Europa Universalis IV

Europa Universalis IV

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The Balance of Powers 2.0
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2021년 2월 9일 오전 10시 31분
2021년 8월 19일 오전 7시 46분
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The Balance of Powers 2.0

설명
For anyone who may like more my old approach to this issue, I decided to keep the first version up and simply create this as a separate mod.


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I have always found very odd how in this game a nation can freely expand and, as long as they don't do it too fast, everyone will do nothing about it.
Rivals just sit calmly and watch as you slowly but surely eclipses them.
Regional powers sit with arms crossed as a potential rival emerges.
Small neighbors simply sit in line waiting for their time to be eaten.

Well, no more.
This mod introduces a "Threat Value" for nations.

That value is given by how large your Force Limit is compared to your Enemies' combined.
-Non colonial nor tributary subjects also count.

It sets a minimum Aggressive Expansion you can have with your enemies and nations within a certain distance from your borders.
-Distance depends on size, small nations will only be of concern to their immediate neighbors, while huge empires will draw the eyes of entire continents.

Your base threat value is only modified by the percentage of foreign culture group development in your nation.
-For that end, heathen TCs do not count.
-But non colonial nor tributary subjects count, while considering their own culture group.

With non rival nations, base threat is halved, and border distance and opinion will modify the value, as well as these conditions:
-Muslim empires get reduced threat to other nations with their same religions
-All nations get reduced threat to any Dharmic nation
-Mandate holder gets reduced threat to other eastern nations
-Nations will have massively reduced threat to nations with double their force limit

Feedback/Suggestions/Bug Reports are always welcome.

Feel free to go to the forums and talk over there as well:
https://forum.paradoxplaza.com/forum/threads/mod-the-balance-of-power-2-0-reworking-how-rivals-and-neighbors-react-to-expansion-long-term.1455910/
댓글 107
ATATÜRK JUMPSCARE 2024년 6월 28일 오후 1시 13분 
https://steamproxy.net/sharedfiles/filedetails/?id=2875492162 integrates the threat feature from this mod, so it might be possible to use it as a replacement if you're okay with its other features, otherwise it may be possible to extract the specific features from that mod.
KurdishTigers:The Big 🧠 Gamer 2024년 6월 26일 오후 11시 45분 
How hard would this be to fix? Because it’s truly a requirement
19Peej 2023년 10월 21일 오후 12시 33분 
Update =`(
19Peej 2023년 10월 21일 오후 12시 33분 
Thank you!
Glidarn 2023년 7월 1일 오후 12시 26분 
Does anyone know how to fix the problem of threat level not translating to AE. It says I have a certain amount of threat level but when I check AE it's at 0. please help
EL HERMANO 2023년 4월 19일 오전 8시 16분 
update?
KurdishTigers:The Big 🧠 Gamer 2023년 2월 25일 오후 12시 12분 
update
Ziemniak 2022년 12월 26일 오전 10시 48분 
Do you have any plans on updating the mod? It's the only mod I found which tries to actually make nations blob less but sadly it doesn't work rn
ProtectEye 2022년 9월 23일 오후 5시 11분 
This is not a mod. This is a mechanism that should have been.
vanshprateekgodara 2022년 8월 20일 오후 8시 09분 
The mod does not seem to be working with 1.33.3

I go into observer mode and run 5-10 years still everyone has zero AE for everyone else

I am not using any other mods

I can still use evaluate threat button and it shows a reasonable value but this does not get converted to AE

Please help