Crusader Kings II
459 คะแนน
Cultural Cities Remix
2
2
   
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เลิกชื่นชอบ
แท็ก:  Graphics
ขนาดไฟล์
โพสต์
อัปเดต
18.681 MB
26 มี.ค. 2014 @ 6: 25pm
1 ม.ค. 2021 @ 9: 26am
18 หมายเหตุการเปลี่ยนแปลง ( ดู )
คำอธิบาย
Cultural Cities Remix adds diversity to the holdings and houses populating the map
Using building variants, new textures and the many combinations between them
all culture groups will get a new look for their counties.

Forum thread[forum.paradoxplaza.com]

Instructions:

If you use overhaul mods, extract the add-on submods inside culturalcities.zip:
  • If you use the HIP SWMH mod, play with both Cultural Cities Remix and the BLG/CC for SWMH mod.
  • If you use the HIP Extended Mechanics & Flavor mod (without SWMH), play with both Cultural Cities Remix and the BLG/CC for EMF mod.
  • If you use the CK2Plus mod, play with both Cultural Cities Remix and the BLG/CC for CK2Plus mod.
  • If you use the Game of Thrones mod, play with both Cultural Cities Remix and the BLG/CC for A Game of Thrones mod.
  • If you use the When The World Stopped Making Sense mod, play with both Cultural Cities Remix and the BLG/CC for WTWSMS mod.
  • If you use the The Winter King mod, play with both Cultural Cities Remix and the BLG/CC for The Winter King mod.
  • If you use the Lux Invicta mod, play with both Cultural Cities Remix and the BLG/CC for Lux Invicta mod.
  • If you use the Elder Kings mod, play with both Cultural Cities Remix and the BLG/CC for Elder Kings mod.
  • If you use the Tianxia: Silk Road Expansion mod, play with both Cultural Cities Remix and the BLG/CC for Tianxia mod.
  • If you use a different mod with non-standard cultures, play with both Cultural Cities Remix and the BLG/CC generic compatibility mod.
  • If you want to play for achievements, play with both Cultural Cities Remix and the CC ironman mod.

If you want to only use parts of the mod:
  • The map models are in gfx\models\Settlements and interface\settlements.gfx.
  • The holding icons are in gfx\interface and interface\province_picture.gfx.
  • The prosperity and disease indicators are in interface\reapers_due_dlc.gfx.


Changelog:

01-01-2021
Prosperity and disease indicators rescaled to match cities.
Applied workshop dependencies fix.
Update the submods.

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กระดานสนทนายอดนิยม ดูทั้งหมด (1)
0
24 ก.ค. 2020 @ 3: 43am
Does this mod effect performance?
[yep]Thmyris
218 ความเห็น
Ozone Hole Victim 5 ก.พ. 2023 @ 5: 01pm 
Ok thank you for explaining.
The whole zip thing really confused me.
Nendur  [ผู้สร้าง] 5 ก.พ. 2023 @ 4: 51pm 
If you want to use BLG/CC for SWMH mod, extract "culturalcities.zip/submods/blgccswmh.mod" and "culturalcities.zip/submods/blgccswmh" to "Documents/Paradox Interactive/Crusader Kings II/mod".
Enable BLG/CC for SWMH in the game launcher.

BLG is not required, the files are shared to avoid duplicate work.
Ozone Hole Victim 5 ก.พ. 2023 @ 4: 35pm 
So I open the zip
open the sub mod folder
then paste the correct sub mod into the zip above?
weird but ok

also I'm a little confused about this instruction
"If you use the HIP SWMH mod, play with both Cultural Cities Remix and the BLG/CC for SWMH mod."
so is BLG/CC a requirement to use this?

Thanks for clearing this up
Nendur  [ผู้สร้าง] 5 ก.พ. 2023 @ 4: 26am 
A level above them are a mod file and directory pair for each submod. Those can be installed as new mods.
Ozone Hole Victim 4 ก.พ. 2023 @ 6: 02pm 
Wow thanks I didn't know that.
Inside the zip
inside the submod folder
a common and a map folder
where do these get pasted?
Nendur  [ผู้สร้าง] 4 ก.พ. 2023 @ 1: 42pm 
Mods should be installed in "Documents/Paradox Interactive/Crusader Kings II/mod".
Ozone Hole Victim 4 ก.พ. 2023 @ 12: 16am 
Where do I paste the sub mod files?
Nendur  [ผู้สร้าง] 24 ก.พ. 2022 @ 1: 43pm 
That would be fine.
Et tu, B? 24 ก.พ. 2022 @ 8: 35am 
Do you mind if I use the models for a big mod I've been working on for quite a while? I will credit you for the models.
Nendur  [ผู้สร้าง] 26 ม.ค. 2022 @ 4: 00am 
Yes, using the SWMH compatibility submod for HIP.