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For MrMiyagi, I myself don't run any mods on this game either so don't really have any insights into that unfortunately. From the little searching I did online it seems like there is a helper/loader that is needed to get mods running, one I saw was BepInEx. There is a guide on installing it to a server on dathost.net you might want to check out. It's written for Windows based Servers but may provide insight in how to get it running.
Do you have any pointers/advice on how to set up mods (bepex) as a separate world on the same server (+force_install_dir /home/$USER/Valheim-Modded +login anonymous +app_update 896660 +quit) ?
I believe you can install into a different path then pop in the mods in there so you can have a vanilla server and modded (running one at time of course). However I don't know how to setup the mods and not many guides out there.
First off thanks to the OP, so I could pinpoint the problem and solve this quicker.
If anyone stumbles upon this post just as I did, I just think it's worth mentioning.
This is on linux.
First I used:
-savedir "~/valheim/worlds/"
(~/ should point to user home directory root)
This did not give intended result as it created the directories in the valheim root folder instead with the result of:
"~/valheim/~/valheim/worlds/"
or simplified
"/home/username/valheim/~/valheim/worlds/"
To get proper results use either:
-savedir "/home/username/valheim/worlds/"
or
-savedir "worlds/
Obviously adjust the above to where your Valheim install-folder is located.
Found this at https://www.reddit.com/r/valheim/comments/r4wu7p/help_dedicated_server_error_nullreferenceexception/
May be worth a try.
NullReferenceException: Object reference not set to an instance of an object at ZInput.GetButtonDown (System.String name) [0x00000]
Any ideas?