Cài đặt Steam
đăng nhập
|
ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
i have been working on tweaking bar after i have recieved a lot of feedback for a lot of the problems that i've been told personally, on the rivals discord servers and this comment section.
currently i'm working on some new moves that people have told me i should add, so it will take me a bit of time... but worry not! i will release another beta (or as i like to call it - a "gamma") as soon as i finish the things i want to add to it, so you guys can play a much more accurate vision of him!
i have been kinda active on the extended workshop discord server, showing some bits of what i do every now and then, but i'm sure that this next version will be a lot nicer to play!
p.s: the new moves i plan currently include:
B-air
strongs
and 2 new special moves (which means i will also work on the special move/skill selection!)
- Since forward and back air are the same move, it would be nice if you could use the C-stick to do turnaround forward airs rather than only being able to do it with the attack button.
Also like a lot of people said, a lot of the character's normals feel stubby and sluggish, especially forward air. With how slow the move is, I'd probably make the strong hit last a bit longer and the weak hit stronger
I also noticed he can't cancel the connecting hits of his jab combo into tilts like most Rivals characters can.