Teardown
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Performance Mod v3.1
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Type: Global
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21.258 MB
9 mars 2021 à 5h26
10 juin 2023 à 7h14
19 notes de changement ( voir )

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Performance Mod v3.1

Description
ABOUT
A mod that will try to increase performance when large objects are destroyed.
This is still in the works so please have this in mind when you rate the mod, and it would be better to ask on Discord first if it does not work for you so that it can be fixed.

USAGE, READ THIS BEFORE INSTALLING
To show the mod user interface you enter any level and hold the left ALT button down and then press the letter P (as default), if it does not work then press ESC on your keyboard and click on the button named Performance Mod at the bottom (you may need to scroll over this area to find it). If neither of the above works, make sure the mod is enabled in the main menu under mods and that you have not changed the default bind. If you still are confused contact me and I will assist you when I'm available.

If the user interface works you will find a few buttons on the left side (if none show, you have an outdated version of Teardown), these can be interacted with and be enabled or disabled. Enabled means that the module will try to make your game run faster, disabled means that this module will do nothing to optimize your game. You will be able to configure each module to your preference with buttons, sliders, and color pickers.

PLANNED
  • Control over fire. (Done)
  • Descriptive boxes. (Done)
  • Control over particle amounts.
  • Collision avoidance to reduce collision calculations.
  • Detour slow functions for better methods.
  • Benchmark with built-in level, statistics and score.
  • Custom community made modules.
  • Some form of render distance or LOD. (Experimental)
  • Despawn/stabilize timer on debris.
  • Fire despawns far away from player.
  • A way to hide certain UI elements.
  • Tools to locate the reason for low FPS.
  • Accurate FPS measurements
  • And much more, please contribute to the project on Github[github.com]

KNOWN ISSUES
  • No documentation on each button/slider, rework in-progress.
  • Quicksave and quickload will break the mod.

ASSISTANCE
If you need assistance with this mod you can contact me on my own discord server[discord.gg] or the official Teardown server[discord.com].
I'm not always awake so beware of 7-8 hour delays.

Thanks to everyone who supports the project, you can now contribute to it yourself here.[github.com]!
And a special thanks to early supporters like The Mafia, KV and Narcrate140!
Discussions populaires Tout voir (2)
15
24 févr. 2023 à 0h47
Issues
vcsacsu
7
13 oct. 2021 à 13h20
Suggestions
vcsacsu
494 commentaires
eric.lemberg 30 aout à 11h31 
This is Pet spidey :D.
spidey DOESN'T want to take over Steam.
He just wants to explore!
Copy+paste spidey to help him- but please don't spam him.⠀⠀⠀⠀⠀⠀⠀

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Szymix 26 aout à 4h12 
Works really well
I can finnaly use the Nuclear Strike Mod wihout low fps!
(normaly In get around 100, but the Nuclear strike mod is very lagy wihout this mod)
grandpa1 23 aout à 11h03 
This is Pet spidey :D.
spidey DOESN'T want to take over Steam.
He just wants to explore!
Copy+paste spidey to help him- but please don't spam him.⠀⠀⠀⠀⠀⠀⠀

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CoolJWB  [créateur] 18 aout à 4h51 
@JLee112 Tilläggaryd
JLee112 17 aout à 8h52 
What map is on the cover?
CoolJWB  [créateur] 22 juil. à 6h55 
@Tr1mxx yep, and the mod only changes the bult-in value (default 32).
Tr1mxx 21 juil. à 14h18 
@CoolJWB Is there a shadow limiter already built into teardown? I always thought there wasnt.
Mr blob 21 juil. à 0h10 
thanks it works fine its really good and when i use (nuke remote) no lag
CoolJWB  [créateur] 20 juil. à 11h43 
@ChickLet it may be that those mods do a lot of work with particles and looping over shapes, as you say there will be a lag reduction of that but not much as the main issue is with the mods. You can try and increase voxel size on the cleaner and it should remove more shapes.
ChickLet 19 juil. à 22h12 
Im kinda still lagging after using the vortexes and tornadoes mod but i noticed some lag reduce