her would eventually return to earth since the ship is intact). Well, what a happy ending.
To the other world
After committing arson in the arcade by accident, Michael warps you to the other world in Hero forest. (At least it's better than being ran over by tractors, a squad of tanks or a heavy truck). You will spawn in the forest but with no offensive abilities. An enemy slime appears and summons reinforcements. You're scripted to be defeated here.

As the game over audio plays, you are revived by an unnamed magical girl with an eye patch on her right eye, (the game sometimes refers to her as a witch for a weird reason but Space needs a better translator anyway) (whatever that's under the eye patch is a dark void of destruction). She explains to you that you actually died and she did revive you (revival items exist in the game and probably worked like the way she mentioned). She explains that Hero Forest is a location where heroes are sent from time to time, and she doubts your ability as a hero (since you were, obviously, sent there). She tells you to pull a toilet plunger from a toilet (reference to the Excalibur), and you quickly succeed, and a purple cloak appears on you. After exclaiming on her long wait for an eligible hero, she kisses you, causing an explosion. That technically signs a pact where if you are romantically involved with other females, you'll explode, even if that wasn't your idea. In this world, the hero and the witch are supposed to team up and cleanse all evil, although right here it seems unnecessary since they've been long gone (nah just kidding you thought the Korean war was won for nothing?). She will introduce herself as (´・ω・`) and then lead you to the Rookie Village. (How do you even pronounce her name?) Enemies will spawn en route, though you could just escape (it's one of your skills) - after all, while you do lose coins when escaping, you don't have any to lose right now.

The Rookie Village has been devastated since its inhabitants are quite weak and eventually died fighting or starved. (´・ω・`) leads you to an empty inn (whose owner supposedly also died) and explains that resting in-game refills your health, mana and also revives defeated characters.
Before you actually fall asleep though you'll ask (´・ω・`) why, and she claims that she has been waiting for 100 years in this world, since witches can only be in love with heroes and vice versa. Entities do appear in the hero forest, one of which is Michael, although they didn't managed to pull out the sword. She does NOT want to be left lonely again. However you'll have to save the burning arcade......

Now, fight mechanics:
The game operates with turn-based combat. Your side usually attacks first, but occasionally the enemy beats you to it. You and your allies can choose to execute actions such as attacking, defending (which does nothing, but decreases enemy damage), use skills (costs mana) or other items such as Poison. Only one action per team member per turn.
You get coins if you win a battle.

Other common enemies may carry unique abilities:
  • Hand trio can steal coins on hit.
  • Graphics card increases its damage for every successful attack.
  • Poop explodes after a number of turns, inflicting damage to you and your allies unless it's killed before that happens.
  • Frying pan mom does two moderately damaging AOE strikes that can hit your entire team.

You can have a maximum of 3 members, and you'll confront up to three opponents in action.

Items from vending machine in rookie village:
Happy Milk (30) - A box of orange juice. Restores 50 health. (Based on a real-lie juice brand)
Blue Milk (50) - A box of unknown liquid. Restores 50 mana. (Based on a Japanese McDonalds meme)
Revive Pill (150) - Revives a defeated fighter and also restores 50 health. (Effectively 120 since Happy Milk costs 30)
Poison (40) - Subtracts 100 health from the target, friend or foe. (How do you eat a bottle of liquid?)
Level 2 Can (100) - Upgrades a fighter from lvl 1 to 2.
Rookie Village also has a fighter named super rookie which can be hired for free, though his abilities aren't impressing.

Go to the physical village and visit Shermie in the workshop. She will give you a list of raw food to find in the hero forest. Be sure to save beforehand. Note the stripes on the bananas, loops on pigtails, spots on mushrooms and color of the berry. Otherwise you'll explode when you try to cook stuff. After Shermie drinks the completely normal soup she praises your skills and offers to repair the bridge leading to the east end of the map. Go get some sleep. (´・ω・`) reveals to you that she wants to marry you (she even has a house picked out). At this point, you should gather funds by fighting enemies (they randomly appear as you walk around), but in general avoid crossing the bridge and fight monsters on the other side since they are much stronger. You should make a save right after you have enough funds to buy ALL the furniture (2300) (I don't know why Vending Machines and high-tech items exist in this world) but before you could purchase them, then, buy all of them, marry (´・ω・`), and reload the game.

There's also the Physicist, another average fighter with physics-themed abilities. You can recruit and dismiss to your heart's desires, but unlike the rest he charges 100 initially. This value doubles every time you dismiss him, so it gets expensive quickly.

Get 10 bottles of poison for your confrontation with the possessed swordsman. (´・ω・`) will provide some lore on it.
The cursed sword is originally a strong katana, owned by a man who resembles a stereotypical Japanese warrior and is constantly seeking for a better blade. Though it can easily slice away at rocks, he is still unsatisfied and demands a blacksmith to improve it. The blacksmith initially rejects but after repeated requests, complies eventually. His efforts were successful, and now the blade can even easily dispel air, forcing the warrior to also enhance his lung capacity so he doesn't suffocate. However, he ultimately becomes dismayed and believes the sword can be even stronger. The same blacksmith turned him down again until the warrior pleads with him multiple times. Then, the sword became miraculously sharp, so powerful that it cannot even be stowed. When the exited warrior tried to swing it, however, he created a temporal fracture and is stuck forever within a limbo. Subsequently, the sword became possessed, radiating negativity and darkness everywhere. The current user, who snatched it for whatever reason, became a bloodthirsty murderer. She then adds that the swordsman isn't that strong - only the sword itself is.
(You can see some advertisements for hair growth items in the elevator......)
The Swordsman has a powerful physical attack. His only ability silences one ally for 3 turns, preventing them from performing any actions. He has 700 health, which is a bit too much to beat down this early in the game, so the best strategy is to throw poison at him and eventually exhaust him (having a 3rd member can be helpful just because it effectively increases the amount of actions you can have per turn in general. Should you do so, the Physicist tends to be the superior choice because of his stats). After that you'll get the cursed sword. Ironically, it cannot be used as a weapon. Save your game here.

Try to reach the red tent on the right. In addition to the previously mentioned items, it also sells:
Level 3 Can (1200)
Level 4 Can (2200)
Level 5 Can (3800)
Fire Extinguisher (9999) - Useless. Come back and pick one up later on.
Don't forget to upgrade your characters which improves their defense, health, mana limit, damage, and unlocks more skills. Your level 4 and (´・ω・`)'s second skills are effective against minor enemies (only up to 3 foes appear anyway)

If the 3rd team member is removed, they still keep their upgrades and can be recruited again. Remember that fully upgrading all characters (including yourself and (´・ω・`)) is required for an achievement.
Deep in the Other world
Get 2 bottles of poison and move to the inverted castle on the right. (´・ω・`) tells you that since it was made by bats (who are known to suspend themselves inverted on trees when they rest), the citadel remains opaque to all. Use the cursed sword on the wall to carve your way in. It breaks, but works. You'll be confronted by a batman who deems you as an intruder and must be defeated. He has only 200 hp, and heals himself upon doing damage but 2 poison bottles will end the fight. After conceding, he recognizes you as the hero and informs you that the entire place is in great peril. Their empress has fallen asleep due to a malfunctioning clock and all other bats left for the unknown. He wants you to wake her, and in exchange will reward you handsomely.

There's a pile of fake books at the bottom of the shelf. Grab them, then head to the right. There is a grand staircase though since it is inverted you can't get up, and batman realized that you team can't fly. He tries to get you up but fails since he is quite weak (he complains that everyone is too fat). He then informs you that he needs a strength pill, which was developed by an unknown person in the Physical Village that eventually resulted in its reputation. ((´・ω・`) was aware of this though it wasn't useful until up to this point).
To get the strength pill, you need to pay the man guarding a hatch 200 coins. Inside you will meet a guy named "Chemist", a geek (like you and Bobo, he has a PC in his place) and the only person who works on his titular subject. He asks on how did you gain access to his lab, then remarks negatively on how the man is scamming money everywhere. He gives you a strength pill for free, telling you that it is rather easy to reproduce. He also offers to join your team, if you let him. As with all fighters, the Chemist can be hired (for free) and dismissed as many times as you like, will keep any upgrades you gave him.

Chemist's 5th skill is critical to success later in the game. Assuming that you have x coins, using it will inflict 0.5x damage to a target at the cost of 0.1x coins. This might not seem much, but does enough damage to essentially one-shot any enemy provided if its health equates to the half the amount of coins you own, and even if it does not die in one turn, you can still inflict 90% of the original attack's damage which can kill in up to three hits. It costs relatively less mana to use too. The disadvantage is that you might need to stock up on coins. You never know until you go.

Before we return to the bat, however, head to the lake. Save, pack some poison bottles and set off. There, the fallen Giant greets you, telling you that he was severely corrupted by a disease and wants you to eradicate the source so he may rest in peace. He then opens his mouth should you accept.
The fungus has one attack - It spews murk on you, inflicting some damage. The fungus has around 1100 health (11 bottles of poison). After it dies, the Giant thanks you for your work, and (´・ω・`) gives you a growth cell. This item is crucial, as while it is a one-time consumable, it can be used to upgrade a character once, and it is free. Best used on a level 5 upgrade to save you 3800 (like Chemist).

When you get Chemist to lvl 5, head back to the castle and give batman the strength pill. He will become much stronger as a result. Head to the middle floor first and use the lever. Water will pour out of the fountain and onto the ground, causing the bat to angrily rant (ironically, it should not be installed like that in the first place, as you would mention, though the bat claims the opposite since they like everything inverted). Head to the top floor (return to the bottom first) and grab the vacuum (use the books since they somehow glued it to the ceiling). Turn the vacuum backwards, click the red button to obtain its container, then try interacting with the container again a few more times to obtain a dirty item. Head back to the middle, use the dirty item in the water and you'll get a key. Unlock the room and save the game after you enter.

You will see a drawer in the room. Put the books under it, then pull it open, and a golden flashlight drops (well, the topside is uncovered and faces the ground so you know what'll happen) (that thing seems to be made from pure gold since it is extremely valuable, compared to just a golden tint. gold is a good conductor but that's just unnecessary) (if the torch breaks the bat will kick you out and you'll have to get Shermie to fix it before you can return). Head to the top floor again, go inside the room (where batman is dozing off since he's bored). You can't unlock the door since there's no power. Put the books near the opening and get up there. Remove the black cloth and the solar panel will begin functioning (why would nocturnal creatures use them anyway). You will not get the password right so you'll need to ask batman, who refuses, citing that there's too much sunlight and he can't get near (well, again, bats are nocturnal. Could also refer to vampires since they are commonly associated with each other - bat heals upon damaging you, and vampires vaporize with sunlight). Cover the opening then ask the bat again, who will open the door for you. He then recalls that it was the queen's recording studio which fell into disuse for obvious reasons. The room is always dark (bats use ultrasound to detect things, so they don't need light), so use the torch and you'll see things like pianos, drums and other instruments (they are also inverted). Grab the copper gongs and head back down. Save the game, then use the gongs on the empress who, unaware about the batman's actions, attacks. The bat cannot disobey his empress so you'll have to fight him off too.

Bat Queen has 5000 health. Batman has 2500. They both heal for 1/3 of the damage they dealt. The queen can also dodge all attacks and skills for one turn. Use Chemist's 5th skill to defeat them. (You'll need at least 5000 coins. Defeat the bat first since the amount of coins you usually have at this point is just enough to one-shot him, then try to stall the Bat Queen and chip her off with other skills or poison before damaging her with Chemist to speed up the fight). (Note that Bat Queen wears shoes, skirts, socks and save for the wings/fangs, is entirely human). When defeated, the Bat Queen concedes and is debriefed by batman about the situation. She berates the bat for not telling her, to which he responds he was not given the opportunity until now. While she is unwilling to give away the guitar, batman cites that waking the her is his priority so she concedes anyway. (Lose the fight intentionally if you've been winning or fleeing from everything prior, then reload). Bat Queen drives away the batman and offers you to become a prince. If you accept you'll explode and lead to a game over. Reload after that (if that didn't happen earlier on), then turn down the request and leave.

Rest if necessary then head north. You'll see a withered forest which (´・ω・`) refers to as the original hero forest, though the hero had since fallen since he is too much of an otaku. You can choose to yell and get his attention which begins the fight (his shirt has hatsune miku on it, and his hairstyle resembles yours). He has 10,000 health (or so as it seems, his stats seem to upscale depending on your team members' levels), so you'll need 20000 coins to one-shot him or just 5000 coins to gradually deplete him.
In addition to his strong attacks, he has several skills which can:
Subtract up to 90 mana from a target then inflict that amount of damage back.
Steal a consumable item from your inventory and use it (that applies to poison as well, so if you don't keep a lot of supplies, stock up on poison)
Reduces a target's HP by half of the current amount.
Silences your entire team for one turn.

You might want to skip him until later.
The Departure
Head to the python's location up north. When he sees you, he'll become aggressive and attack. (He'll say something like: "Hey children, if you're here for whatever reason, DIE!").

Python only has a fire AOE which hits everyone, and a tag ability which damages a single target. He has 1500 health (one of the weaker bosses in the game) and so should not be tough to kill. After that, get inside. (´・ω・`) Obviously knows nothing about this place. Enter the portal and pick up the primal world slot card, then remove the Python card and insert it. You'll arrive in a desert with an anachronistic aspects - There is a partially decomposed triceratops, yet a primal human and an air conditioner exists. Grab the drumstick near the dinosaur, go to the volcano and drop that into the lava to roast it. Give the roasted flesh to the primate and he will reward you with another AC remote. Use it to turn on the AC, then pick up the tape in the frozen lava ((´・ω・`) will sneeze after the world freezes). Return, pull off the slot card and insert the drawing one. Head inside, grab the 3D graphics accelerator and return, then turn over the slot card and insert the accelerator. Get back in, take the bucket of paint in the house, then leave and remove the graphics card. Enter, paint over the red wall, then return again and insert the graphics card. After you meet the little white dude inside he will reward you with another slot card. Leave the place.

Insert the card he gave you. Find the cigarette lighter under the pillow, candles nearby and interact with the dolls to dispose of them. You can read the demonic book if you want. Place the candles, light them, then use the paint. The evil card will ask you to feed it two copies - give him the primal one and the drawing one. DO NOT GIVE HIM THE PYTHON CARD, OTHERWISE YOU WON'T BE ABLE TO RETURN FOR OTHER ENDINGS. Take it, exit, then save the game.

You might want to do some gold farming with the First Hero while having all your characters at lvl 5. The process is simple - stock up on revival pills, head back to his place, use the pills on his grave, then kill him instantly with Chemist's 5th skill. You will be making a profit as long as you have less than 50,000 coins. When you have enough gold, fire the chemist, buy cans to upgrade the physicist and super rookie before firing them too, then grab the Chemist again. You should be able to get the achievement as long as you watch your money.

Save the game before you buy the fire extinguisher. Then, head back to the Python's lair and insert the vile card. It starts to emit smoke, and the final boss from Kio's adventure pops out (he's a white dude literally named "final boss" with an orange t-shirt. He can generate a force field, giving him up to 1000 extra health that doesn't negate excess damage, and also use spikes or lasers, both of which are pretty damaging). Make sure to have enough coins (like 10,000 or more, although he seems to have less hp than the first hero. 5000 damage should be enough to kill him. When in doubt, empty your savings.) After he dies, you get the arcade world's slot card and you can return. Save the game here right after the fight but before doing anything. You can choose to return with nothing, just the fire extinguisher or both it and the revival family bucket. (P.S. The last item's name is a minor reference to KFC since it also sells entire buckets of food. Isn't named like that in English, but Space, PLEASE, you could do better with the localization). I recommend you to return with nothing first, then just the extinguisher, before doing what I'll cover in the next paragraph.

To get the revival bottles, get 6 bottles of poison first, but don't use them until you reach graveyard. A ghost appears, telling you that he wants to hear a composition enchanted by a soul. Use poison to deplete your health to 0 and use the guitar on the ghost, who would be shocked by the tune and thank you for allowing him to pass on without regrets. Then, two figures (Bai Wu Chang & Hei Wu Chang, which are respectively the white guy with a smile and the black dude with a scowl. Both are mythical entities named their outfits. If in doubt, think of Charon the Ferryman) appear to lead the ghost away, before noticing you (since you technically died too). Bai Wu Chang then claims that you won't get away without a fight.

Both have around 2500 health each and employ physical attacks, while Black can additionally use a devastating AOE ability. If white reaches critical health, he rapidly regenerates, and if black is slain, white revives him at full health with the bottles you're looking for. The key to this fight is to kill white in one turn, then take out black with whatever means at your disposal. After you win the fight, (´・ω・`) gives you the bucket, adding that it might be able to resurrect anything. The ghost is surprised that you killed them since he will remain stranded. When you apologize to him and attempt to use the bucket he was like "It's ok lol you can't find anywhere to use it anyway. Plus when the two are vanquished their successors will eventually take over." You can then leave the graveyard. Make a separate save here, then buy the fire extinguisher (if you don't have it already) and return to the arcade.

Regardless, (´・ω・`) is heartbroken by this and demands you to stay, even breaking into tears since that was what you told her in the beginning, though you manage to explain that if you can't save the arcade, you don't deserve to give her a promise in the first place. Although reluctant and slightly blushing, she allows you to leave.

If you return to the arcade without the fire extinguisher, you (and possibly Michael) will be burnt to death. (For whatever reason the revive bottles should be spilled in this case so everyone springs back to life only to die instantly again.)

If you return with the fire extinguisher only, you'll take out the fire and Michael will greet you, claiming that only a dozen seconds have passed and if it weren't for your timely return, he will be killed too. When you ask him to warp you again, however, he refuses. It is revealed that he was curious on the fire's cause and viewed security footage (uhh why didn't it took damage in the fire even though the whole place would have been destroyed). He realized that you committed arson in his arcade and had the police arrest you. He adds that while it isn't that much of a big thing if the fire merely destroyed his arcade (implying that he had an insurance or he can easily undo the damage), you murdered his only clients. (He is too lazy to move the arcade). The cops throw you in prison and you'll never meet (´・ω・`) again (Arson in China is a capital offense, so it is implied that you died in confinement and (´・ω・`) is left forever alone).

If you've grabbed the revival bottles and extinguisher, after taking out the fire you'll show the former to Michael, who reacts with confusion. Then you'll throw them on the dead people in the arcade (such as Gohard) and they'll be resurrected. Both them and Michael will thank you for this. (From the jail ending it is implied that he still knows you committed arson, though he lets it slide because his clients live on). Michael later agrees to warp you back, surprised that you managed to find romance in the other world (possibly hinting that he didn't have a good time there).

