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Báo cáo lỗi dịch thuật
The only issue now is that the Randomat seems to be struggling to trigger:
[[TTT] 100 More Randomats! (Pack 3/3)] lua/randomat2/randomat_shared_stig.lua:561: attempt to perform arithmetic on field 'RoundStartTime' (a nil value)
1. GetRoundCompletePercent - lua/randomat2/randomat_shared_stig.lua:561
2. CanEventRun - lua/randomat2/randomat_base_stig.lua:441
3. GetRandomEvent - lua/randomat2/randomat_base_stig.lua:507
4. TriggerRandomEvent - lua/randomat2/randomat_base_stig.lua:532
5. fn - lua/autorun/_randomat_loader_stig.lua:109
6. Run - lua/ulib/shared/hook.lua:109
7. unknown - lua/ttt2/libraries/gameloop.lua:249
Thank you once again for helping to bring the good ol' Randomat back into our playgroup!
See if it works now after the update.
However, as of late, for some reason when we swap maps or try to load into a new session on one, if any of the three 100 extra Randomat mods are enabled, our games crash. We narrowed it down to these addons through a systematic disabling of them and found that when these 3 were disabled, it worked fine but whenever any of them weren't, the same issue would arise.
Any help you could give on this would be greatly appreciated; thanks in advance!