Stellaris
145 értékelés
Stellaris 3.0 Empire Builds (good with all dlcs)
Készítő: reo
Stellaris empire builds for 2.8.1
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Díjazás
Kedvenc
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Törlés
Introduction
If you want your empire to be strong in Stellaris. You have to make good choices and build a good empire

  • This guide includes multiple empire builds,
  • if you want me to add more,
  • Don't forget to reward.
  • Feel free to ask me anything
  • If you like it please dont forget to rate
1 - Machine Empire (Ram Consumers)
Determineted Exterminator Build

Ring origin in this empire has a great contribution to the very important energy production.
You have to play aggressive because of your ethics or you need to keep upgrading starbases.

Empire Setup


Ethics
  • Gestalt Consciousness (War exhaustion Gain : -%20, Monthly Influence +1)

Civics
  • Determineted Exterminator (Best for Agressive play you dont need wargoals)
  • Rapid Replicator (Pop assembly speed +%20)

Traits
Positive Traits

Machine Intelligence

  • +%200 Habitability on all planets.
  • +1 Extra pop when estabilishing colony.
  • +%10 Empire mining station output
  • +%100 Empire sprawl penalty ( Negative )

Mass Produced
  • Pop Assembly Speed +15%

Logic Engines
  • All Types of Research Output +10%

Emotion Emulators
  • Amenities from Jobs +20%

Negative Traits

Luxurious
  • Pop assembly cost +%20

Repurposed Hardware
  • Leader experience gain -%20
2 - Void Dwellers (Scientists of Void)
Void Dweller Build


The main feature of this empire is pop growth rate
Void dwellers have a big advantage in the beginning having population growth
they start with 3 habitats and can build more you should focus tech/alloy and upgrade your habitats
you dont have to search planets.



Ethics
  • Fanatic materialist (For the -20% robot upkeep and +10% research)
  • Egalitarian (Specialized pop production +5%: You will be focusing on tech, alloys and consumer goods

Civics
  • Technocracy (Technology and Unity Boost)
  • Meritocracy (Speacialist pop resource output Boost) - Consumer Goods / Technology / Alloys

Traits
Positive Traits

Void Dweller
  • Resources from Specialist and Worker Jobs on Habitats +15%
  • Pop Growth Speed on Habitats −10%
  • Pop Growth Speed on Planets −60%
Intelligent
  • Research from Jobs +10%
Natural Engineers
  • Engineering Research from Jobs +15%
Rapid Breeders
  • Growth Speed +10%
Negative Traits

Nonadaptive
  • Habitability −10%
Deviants
  • Governing Ethics Attraction −15%
3 - Tree of Life - Non-agressive Swarm (Tree Mind)
Tree of Life Build

Your homeplanet starts with a unique planetary feature called 'Tree of Life'. It's effects are:

+15% Pop Growth

+10% Society research from jobs

+10 Housing

Maxi Agriculture Districts +4

Requires 4 Food upkeep.




Ethics
  • Gestalt Consciousness;
  • −20% War Exhaustion Gain
  • +1 Monthly Influence
  • Cannot change ethics

Civics
Hive Mind civics represent various characteristics of the collective consciousness of an empire. They can only be picked by an empire with Auth hive mind.png Hive Mind authority.

  • Ascetic : +5% Habitability, −15% Pop Amenities Usage
  • Empath : +2 Available Envoys, +10% Diplomatic Weight, +20 Opinion with individualist empires ( Keep Your Neighboors happy )

Traits
Positive Traits

Agrarian
  • Food from Jobs +15%
Intelligent
  • Research from Jobs +10%
Natural Sociologists
  • Society Research from Jobs +15%
Negative Traits

Slow learners
  • Leader experience gain -25%
Unruly
  • Empire sprawl from pops +10%
14 megjegyzés
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
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▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER ALL OF STEAM
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reo  [készítő] 2022. ápr. 8., 10:19 
@alan i dont remember
Alan 2022. ápr. 8., 8:28 
can you say please emblem design packs mod?
Hurkaleez 2022. jan. 29., 13:11 
I'd love to see a list of traditions to go for first.
mister_lobos 2021. jún. 23., 21:52 
"Play advise : In this origin, you have to colonize everywhere because the sooner you colonize the trees, the earlier the trees grow, the higher the habitability becomes. At least i play this way"

that actually sounds like it would be pretty cool if it did work that way, either the tree(s) slowly grow increasing housing and habitability.... or maybe the trees basically terraform the planets to hive planets over time, or at least most of the way, maybe there could be a planetary decision to finish the terraforming, or let it stop short of hive world, in case you have non hive mind beings somehow, or another reason to not terraform that planet.
Herald Rejn 2021. jún. 3., 6:54 
Play advise : In this origin, you have to colonize everywhere because the sooner you colonize the trees, the earlier the trees grow, the higher the habitability becomes. At least i play this way

wait what. Tree dosent grow and give higher habitability.
Ale 2021. máj. 6., 12:58 
This guide is great, would love to see more
Nice 2021. márc. 28., 12:45 
The Cum Dwellers?
7isAnOddNumber 2021. márc. 5., 5:16 
I literally made that exact science build down to the portrait without seeing this guide
reo  [készítő] 2021. febr. 24., 17:48 
maybe later @cypher