Stellaris

Stellaris

Ei tarpeeksi arvosteluja
KACE: Katzenartig ACE debug
   
Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
Tiedostokoko
Julkaistu
Päivitetty
956.109 KB
13.2.2021 klo 12.18
2.11.2022 klo 3.42
3 muutosilmoitusta ( näytä )
Tarvitset lisäosan käyttääksesi tätä esinettä.

Tilaa ladataksesi
KACE: Katzenartig ACE debug

1 kokoelmassa, tekijä OldEnt
Workshop: OldEnt's mods for Stellaris
11 luomusta
Kuvaus
Aggressive Crisis Engine AI support for Katzenartig Empire from Gigastrucural Engineering and More.

This is a dev version which will be deleted at one point. Do not use for playthroughs.

Load order:
1. Gigastructural Engineering
2. this mod

Aggressive Crisis Engine - anywhere, prefereably at the bottom

To do:
Triggers for Katzen dealing with Tempest and other crises, Corrona chain?

Compatibility:
Overwrites katzenartig_imperium in country_types\giga_katzen_country_types.txt from Gigastructural Engineering (LIOS).
20 kommenttia
OldEnt  [tekijä] 2.11.2022 klo 3.42 
Updated country type overwrite.
OldEnt  [tekijä] 7.12.2021 klo 1.21 
I see. I will have a look when I get the chance.
forerunner398 6.12.2021 klo 20.03 
Many katzen fleets aren't big enough to also kill the marauders on the Normal Kaiser difficulty anyways
forerunner398 6.12.2021 klo 19.57 
The basic issue is that the Katzen forces immediately go halfway across the galaxy the minute they spawn to kill them. And if they aren't careful, they could basically leave the moon-ship exposed.
OldEnt  [tekijä] 6.12.2021 klo 16.18 
Hah, this sounds like *aggressive* engine alright.

If you want ACE to disregard marauders for targeting open console and execute the following:

effect every_country = { limit = { OR = { is_country_type = marauder_raiders is_country_type = dormant_marauders is_country_type = ruined_marauders } } every_system_within_border = { set_timed_star_flag = { flag = acemod_star_flag_solar_system_target years = 50 } } }

Where 'years' value is self-explanatory. This will not stop fleets already on their way (ACE usually targets closest systems first anyway) or marching through the systems if they are in the way (something I might implement later).

Is there any specific reason why Katzens should not target marauders?
forerunner398 6.12.2021 klo 11.58 
The Katzen get a little too trigger happy and will immediately rush off to kill marauders
forerunner398 6.12.2021 klo 11.57 
Oops, I meant the Katzen
OldEnt  [tekijä] 6.12.2021 klo 11.34 
Khan is not affected by ACE, nor this patch. ACE actually does not care about critters. Any country which has borders will be targeted but, as said, nothing in ACE and KACE patch affects Khan.
forerunner398 6.12.2021 klo 11.27 
I think the Khan with ACE actively hunts down marauders/hostile anomalies when it spawns, based on a test.
OldEnt  [tekijä] 6.12.2021 klo 10.13 
Yes, no changes where this patch is relevant,it just applies AI to Katzens.