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Een vertaalprobleem melden
Adding even more cells to be accounted for when drawing the averaged map would sadly make its performance even more attrocious, though I wonder if it could at least be multithreaded, been a while since I coded this mod, probably learned a thing or two since then...hopefully.
Could make the gradients customizable, bit of work though if I remember correctly
A setting for the average beauty map so that we can change how in-depth the average results might be handy! Like for example, having a slider from 1 to (some amount) that changes how many neighbouring tiles the calculation takes into consideration for the average result. Would maybe helps a lot with the current average method being slow for some, and could be neat to even see the less/more average areas.
The ability to also change colouring or even just a simple visual that shows what colours mean would be pretty neat. Might just be a case of "get used to the mod so you know" but still, would be useful for new users.
Aside from that, thanks for making the mod! Extremely helpful in finding unlit/ugly areas around the place.
Small code update
Beauty map mode may need to be looked into, patch notes said something about optimizing the calcuations, but no idea in what way - might want/need to remove/change the "average" method
Reduced mod size by removing git-, obj-, & .vs-files, etc.
Added ProgressRenderer patch to disable overlays while it's rendering.