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Nahlásit problém s překladem
Additionally, both the runic mortar and cannon in the SFO submod have absurdly high amounts of hp, with runic mortar having like 36k hp and the cannon with 41k hp which seems like a mistake. When they abandon their artillery they still have like 20 - 28k hp which is kind of ridiculous for a 24 entity artillery crew - you can literally just put them at the front of the army as bait and the enemy takes forever to kill them.
I do find myself not building the stonemason building much either since its kind of expensive with relatively low benefit (only gives access to stonemasons with a little bit of growth and public order) and it has to compete with the engineer and runesmith buildings which are way more valuable.
I'm going through a malakai campaign and having a lot of fun.
Will prob reset it, but be more aggressive with war declerations.
I did open up the games database files for the first time in a loooong time this week though and was utterly confused as my memory is like a sieve :)
greyTigers mods were incredible for doing exactly that - giving all the vanilla boring LLs their own mechanics and turning them into DLC-level campaigns