You'll appear in the hero forest and begin to search for (´・ω・`), fearing that she has vanished. However, (´・ω・`) appears close by, apparently already waiting for some time. Despite this she claims that only a dozen of seconds passed after you left the world (in the DLC, she reveals she had to actually wait 100 years. Not too much a problem for her because she doesn't age). (´・ω・`) decides to upgrade the pact so you'll explode when you leave, but you'll accept that anyway. In the name of love.
The Part Where You Saves Her
Initializing The Surging Plasma......
The mobile version's got a new DLC. Because of government regulations they didn't localize it. Space ain't gonna hire a new team I guess, and his prime focus is his new game so we wouldn't get the new PC achievement for a while. He's been lowkey somewhat, so my sources can't extract any useful intel. Name literally means "The world's an eternal cycle". Two more characters are voiced. Now that it is there, though......well I'm sure what you all would do next.

Immediately after the Otaku helped Waifu to destroy the world, a meteor goes straight at him. Determined to investigate the true cause of her mania and save her, he activates the time controller.

You're at the entrance to your apartment complex. The door's locked and you wouldn't have access - the only things in your inventory are your pistol and the espionage gear. Tap on the door and wait until an old woman does it for you. After reaching your apartment, you'll be prompted to find a way in. Save here. Choosing to climb in is instant death so that's an ending. Drag the handgun onto the lock. Before he could fire, though, the Otaku finds another copy of himself in the house and is forced to flee.

Now you'll head to MDD. It's just scenes and dialogue, but you'll find Gohard smoking inside, agitated at how she shouldn't be doing so. When he talks with the clerk Gohard overhears the discussion and bursts into a rage, though the employee drags her away, giving an opportunity to escape.

After a failed attempt to take up residence at Michael's arcade (he was tempting to pick you but already had another muscular person in mind for dispatch to the other world. That's the first hero you'll fight in the base game), you'll find Waifu being attacked by two delinquents. Their boss does not physically intervene. For some reason, he decides to fight them despite being too weak to withstand or counter any of their attacks (It'd be reasonable if he was a tank or just used his handgun since none of the delinquents had the nerve to dodge, but I'll cover it later). On the verge of defeat, he warps back to save himself.

Being warped to a retro martial arts academy, the master immediately recognizes you and demands to learn your reason. Two choices - you either fight for someone important or carnage. Save the game here (or not, autosave takes care of that sometimes). You'll be blasted to oblivion if you're a menace (and an extra ending), but heck, we're here to protect the one we (probably) loved. The master then displays an accurate polygraph (lie detector in plain words).

There are a couple of minigames to complete, ranging from just plain frustrating to virtually impossible. It'd be good if you are some sort of CIWS (Close Interception Weapons System. Useful for destroying enemy rockets before they catch you due to their good accuracy).

Mood Bar - There's a yellow face and a triangle. Tap the screen when they overlap in the same area. On the second and third trials, the face moves alongside the triangle and their velocity, combined with the 0.3s delay (source: speculation) it's prone to failures. One of the worst, but not the pinnacle. Restarts from the beginning if you fail.

When you're done with this, the master leads you to a dorm (just two blankets). You couldn't sleep, though, because AC doesn't exist there and something else had to be done to keep the heat out.

Frosty Sniper - There are words designating heat to target and cryogenic ones that you should ignore. Watch out for "Volcano", "Hot Pot", "Sauna", “Boiling Water”, "Chili" and "Summer". Should be easy enough, but one incendiary attack and your body heats up significantly.

Eventually you get too cold and fall asleep quickly.

The next day, the master asks you to complete the strength training in addition to the endurance done previously. The same mood bar applies. He will then unveil an additional course.

Log Laceration - Thirty seconds to splinter 10 wooden dummies. You only have to hit the protrusions that are visibly harmless, and avoid spiked ones. It is rather easy and doesn't require much skill save for haste.

The master is impressed with your work. Later in the night, he invades your dream as a hallucination, aware of your deep sleep. He teaches you the art of "Night Striker", the perfect solution for Insomnia.

Soon, in the morning the master introduces serpentine techniques.

Snake Snatcher - The easiest thing in the entire DLC. You only have to catch 5 and there are no penalties or restrictions. Snakes retreat after a very short delay, though, so act fast.

After getting you to crawl around like a snake, the most difficult thing in the entire DLC shows up.

Booze Run - Has four segments, and from the initial 3 each you pass will introduce an extra ceramic keg. Only one will have the alcohol and the rest are empty. Like Mood Bar this resets if you get something wrong, and they swap around with confusing patterns. The fastest way to get out of this is to have a screen recording equivalent ready and study it immediately after, as there's no time constraint for your choices.

Then you'll acquire the skill of the "Drunken Siege", and he reveals the snake booze was actually made from snakes. No free drink & fuel I guess. Just as he gets you back to the dorm he gets your underwear off. Of course, as he intends to assist, the only thing he did was the addition of his final tactic - "Descended Vacuum Waver". You couldn't have any underwear to fire off this attack, and even the master himself cannot figure. He urges you to return as he has nothing else to offer, while also gifting the polygraph, claiming he still had a huge cache of them.

The time controller malfunctions and warps once more. It's the otherworld from the main game, covered in a white haze of snow. 3 slimes appear but unlike their debut, the otaku had already acquired the necessary combat skills and therefore demolished them easily.

(´・ω・`) mistakes you for the hero who had ventured here and is bound to return (she is voiced, but her name sounds like a malfunctioning police siren so I bet they had to synthesize that from a squad car). She reveals there are multiple universes and timelines. Each has their counterparts with a designated purpose (so depending on their opinions, tank-based alliances can be either Romeo and Juliet or a worldwide coalition) and is therefore unique. Since (´・ω・`) does not age, she has to wait until her respective protagonist returns (he's busy reviving customers at Michael's arcade, which takes at least 10 mins, equivalent to a century here), waiting for ~30 years. (´・ω・`) takes you to Shermie, the blacksmith (who has obviously aged), who redirects you to the lab behind her, ran by a scientist named Panpan (speculated to be associated with the Chemist, either a Kio parody in a lab suit, or the bat empress). Panpan, who had an extensive study on a machine she otherwise never encountered, agrees to repair that for you, but she doesn't have the capacity to memorize the sequence of its deconstruction. Make a save here. Panpan's disassembly is randomized so usually you'll have to write it down somewhere, then follow the reverse order to put the correct parts back in. If you fail, it warps you back to the Cretaceous period (the game claims it's the Jurassic, however that T-Rex already gave everything away since it didn't exist back then). Before you leave, Panpan recaps the machine's specific functionality. (´・ω・`) mentions Panpan claiming it unable to warp forwards, so she still has to wait. After a chat, you'll warp back again, this time right to the point where Waifu was attacked.
The Other Part Where You Saves Her
Now you'll have to face the 2 delinquents. A will fire off 3 devastating melee strikes. You could die to them for endings. To actually avoid them, just wait till the word "Dodge" moves to a convenient position and hit it. There is also a taunt section, but this matters nothing to the actual fight. Soon, the Otaku charges up his "Descended Vacuum Wave", prompting delinquent B to also respond with the same attack. It's the same thing with dodging, just the word is replaced with a something like "Focus/Concentration/Congregation" with slightly complicated obstructions. Theoretically you could customize the color with breathing but I'd leave that with an air compressor and chemical synthesizer. The beam quite literally scalds the delinquents out of existence and while the boss makes an appearance, you don't get to fight as she flees soon after.

Waifu (who is voiced this time, with a somewhat elusive and obscure east coast dialect) had a leg fracture and can barely even walk, with the items in her bag scattered everywhere. It's just cut scenes though. You'll find your way back at MDD with her since she's hungry (she was attacked at around 10PM, the delinquents ambushed her daily so yeah......also, you haven't eaten for a while at least). She will somehow pull out 20¥, since, well, you don't have funds and saved her anyway. You'll have to carry her home, and all the way up to the 6th floor of the apartment complex since unlike what she may mention in the base game, her place doesn't have an elevator. Upon reaching there, she invites you in. There isn't another option as you don't have a place to stay. While she goes to take a shower the Otaku realized it isn't the timeline he should be in. As Panpan may have specified in-game, he should be back to salvage what remains of that maniacal Waifu instead of one that is on the verge of it. He decides to leave after that. Waifu, however, wants you to stay for a little while longer because of delinquents. Of course, she agrees to let you out of there if you win a little card game against her.

It's simple as that. Each side has a day and night card. In each round your card must match hers, and you have three consecutive rounds. to win, and there are three consecutive rounds. In the case of a loss, you'll have to earn your win streak again (which is why you can't save your game here). Using the polygraph is mandatory for this, so just drag it onto her. The blue light will always glow so you'll have to deduce it with reverse logic, and remember her picks.

You'll find her on the balcony. There she reveals her family divorced and she lives with her mother (so she doesn't even know how her father looked like), who is unfortunately working elsewhere so there's nothing to halt those delinquents for a month at least. She had to conceal her funds so they don't steal everything from her. Eventually it boils down to you explaining the events in the main story, from the encounter all the way to the apocalypse. It's hard to believe until you display that polygraph since technically, nobody else has won the card game against her before, and you did it with its help. Though you intend to leave just to save the alternate her, she still wants you to stay at least for the next day and you had to comply.

