Hired Ops

Hired Ops

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How To Destroyer
By K O I S H I V I B E [F2P]
Or... How do I play Machinegun Man?
   
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The Gun
Generally speaking, for the new 10-20 Rank player, you will have two machine guns and one shotgun.
  • RPK-74
  • MP-133
  • HK-243
Of these, the RPK74 is arguably the best all around weapon. Here's why:
  • The HK243 has lower penetration and damage than the RPK74. While it's beta-c drum allows it to fire in much longer bursts, in this game, because of how the developers balanced guns, you will consistently die unless you can score one or two headshots in quick succession.
  • The RPK74 also reloads and moves slightly faster, meaning your chances of being murdered by someone while changing a mag is lower, and you'll get places with this thing faster.
  • The RPK74 is unlocked earlier and will likely have more attachments available.


Shotguns
So, what about the MP133? Well, first off, if you use it I hate you. But, second off...
Shotguns in this game are extremely strong, as the midrange buckshot headshot returns, but also it can now kill in one shot at close range. Great.

Summary
The MP133 is pretty passable all told, but do remember that it has different ammo compared to the machine guns, so your progression may be somewhat diluted if you use them.
The HK243 requires use of AP-OFM to be good. As such, hold off on using it until you have it.
AP-OFM will allow you to have what is essentially a giant assault rifle.
This singlehandedly makes the HK243 go from mediocre to actually pretty good.

Attachments
The MOR sight has an integrated laser that can be toggled with the laser key. This lets you have the laser very early on and improves your hipfire significantly, removing lots of guesswork.
On the muzzle, the highest recoil reduction is preferable, as is the norm.
The Operator
The Destroyer has a lot of tools to Not Die.
Let's look at some of these now.

Armour
Ravager is trash. I'm serious. It doesn't help you against bullets which are your biggest problem, any more than regular bodyarmour.
Unless the enemy is spamming explosives and incendiary weapons, you can just not bother with Ravager, and autolock Heavy Ceramic instead.
If you want to move somewhat faster and give up what little protection you can get from sniper rifles, then use standard, but I really don't recommend it.

Ammunition
As mentioned before, AP-OFM is your go-to. It boosts your penetration significantly, and will really help you match assault rifle/SMG DPS.
Later down the line with higher caliber higher recoil machine guns, the MG Ammo rounds will become more relevant, as they'll help you stay on target better.

Skills
Here's the bit that makes things interesting.
Skills are an important contribution into how long you'll be able to live on the field.
Here's the list:
  1. Steady Grip
    At the highest level, this will let you have MG Ammo without the precision malus. It's not great, but it's the best of the early skills. if you want, you can go for Quickness, but...
  2. Face Guard
    It's the best of them, giving you immunity to smoke coughing, gas, etc, but if you're more worried about explosives then Antifrag can be good.
  3. Wrangler
    Assuming this one reduces max hipfire bloom, then its the best. Sometimes there really isn't time to aim.
  4. Medical Kit
    The cooldown is somewhat long, but upgraded this can be a valuable asset in keeping you alive much longer. Combined with the Armour Box, you can survive incredible punishment.
  5. Ironside
    It's not much, but it's something. Danger Alarm is okay, but you really should be moving out of the way anyways. Besides, this stacks with the armour box armour bonus.
  6. Fire Stabilisation
    Out of all of them, this is good if you need to walk rounds on target. It also stacks with Wrangler! Physical Training and Stoutness are pretty useless all told.
  7. Serial Killer
    The other ones just don't help you enough. If you can stack bodies fast, then this is the best of them.
  8. Healthcare
    Keep you and your friends alive. Simple enough.
  9. All three are good.
    Use Ironclad a lot? Iron Will. Like to nuke people back to the stone age? EMP. AutoSaiga abuser? Fletchette.
The Tactics And Gear
So how do you not constantly die because you can't move fast enough to get places?
Simple. Destroyer makes for an excellent DEFENSIVE class. I'll say that again. DEFENSIVE, class.
[/previewiconThe Destroyer EXCELS at going through five men with ammo to spare in an objective. His strength is being able to shoot and shoot and shoot without stopping. Yes, he can harass enemies at long range, but why bother? He has landmines, he has big gun, he can turn an objective into a deathtrap!
So here's your buy.
Medkit, Landmines, Armor Box, Helmet. Most to least important.
Buy mines as much as possible, and save them if the match is about to end in Target Designation. Deploy the Armour Box on the objective, rebuy all these as necessary.

