Project Zomboid

Project Zomboid

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Kingsmouth in KY
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Mods: Build 41, Map
Dimensiunea fișierului
Postat
Actualizat
29.618 MB
24 mart. 2021 la 7:43
8 apr. 2022 la 10:15
7 notițe privind schimbările ( vizionare )

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Kingsmouth in KY

În 2 colecții create de Monkey
Monkey's B41 Community Maps
27 obiecte
Monkey's Mods and Maps
18 obiecte
Descriere
IF YOU'RE HAVING LAG
1. Go to the game's root folder.
2. Open ProjectZomboid.64.json with a text editor
3. Change the lines where you have -Xms... and -Xmx... to -Xms4096m and -Xmx8192m (You might be able to tweak these values if you have more RAM, although they seem to be best for 32GB systems)
4. Note that this file will revert back changes if the game is updated, so you'll have to do this again from time to time.

Take a trip from Kentucky to Kingsmouth today!

Wipe the dust off your boats, courtesy of AquaTsar, and make sail to Kingsmouth. Enjoy the beach resort full of the undead. See attached map for approximate and totally not to scale map that shows the location of Kingsmouth (in the vicinity of Riverside).

Latest changes
41.65:
Now with in-game map support!

41.68:
Added new room definitions.

Details
This mod adds Kingsmouth island to the base map. I tested it with Authentic Z and SuperbSurvivors and both seem to work. I recommend not spawning on the island if you play with low car spawn chance as you might find yourself without a boat to sail to the mainland, leaving you stranded. Mod contains some extra spawn points, courtesy of Breadfeet.

Known Issues
Leave comments if you encounter any other issues that I may or may not be able to fix.

Special Thanks
Breadfeet for making the original Kingsmouth Sandbox mod and thanks for the help and discussion on discord!

Breadfeet's original mod: https://steamproxy.net/sharedfiles/filedetails/?id=2330150239

Technical Details
Cells used: (10-13)x(14-17)

I do mod commissions - Discord: _mon.key

[ko-fi.com]

Workshop ID: 2434339338
Mod ID: KingsmouthKY
Map Folder: Kingsmouth
306 comentarii
SimplyVORTEX 25 sept. la 11:26 
I am curious why is there the LAG warning. Is it cuz of the resort building? The one that is close to spawn?
Arondight 21 sept. la 14:33 
is there a way to make fixed boat spawns? would be ideal if spawning on there
Aurons 4 sept. la 12:31 
since its only on "extremely small" could make more foraging places? I live in one of the lighthouses and I can not forage anywhere there
nurver  [autor] 28 aug. la 10:55 
im pretty sure it works but the zones are extremely small
Giridan 28 aug. la 8:56 
Not sure if it has been mentioned but I'm having issues with foraging on the island. Any fixes?
nurver  [autor] 21 aug. la 14:33 
its ok i still love you
puppywife 20 aug. la 21:18 
both AZ and muldraugh were above kingsmouth in my map load order. i sincerely apologize for my insolence and i pray i never inconvenience another innocent mod author with my ingenuine bullshit again
nurver  [autor] 20 aug. la 20:55 
@puppywife what is your map= line
puppywife 20 aug. la 19:43 
sorry, saw the bug initially while playing multiplayer. deleted basements, tested in singleplayer, and it seemed fine. im playing multiplayer again and the fucking field is back. this is the only map mod i have, i think, so im at a loss for what to do.
nurver  [autor] 20 aug. la 19:19 
this map uses cells (10-13)x(14-17) its doubtful the basements conflict with these, basements developer states they use cell 67_31