Torchlight II
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toggle pet (v.17)
   
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Etiquetas: Pets, UI
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292.752 KB
17 MAR 2014 a las 1:41 p. m.
17 MAR 2014 a las 5:26 p. m.
3 notas sobre cambios ( ver )

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toggle pet (v.17)

Descripción
Keybinding to toggle pet state (defensive, aggressive, or passive)

MODIFIES: the pet_HUD in INGAMEMENUS.
5 comentarios
T☢rchM☢dders Phanjam 6 OCT 2020 a las 7:06 a. m. 
What a gem of a mod! Im ashamed i missed it all this time. RT, if ever u see this message, just saying thank u for this and all your great mods!
doudley 15 FEB 2017 a las 1:23 a. m. 
Hi, I'm a fan and a favorite user of your mod. I'm also the author of Brother-in-Arms mod and I'm here to notify you that my mod will now modify the pet hud too and will incorporate toggle pet state function same as yours because of the conflict. I'm also here to suggest that you can implement your mod's function without affecting the pet's hud. This is done by creating an invisible UI that only serves to manipulate the pet controller by your keybind.

If you do not approve, please let me know and I'll remove the pet state toggle in my mod.

Also want to say, thank you for this simple but effective mod of yours, it's been a recommended mod to my mod for a long time now.
JANUS 9 MAR 2016 a las 9:41 a. m. 
I'll take a look at it, thanks.

And it's nice to meet someone who recognizes my name from something other than SMITE! ^^
roberto tomás  [autor] 9 MAR 2016 a las 3:34 a. m. 
Hi Janus — my father uses religious names for the names of his computers so I recognize your name :) I was inspired by that mod but disliked the need to select the class to hide the UI. So I made this one: http://steamproxy.net/sharedfiles/filedetails/?id=239380339
Please be aware that this was some time ago now, I don't remember exactly what I had done. But I do remember that it is extensible to custom classes as well working simply without multiple commands for the base classes (and the classes I worked on as well, were supported out of the box).
JANUS 23 FEB 2016 a las 1:15 p. m. 
Must be loaded before Hide UI/HUD . Works fine otherwise.