Cities: Skylines

Cities: Skylines

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Mars: Gusev Crater
   
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2 mars 2021 à 15h42
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Mars: Gusev Crater

Dans 1 collection faite par AquilaSol
Maps by AquilaSol
11 objets
Description
Welcome to Mars!

On 4 January 2004, NASA succesfully landed the Mars Exploration Rover MER-A Spirit in the Gusev Crater on the surface of Mars. On 22 March 2010, all contact with Spirit was lost.

On 18 February 2021 at 20:55 UTC, NASA successfully landed Perseverance, nicknamed Percy, on the surface of Mars. In honour Percy's successfull landing, and in memory of Spirit, this map contains a real terrain replication of the Gusev Crater, Spirit's landing site.

WARNING: This is not a regular map. There is no water.
I'm not kidding, there isn't a single water spawn on this map. You must find a way around this, just like the future colonists in the upcoming missions to settle Mars.

Music suggestion: Quantum Sonics radiochannel from Surviving Mars Deluxe Edition. Which I listened to whilst making this map.

Details:
- A large open crater on Mars
- Real Mars terrain, data courtesy of NASA. Aside from concessions required due to the game's limitations and basic gameplay elements, the terrain is completely based on the heightmaps supplied by NASA.
- Available connections: Highway, Rail, Plane. Highway and Rail are underground until the starting tile.
- Starting tile is located in what is very roughly thought to be the Spirit's landing location (very roughly, as the game is not very lenient in where you want the tile grid to go, and technology then wasn't as accurate as today. In contrast, Percy landed entirely autonomously, chose her own landing site, and transmitted her exact location back home. We even have actual videos of the landing!)
- NO WATER.
- Available resources: A tiny bit of ore. Need anything else? Terraform it!
- Boreal map with custom map theme.
- No trees (duh)
- The main 25 tiles cover pretty much the entire crater.

If you want to play it in a different environment (For instance, as a lunar landscape, or as a terraformed planet), you can use the Environment Changer (+ Improved Theme Selection) mod.

Is the map to scale?
No. The game's map is limited to 17,2 by 17,2 kilometers. Gusev Crater has a diameter of 160 kilometers. You can see it from space, it's that big. (see screenshots)

Why is there no water?
Because we still haven't found actual liquid water on Mars.
If you need help, water towers don't need water, you can use Extra Landscaping Tools to place waterspawns, or you can use the Eco sewage cleaners in the Green Cities DLC to convert sewage from the pipes into clean water and make your own lakes the gameplay-way.


Why is there no detailing of any kind? I've seen your screenshots of cities!
I'm sorry, have you seen Mars lately?

Why are there no trees?
There are no trees on Mars.
Not until you terraform it, anyway.


Why are there no rocks? Mars is covered in rocks!
Game limits. I tried adding rocks, by the time I was about 1/3rd of the way done, I had hit both the Building and Prop limits. I could've turned them into PO, but that would've made PO a mandatory mod.

Why is there no Spirit rover prop on the map?
Because there isn't one in the workshop. Sadly. And my Blender skills current extend to turning a cube into a sphere.

Why did you choose Gusev Crater, and not Jezero (Percy's landing site)?
Because Gusev is more interesting in terms of terrain. It's a giant crater, where as the Jezero Delta is mostly just flat and a bit hilly.

Used for screenshots: Reshade, Relight, Ultimate Eyecandy.

If you run into any problems or have any questions, please let me know.

And of course all comments, likes and favs are much appreciated! I'd love to see the city you build on it! :)
13 commentaires
未尽欢 9 sept. à 4h56 
66666666666666666
Sharcc 21 sept. 2022 à 0h01 
I can't be alone in thinking that this map needs more ore, right? Like, I get no oil, forest, or fertile land, duh. But it's a crater, and Mars isn't entirely just... sand. It would probably be a good idea for both balance and realism to have more than that one tiny patch of ore.
Netfound of Grognard 28 aout 2021 à 19h19 
Very Cool!
FearOath 14 juil. 2021 à 6h25 
@AquilaSol "@rattusprat My response would've been "because ships need water", however the ships in Cities Skylines have a habit of casually cruising over land. :winter2019joyfultearssnowman:" Anyone fancy some good old land cruisers?
Brother Hao 1 juin 2021 à 4h34 
Time to make a Mars colony!
AquilaSol  [créateur] 6 mars 2021 à 17h31 
@Ciar Aon
Yes, I'm aware, however there's a galaxy of difference between a 3D model, and one suitable and optimized for importing into Cities Skylines. You can't import it and call it a day. That's not how it works, I'm afraid.

It's a mistake we see quite often in the community, especially by new creators, who rip something off 3D Warehouse and end up importing a 50k tris basic cube house with 2k textures into the game that usually looks terrible, is radioactively bright, and drags down performance.
Madisonian 3 mars 2021 à 12h39 
FYI, you can download the Spirit 3d model directly from NASA. https://solarsystem.nasa.gov/resources/2370/mars-exploration-rovers-3d-model/
pygargued 3 mars 2021 à 12h28 
@Sp3ctre18 DOGE is going all the way to Vulcan :lunar2019coolpig:
funchenstein 3 mars 2021 à 6h50 
Nah. Too many craters. 0/1
Sp3ctre18 3 mars 2021 à 5h52 
wow, sweet!

PROS: It's Mars. :steamhappy:
CONS: It's not Venus. :steamsad:
DOGE: Not the moon. :steammocking: