Europa Universalis IV

Europa Universalis IV

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The Balance of Powers 2.0
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2021. febr. 9., 10:31
2021. aug. 19., 7:46
4 változásjegyzék ( megnézés )

Feliratkozás a letöltéshez
The Balance of Powers 2.0

Leírás
For anyone who may like more my old approach to this issue, I decided to keep the first version up and simply create this as a separate mod.


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I have always found very odd how in this game a nation can freely expand and, as long as they don't do it too fast, everyone will do nothing about it.
Rivals just sit calmly and watch as you slowly but surely eclipses them.
Regional powers sit with arms crossed as a potential rival emerges.
Small neighbors simply sit in line waiting for their time to be eaten.

Well, no more.
This mod introduces a "Threat Value" for nations.

That value is given by how large your Force Limit is compared to your Enemies' combined.
-Non colonial nor tributary subjects also count.

It sets a minimum Aggressive Expansion you can have with your enemies and nations within a certain distance from your borders.
-Distance depends on size, small nations will only be of concern to their immediate neighbors, while huge empires will draw the eyes of entire continents.

Your base threat value is only modified by the percentage of foreign culture group development in your nation.
-For that end, heathen TCs do not count.
-But non colonial nor tributary subjects count, while considering their own culture group.

With non rival nations, base threat is halved, and border distance and opinion will modify the value, as well as these conditions:
-Muslim empires get reduced threat to other nations with their same religions
-All nations get reduced threat to any Dharmic nation
-Mandate holder gets reduced threat to other eastern nations
-Nations will have massively reduced threat to nations with double their force limit

Feedback/Suggestions/Bug Reports are always welcome.

Feel free to go to the forums and talk over there as well:
https://forum.paradoxplaza.com/forum/threads/mod-the-balance-of-power-2-0-reworking-how-rivals-and-neighbors-react-to-expansion-long-term.1455910/
107 megjegyzés
ATATÜRK JUMPSCARE 2024. jún. 28., 13:13 
https://steamproxy.net/sharedfiles/filedetails/?id=2875492162 integrates the threat feature from this mod, so it might be possible to use it as a replacement if you're okay with its other features, otherwise it may be possible to extract the specific features from that mod.
KurdishTigers:The Big 🧠 Gamer 2024. jún. 26., 23:45 
How hard would this be to fix? Because it’s truly a requirement
19Peej 2023. okt. 21., 12:33 
Update =`(
19Peej 2023. okt. 21., 12:33 
Thank you!
Glidarn 2023. júl. 1., 12:26 
Does anyone know how to fix the problem of threat level not translating to AE. It says I have a certain amount of threat level but when I check AE it's at 0. please help
EL HERMANO 2023. ápr. 19., 8:16 
update?
KurdishTigers:The Big 🧠 Gamer 2023. febr. 25., 12:12 
update
Ziemniak 2022. dec. 26., 10:48 
Do you have any plans on updating the mod? It's the only mod I found which tries to actually make nations blob less but sadly it doesn't work rn
ProtectEye 2022. szept. 23., 17:11 
This is not a mod. This is a mechanism that should have been.
vanshprateekgodara 2022. aug. 20., 20:09 
The mod does not seem to be working with 1.33.3

I go into observer mode and run 5-10 years still everyone has zero AE for everyone else

I am not using any other mods

I can still use evaluate threat button and it shows a reasonable value but this does not get converted to AE

Please help