For the time she's at school (since she is still in middle school, you could probably assume she might be 18 or less) during the day you'll have to find something to do before getting to her at 5PM so you can pay back that favor. KY Cafe wouldn't give you any luck, but the convenience store clerk is eager to agree. He forgot restock the store he's in charge with and with the warehouse being a 4-hour trip he couldn't possibly reach that place in time, potentially leading to a sanction from his employer. (He had an interest in the Otaku paying many visits to his store, and considers the latter trustworthy) You'll help him, of course, by taking a spare uniform, for 100¥. Near the end of your shift you will encounter yourself who just came back from a failed date with Meimei, forcing you to grab a marker pen for an improvised disguise. The clerk soon returns, claiming he had something for you. It's a fancy set of.....well......a rather fancy female outfit...... (for comprehension, try getting a combat model Abrams tank in Red Cross livery......you know the Geneva convention is gonna be invalidated in seconds when they can't determine whether to attack or not).

Leaving the store, you'll spend 30 mins waiting for her to arrive. This doesn't happen, and since it's female exclusive you can't enter until......your appearance with that outfit proves too much for that security guard to withstand. Inside you'll find two more delinquents splashing toilet water onto her and they leave after you threaten brute force. Waifu becomes heartbroken, as she loved you, yet you are infatuated with the maniacal equivalent on the timeline you arrived from. She advises you to return and runs off. You'll be prompted to chase her, as otherwise, you do so anyway after the narrator chastises you.

You'll eventually find the head delinquent dead and Waifu mauled (there are censored graphics on both but it's really obvious what happened to her - think of Frank the combine harvester in Lightning McQueen's nightmare where he mauls Chick and ejects his remains from a shaft). Driven beyond insanity, Waifu kills you and shatters the time controller after stealing the pistol, so you're out of her path of destruction. A secret service agent attempts to stop her, but also gets killed.

Hope, however, is not lost. Yet another you (referred to as "Warden" for convenience) appeared out of the blue and explains his motive - the dedication of overseeing and assisting all his allegories across space and time, no matter the cost, and as long as it's worth his time. He adds that some of them were heroic, and others are outright antagonistic ((´・ω・`) made a reference to this before - there could be some serious duplexity, but only one will be the real savior in her realm). In this particular case, to truly demolish the cycle and save Waifu, you'll have to warp back in time and eliminate the head delinquent before she gets raped, which is easily achieved as the warden has a stockpile of time controllers. Immediately after returning to school grounds, you'll run off before Waifu could speak. The pistol is lost in space and time, never retrievable again, yet there isn't a second to lose on the race to protect her.

With a few taunts, the head delinquent shows himself. He does the "one" slash (in Chinese Mandarin spelling) which cuts down an electricity pole before switching to more complex characters as the real battle begins (die to this for the last collectible ending). An image of the character appear for the few seconds, then you have all the time in the world to choose the right one. Knowing Chinese helps for only the first two as the last two are too obscure so take a snapshot, double-time! With the third dodged, he reveals he was just an alternate version of you. Disillusioned by Waifu's treachery, this scoundrel took on cross-dressing and improvised his moves after being taught by the old master just to torment (a possibly innocent equivalent of) her, which unintentionally repeats the cycle. Knocked out by the punch after the 4th, he attempts to escape, causing you to be warped when you attempt to stop him. While on the way back, he mocks your apparent defeat despite the imminent "Descending Vacuum Wave" until you reveal the presence of backup - the warden and the old master were summoned prior to assist, concealed only moments before departure. Congregating their energy, the three unleash a powerful beam, scorching and eliminating the scoundrel for good.
The Ultimate Epilogue......For Now At Least......
The two others thank the otaku for his courage and assistance, with the old master revealing himself as yet another manifestation (he knows everything about you, because he IS you), just like the warden. They contemplate returning and while the warden invites the otaku (for strength in numbers), he declines. The warden respects his wishes. The otaku ultimately thanks the two, and everyone resume their respective duties.

Back at the alley, Waifu arrives just as the fight ends and will suddenly call out to you as the true ending commences. The otaku embraces her, concluding that he was able to end another inevitable cycle, even if it wasn't the one he targeted, because he's devoured by love, so much that it consumed his home realm and drove him to this one.

Waifu immediately pushes him off, refusing to comprehend with his actions (she isn't aware of the corrupted otaku waiting to tear her apart) as he quite literally fled before she could confess her love. She accuses him, but he counters that he intends to stay anyway. He had loved a mad woman who manipulated him in every accord, but ultimately, it's the Waifu in this world that he needed to save from descent, and the other is a different job (presumably additional alternative selves, such as the aforementioned warden). There are endless Waifus to save, but he can't leave her alone. Not for now, at the very least. The only thing left inside him is to play that card game with her. She declines using the polygraph and also declares her love. However, he slips and mentions his previous knowledge, causing her to demand an answer and the polygraph, while he ineffectually shifts her attention (he assumes if she knew the truth, she would be driven to destruction and all the work up till this point will be voided) with the salary he just earned for recompense.

