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The only time load order matters is when 2+ mods override the same things, like override a block, a block-variants-group, an item, etc.
And there's ways around that by modifying things partially with scripts (or mod frameworks like mod adjuster v2) which reduce the chances of two mods changing the exact same thing, and when they do then their load order decides which is kept (mods at the top are loaded last therefore their changes are kept).
I think I understand, you want more precision in the numbers. Any other numbers that shouldn't be rounded?
Otherwise I'm not sure, I've done some testing and not seeing grams above 1kg inputs: https://pastebin.com/bp111yEG
Can you make a screenshot of the issue, I'm not sure what I'm missing.
The intended design seems to be an exclusion radius so that's what I'm showing.
And they can't really improve on it much without having more rays, or more rays+more time or lots of shape intersection tests.