Positioning
Secure a chokepoint with a short sightline that is hard to peek with a sniper rifle, and easy to shoot with an MG. This will maximise chances of being able to shoot them dead before they kill you. Solid cover is a MUST. Remember to block off any flank routes with mines, and space out multiple mines to ensure kills.

Ultimates
You can have the Saiga with Ironclad Armour. I'll leave it at that. ;P
Remember to have a medkit with Ironclad, and Armour Box if you can.
All told, this will run you from 375$ to 575$ at minimum. But, it's worth it to keep your armour suit alive.
Otherwise, follow the standard tactics of defense.

And that's about it!
11 Comments
iDambi74-CROATIA (Deaf) 14 Sep, 2023 @ 1:58pm 
Good
scout_beingshotinvincible33.wav 28 Jan, 2023 @ 5:13pm 
Game good
RossBoss 25 Jul, 2021 @ 3:08pm 
it hurts so much to see people invest so much time to make guides like these. This is something really fun unlike the game itself and it hurts to see
KOLP13 29 May, 2021 @ 10:41am 
at least at the level I am, there are a lot of guys who in the vast majority of the kills are by HS, I can't say for sure if they are cheaters, but I end up suspecting that many of them are and on the issue of the ammo capacity I don’t even worry too much, because whenever I need more ammunition, just go to the supply boxes on the map, you can get extra ammo for free
K O I S H I V I B E [F2P]  [author] 29 May, 2021 @ 10:31am 
Honestly I just hate how they nerfed ammo capacity. I LIKED having 30/120... Meant people shot over your head more often cos they didn't need to worry about things like BULLETS.
KOLP13 28 May, 2021 @ 6:33am 
at least I have the feeling that I’m dying very quickly when a enemy uses a hk 243 compared to someone using the 74 rpk (I don’t say it for myself, as I often play with 150+ ping and that hinders a lot of my time to kill)
K O I S H I V I B E [F2P]  [author] 27 May, 2021 @ 6:47pm 
I've fired at close range fairly often and I've found that even with all hits, the RPK feels much better for consistency. However, the HK243 has the potential to flippin murder several people.
KOLP13 27 May, 2021 @ 6:17am 
well, your sense of time to kill can be influenced by the accuracy of the shots, as it doesn’t make sense to do more damage per second if that damage per second isn’t applied consistently (because of off-target shots), but I always consider in my observations that damage per second is applied consistently (that is, no shot goes off target).
Therefore, what explains your feeling that the rpk is the best is that because it has a lower fire rate it's easier to control and so you miss fewer shots and consequently do not lose the damage per second it does.
Regarding the mods of the weapon, there are 2 ways to obtain it, the first is to got it randomly in the boxes and the second is to buy it on the steam market.
In my case, I got the Silencerco Osprey silencer and Zenit Perst-3 tactical device in the boxes (that I received as a reward for completing tasks), but I had to buy the Elcan SpecterDR hybrid scope on the steam market.
K O I S H I V I B E [F2P]  [author] 26 May, 2021 @ 5:45pm 
I dunno. I've always felt that I kill slower with the HK243. Also, am I right in assuming that's high end stuff that you'd rarely ever see?
KOLP13 25 May, 2021 @ 7:46pm 
I have to disagree with some points, the hk243 is the best weapon of the whole set, because, in addition to being able to improve a lot more features like recoil and precision (compared to the rpk 74 for example) the damage per second is 33% higher and with a penetration difference of only 5 points (which is a difference of less than 10%)

The best items are the Elcan SpecterDR hybrid scope + Silencerco Osprey silencer + Zenit Perst-3 tactical device, because together they give the best combination of recoil and accuracy (37 and 90 respectively), in addition to having the advantage of using optical + iron sight (a good combination for short/medium distances) and also not appearing on the minimap when shooting because of the silencer, but if you don't mind appearing on the minimap, you can use the Cobalt Kinetic Pro muzzle device instead of the Silencerco Osprey silencer (will give 34 recoil)