Garry's Mod

Garry's Mod

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[TTT] 100 More Randomats! (Pack 2/3)
   
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Content Type: Addon
Addon Type: ServerContent
Addon Tags: Fun
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11.797 MB
18 mar. 2021 às 8:04
22 de jan. às 15:56
202 notas de alterações ( ver )

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[TTT] 100 More Randomats! (Pack 2/3)

Em 3 coleções por The Stig
The Stig's TTT Mod List
271 itens
[TTT] 100 More Randomats! (Full Collection)
5 itens
Pack-a-Punch Upgradeable Weapons!
194 itens
Descrição
AS SEEN ON YOGSCAST TTT


The randomat is a mechanic for TTT that triggers a random effect either when the "Randomat-4000" item is bought and used by a detective, or automatically at the start of every round.

This mod adds many new "randomats" that could happen.

This is the second of my 3 randomat packs. These randomats require other popular mods to work, many of which you likely already have installed, linked in the list of randomats below.

They will automatically turn on as you install the mods they need. So, if you install, or already have at least one of the mods listed below, this mod will add a randomat for it! (Or a few!)


This mod adds 26 of the 100 randomats, see: https://steamproxy.net/workshop/filedetails/?id=2426397260 for the rest.


Changing this mod's settings
The easiest way to change settings is to use both of these mods:
https://steamproxy.net/sharedfiles/filedetails/?id=557962280 ULX
https://steamproxy.net/sharedfiles/filedetails/?id=2096758509 ULX Module for Randomat 2.0

Do not use other randomat ULX mods!
Once installed, press ` or ~ and type: bind x xgui into the console, and now whenever you press 'x' it'll bring up a window to change the settings of this mod.


Else, use console commands:
1. Go into a map and press ` or ~.
2. Type in any of the following console commands in itallics to change this mod’s settings.

ttt_randomat_auto - Default: 1
Whether the Randomat should trigger at the start of every round.

ttt_randomat_event_hint - Default: 1
Whether the Randomat should print what each event does when they start.

ttt_randomat_event_hint_chat - Default: 1
Whether hints should also be put in chat.


Here's a taste of the new stuff:
Infected
Respawn as a zombie when you die, one person starts as a zombie, survive for 90 seconds!

Prop Hunt (Yogscast intro)
Turns the round into a game of Prop Hunt! (And displays the old Yogscast prop hunt intro)

Team Building Exercise
1 detective, 1 traitor, everyone else is a beggar, that joins their team when given a bought item!

Oops! All deputies!
All innocents are deputies, all traitors are impersonators!

Yay!
Turns someone into a clown and someone else into a jester. Whenever someone dies everyone sprays confetti!

The killer is coming...
Sets one person to a killer, everyone else innocent. Turns off map lighting and turns everyone's flashlight on!


For the full list, see this[github.com]

For the rest of the 100 randomats, see the collection.


Installing any of the following mods will activate the randomats listed beneath them:
Custom Roles for TTT
(16 different randomats!)

TTT Homerun Bat
(Optional: NITW - Mae Borowski (Playermodel))
Home Run!

TTT Randomat 2.0 for Custom Roles for TTT
Murder (Yogscast intro)
Prop Hunt (Yogscast intro)
Democracy Intensifies
Randomness Ghostifies

[TTT] Wonder Weapons COD Zombies
Mystery box
Suck it!

[TTT] Portal Gun for Traitor/Detective
Now, you're thinking with portals.

[TTT/Sandbox] Donconnon Mark II
(Optional: Doncon Playermodel)
O Rubber Tree...

TTT Taser
UNLIMITED POWEEERRRRRR!

[TTT] UNO Reverse
You just triggered my trap card!

[Gamemode: TTT] Traitor Harpoon OR Jenssons Hwapoon!!!! (TTT/sandbox)
Hwapoon!

[TTT/2] Shark Trap
Watch your step!

Lykrast's TTT Weapon Collection
Random Deathmatch

STAR WARS Emperor Palpatine Playermodel
Somehow, Palpatine returned!

Jenssons TTT BeeNade
NOT THE BEE BARRELS!

TTT Doncombine Summoner
There's a Doncon inside us all...

(See this list for each combo)[github.com]
Randomat Combos!

Yogscast Breeh Player Model
It's Breeh!

Homerun bat
+ 1 of the following:
Cat gun
Healing Maxwell
Walick the carryable cat (Joke weapons pack)
Bat with a cat!

[TTT] Pack-a-Punch! (Weapon upgrader item)
Weapon upgrades for all!
Pack-a-Punch Intensifies
Upgrades from the dead
Everything's Upgraded!


Credits
This mod uses randomat events originally made by other people:
https://steamproxy.net/sharedfiles/filedetails/?id=2194776699 nanz
https://steamproxy.net/sharedfiles/filedetails/?id=1988901134 ruiner189
https://steamproxy.net/sharedfiles/filedetails/?id=1406495040 Dem
https://steamproxy.net/sharedfiles/filedetails/?id=1461821324 Fate
https://github.com/spaaz/Spaaz-s-Randomats Spaaz
(For the full list, of who made what randomat event, see this:)
https://github.com/TheStig294/100-more-randomats-pack-2/blob/master/README.md

Thank you all so much for your randomats, or for providing a base for new ones!

Special thanks to "Malivil" for the base functionality of this mod, most notably the ability to add descriptions to randomats.

Credit for sounds/music used:
"Unseen Horrors" by Kevin MacLeod
https://www.youtube.com/watch?v=7URbQvJzztI
https://filmmusic.io/standard-license

"Horror Sounds" by GowlerMusic
https://freesound.org/people/GowlerMusic/sounds/262257/
https://creativecommons.org/licenses/by/3.0/

"Hand Bells, Reverse Cluster" by InspectorJ
https://freesound.org/people/InspectorJ/sounds/339821/
https://creativecommons.org/licenses/by/4.0/

"Horror, Violin Tremolo Cluster, B" by InspectorJ
https://freesound.org/people/InspectorJ/sounds/370937/
https://creativecommons.org/licenses/by/4.0/

"Piano, String Glissando, Low, A" by InspectorJ
https://freesound.org/people/InspectorJ/sounds/339671/
https://creativecommons.org/licenses/by/4.0/

"Ghost Scream" by onderwish
https://freesound.org/people/onderwish/sounds/469141/
https://creativecommons.org/publicdomain/zero/1.0
3 comentários
Malivil 30 abr. 2021 às 7:22 
Hahah, good job =)
The Stig  [autor] 30 abr. 2021 às 6:30 
@Malivil Done =)
(Oh how the tables have turned, hehe)
Malivil 29 abr. 2021 às 11:49 
Hey just FYI the Yogscast are now using Parts 1 and 2 of your Randomat packs in their videos now (and my Randomat 2.0 base) so congrats!

One thing though... they don't use my Custom Roles version so events that use things I added like the Detraitor role in "The detective is acting suspicious..." event just cause errors for them. Might want to add a Condition to check that the role exists =)