Now Waifu and the world are saved at last.

However, this left us with a few certain questions:
  • Since there are theoretically infinite timelines, how many wardens are there? Perhaps in unlimited supply as well.
  • Where did the pistol ended up? Or rather, where did it even came from? The one brought here is likely erased from existence, but its origins in other timelines are unspecified.
  • ......and even then, everything would have gone a lot easier if the otaku shot the three delinquents. The master evidently didn't include dodging and to survive so long with Waifu in the main game requires pinpoint accuracy, so this is theoretically possible. Was it supposed to be meaningful in the end where he underwent tribulations just to save his beloved?
  • If she had asked the otaku to defend her, why did Waifu leave in a hurry without him? Perhaps she was lured there or she was on her own agenda? (Or it's just an archetype abused by Space to cover any plot holes) Furthermore, is she really aware that the otaku counterparts exist and are bent on saving/mauling her? (My explanation: Even before leaving school, Waifu had advised the otaku to leave immediately, indicating he should stay out of this or she wouldn't have a choice. Had he followed this, this alternate timeline will advance like the main story did, but he would live, escape to an earlier point and possibly uncover another cause. But would this make a difference? Maybe not. And the warden was there to save him when he couldn't.)
  • ......despite all these details, for Waifu to start manipulating the otaku enough and generate at least one corrupted version of him, something else would have happened prior. If this was true, then how did she underwent that descent? And will she be truly salvageable or just another lost cause? (Meaning that it might not be the eternal cycle as believed. If the Otaku warped to the point where it all gestated and managed to soothe her, the entire Waifu route could be effectively erased. No more menaces, no more nonsense, just him and her)
  • How much destruction did the corrupted otaku spark? Maybe just as there are countless wardens, we have infinite copies of them out there, killing or degenerating the Waifus.
Maybe you can't be too serious, but I guess the point of the game is to leave a ton of questions with enough magnitude to burn through any spare supercomputers the world could offer.
BONUS: THE GIRLS OF SPACE
Links were retrieved from......well, I guess Space got that to one of his lieutenants who then forwarded it to common users so it's now flying everywhere.
Trivia
  • Waifu's hair is actually silver, not white. Of course, seeing as you'll have to draw otherwise transparent water blue or in some other color, this might have been done for contrast. In universe, her hair is likely white.
  • (´・ω・`)'s durability here is her level 3 health in-game.
  • Waifu's endurance is actually 1 - as seen in the ending "Farewell, Waifu......" and "I am idiot" where she is shot and dies immediately (though those delinquents aren't enough to kill, as the corrupted otaku is more into tormenting). It's YOU who takes three hits.
  • You can't see any hamsters in-game. You might drive Waifu insane if you're a tank chasing one though.
  • Even though she has the attire, Waifu is never seen actually drawing anything, nor are her works displayed. The corrupted otaku might have contributed to this but then Space could retcon that like a volcano incinerating its surroundings.
  • Waifu is implied to be ~18 and Gohard claims to be just above that (possibly to justify her cigarette). They might be well below and are technically minors, though just like the stealth variant of the UH-60, this is officially denied and they seem to be all adults. (´・ω・`) is ageless.
  • The drenched girl in the top-left corner of the main menu is actually Waifu without her hat, being splashed with toilet water. This was later observed in the DLC, implying it was actually in development earlier on, and Space might supplement the plot further.
  • My sources are convinced that Meimei is designed after the voice actress of Gohard. She's been a target for a Space impostor, though, so you wouldn't be seeing her soon.
Komentarzy: 8
SUPER-TANK  [autor] 31 października 2022 o 20:09 
Maybe it was intended to be presented as google translate-esque content so you'd laugh. I didn't really mind the slap noise, might have if it was a tank gun firing.
LongJohn 31 października 2022 o 18:39 
Hopefully they won't spend too much on translation then. The wild story mixed with the unrivaled sentence structure and grammar is what made this game stand out.

Oh and lets not forget that slap noise going off every 2 sentences :P
SUPER-TANK  [autor] 31 października 2022 o 18:30 
Prolly because there isn't anything new since Space is likely gonna shift his resources on his next title the size of a government tank.
LongJohn 31 października 2022 o 18:27 
The base game has some weird stuff like farming the fallen hero with revival pills, so I was expecting a few wild cards. Was worth the $ 2.65 for me.
SUPER-TANK  [autor] 31 października 2022 o 17:45 
It's a small expansion, so I wouldn't be expecting much (and I played through it on mobile anyway). This isn't EA who sells expansions as if they were freighters.
LongJohn 31 października 2022 o 17:44 
New endings and the achievment are straightforward, either pass or fail along the way.
SUPER-TANK  [autor] 31 października 2022 o 15:52 
Yeah I'm aware lol
LongJohn 31 października 2022 o 15:06 
Waifu dlc came out today :)