Arma 3

Arma 3

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T-72 Turret Ejection (Lollipopping)
   
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Data Type: Mod
Mod Type: Mechanics, Tracked
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89.414 KB
3. úno. 2021 v 23.32
4. úno. 2021 v 0.04
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T-72 Turret Ejection (Lollipopping)

V 2 kolekcích od uživatele ærømagnetica
COXHOUND Arma 3 Modpack
98 položek
COXHOUND Mod Releases and Dependencies
13 položek
Popis
This mod adds a CBA Extended Event Handler entry that fires a script to eject turrets from the hulls of T-72 tanks.
Using the vanilla T-72 turret prop, some attachTo and setVelocity commands are used within a script to achieve the effect of "lollipopping" wherein turrets essentially will fly off.

Works verifiably with CUP and RHS, but theoretically works for any T-72 from any mod without any additional setup.
It's best to use this mod in conjunction with other mods, however this does work for vanilla M2A1 Slammer tanks.

This mod is signed for server use, works in MP, and has a bunch of neat CBA Addon Settings to tweak. Through CBA Addon Settings, it can be disabled on a per-mission basis, and extra classnames can be added to a list to extend support to other tanks.

Feel free to look at this mod's internals, but don't copy anything directly, just so there aren't any conflicts.
Add me if you have any questions!
Down the line, I would like to refine the scripts and add probability scripting. You'll see.


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Počet komentářů: 27
tHE_Dpoy 25. říj. 2023 v 23.26 
can you increase the flight altitude of the turret (fly higher) and add rotation during flight?
Ace 31. bře. 2023 v 14.10 
Not obsolete for CUP.
Predator14 1. led. 2023 v 7.01 
this mod and obsolete because rhs has already implemented lolipoping in it's t-72... so no more interest
Seagull 28. čvc. 2022 v 0.48 
and M2A1?s
Seagull 28. čvc. 2022 v 0.48 
so does this mod only happen with T-72s?
ærømagnetica  [autor] 15. čvn. 2022 v 1.13 
that sounds like a conflict with maybe ACE. this mod uses event handlers that fire the script when a vehicle is totally destroyed, so there's currently no setting to adjust when a turret ejects.
jawtech123 14. čvn. 2022 v 17.38 
it takes a nuke to activate it where can i adjust that
jawtech123 14. kvě. 2022 v 8.15 
had this mod installed and i blew up a few T-72s and they only did the default ammo cookoff with no turret ejection any help
minhduc-dev 2. kvě. 2021 v 13.01 
Good night :steambored: