Chronicon

Chronicon

Not enough ratings
1.11.1(1.32.2👌) - 2/26/2022 - So anyway, I started blastin! - War God Burning Conviction Templar [Endless anomaly 108+]
By Ov Å̪e̞oη̣s
Do you like seeing what you are doing while playing? Me neither! (visibility used to be much worse too!) Hoover in and melt groups! Works around Burning conviction's infinite stacking capabilities from War God Armour set and hitting as much as you can to turn you and your foes into the sun! <<1.32.x Don't get comfy with those stuns!>>
   
Award
Favorite
Favorited
Unfavorite
Intro
Gameplay:
*vid note: when you get rats, small spiders and/or larva enemies, as i did on stage 3, you start to greatly tank performance otherwise it is smooth*
*note 2: Youtube refuses to upload that video in HD, have tried several times...*

Started this build before 1.0 but completely finished and overhauled it to what it is now, but the general gist of the build remains the same from once you find the War God Armour set. Any further gear drops scale and empower what is already there.

Updates!:

1.20.4 - 7/13/2021 update: Looked through build with the nerfs and it is totally still viable and very easily crushing T100+, may update contents if i feel the need to rectify the tome changing the mana on hit to crit damage (mana on hit was on for before shooting stars became a main attack refilling mana, and locked it like a dingus). Messed with some options in skills and mastery too, other than changing a keystone that doubles effect of the movement speed buff in fire skills it is unchanged.

1.32.2 - 2/26/2022: Did another looky-loo! Looks like i lose some idle damage in the skill stats but nothing breaking as i <<cleared a T107 without issue>>. There look to be some survival changes in stunlocking. It now runs off a diminishing returns model where the more you stun the more immune they get. Just don't stand still is the best insight i can give. I never did before cause yes there could be one shots out of nowhere still with some really beefy enemies that can swing for a million damage AFTER reductions. Another thing i noticed: after boots were nerfed to a 15 twister cap the damage gained per 'nado cap was buffed from 15-20. That's 75% increased damage or 5 more tornadoes of damage!
----

I could get further into the anomaly and max out some more of the gear stats but i think the build has made its point and from here it's just more damage.
The workings


Something i noticed is that skills have a pecking order, especially if you bind all skills to one button (highly recommended if you need to cast all your skills all the time). The right most side is always cast first then moving leftward depending if on cooldown.

The biggest focus of the build is casting as many skills as you can, as fast as you can, to whittle down each other skills cooldown. The order is pretty important. Ult will always cast when up since it has the largest cooldown to knock down other cooldowns and add tonnes of survivability

Codex and scrolls are the same thing, Soul warp to schmove around.

Primary Interactions


Shooting stars basically becomes our primary attack with this interaction and other skills, along with more dps/hits. More into the rune support soon.



With those hits and the effect from armour, we can infinitely scale our hits as more damage! AND further hits cause the enemies to take damage to a third of the remaining total stacked hits! Lets scale off it again with expulsion :)



Over half of the time may not seem the greatest but it procs enough, crits and stuns. Coupled with a mastery that produces it from the Templar as well. CHANGE: Stuns now have diminishing returns! After the first stun on an enemy the chance to stun again goes down! No more perma stun aura, sad :'(

Gear and rune talk


Firstly:
Yes i know Cosmic Cape is not capped (among some other stats), but i was preferring a little more cushion over needless damage as an additional 10% would drop my barrier over 200k. Certain skills i came across could one shot, so i tried to keep moving all the time when getting used to the endless. But the wiggle room is there if i ever return to the build to push it.

Standard stuff:
Gems scale really well, i had to leave out some fun things but those can be used for sure with non pushing it builds.

Primary avenue of living is mana and barriers, this can definitely work with a health based build but not sure on damage changes. Since i hit 1001 time a second (do not know the actual number, wish i did) Jeoparty is always up and frees up a bunch of stat slots. Pre 1.0 version had the crit stats and it sucked :D but was good enough for elite anomaly XII.

Lastly the non-class specific damage scaling comes from Stormchaser and Cosmic Cape.

Class specifics:
Before Venerata i used to use Starfell, which had a decent stand alone cooldown reduction for the entire skill slot up to 65% but after finding Venerata i HAD to make it work. 25% of each attack doing double damage AND 100% attack speed for magic skills. Scales really nicely with that huge coodlown reduction.

Nearly gave up till i found the Relentless assault rune which covers all assault attack skills, granted i only found shooting stars usable. Not quite matching the 65% from Starfell but then i learned of the greatness rune adding an additional greater rune slot allowing me to get even more cooldown reduction.

It was a good fill for a pretty much useless boot slot i had and threw Heart of the Forest into my accessory. Total reduction of a glorious 90%!. The downside of Heart of the forest was non existent between Relentless assault making shooting stars a primary with no mana cost and the % return. Even without mana on hit, (which can get replaced with crit damage on tome) the % return with huge mana pool would refill near instantly.

Provocation on the amulet is pretty much the best option i found. I did try the rune that scaled damage off barrier and added to hallowed. Could get it over 1b which was 10b dps but i think spreading the damage out to expulsion and having the expulsion aura was a better trade.
Skill tree


Hard to talk about everything without adding another wall of text, i think i covered it as much as needed in other areas. Anything chosen in the masteries is a boon to the core of the build, lots of damage and utility. I will only cover the outlier points.

In the redemption tree i used to use the aura selected but now it is just there to get me to criticals on expulsion. I needed the mana on hit for upkeep, still good for campaign and leveling though, then i learned you could get mana on hit stat on tome. Used that for all of 2 hours and once i scaled my attack speed and cooldown it was no longer needed. Granting me an important mastery at the top which was an additional 30% damage, health and mana.

Really late i learned of how good taunt was, but i could only fit it in once i dropped the aura. Literal hoover and an additional 120% damage. There is a mastery which would cause intimidate to cast as well but taunt would not hoover in those stuck enemies.

Only purpose for the Vengeance tree is to cap my resists.
Important stats and living good.
Only thing to note here is this is with the ult up granting 25% movement, damage reduction and evasion.

Grand finale.
So anyway, you just start blastin!



I spent too much time fitting Danny in but it popped into my head more than 10 times while tinkering with the build so i had no choice :D

I have no idea how much damage it does but even with just burning conviction it is infinite dps, only thing you scale really is how fast you get there.

Yes i know about the 2 spelling mistakes.
28 Comments
Ov Å̪e̞oη̣s  [author] 21 Nov, 2023 @ 7:32am 
for movement like most builds, use a soul warp scroll and codex But i do have one point in the top right conviction skill that i forget the name of i know it makes you fast but i forget what it does XD
Whinegummi 21 Nov, 2023 @ 4:46am 
Still building but I really enjoy your build.

Only downside I see for now is the walking speed. Otherwise pure joy on screen.
Ov Å̪e̞oη̣s  [author] 20 Nov, 2023 @ 6:47am 
Better late than never!!
Whinegummi 20 Nov, 2023 @ 3:58am 
no joke i spend like 20 mill creds yesterday. first roll i took today i get twisters. i feel like a massive door knob :(
Ov Å̪e̞oη̣s  [author] 19 Nov, 2023 @ 9:42pm 
Hmm, ima look into that tomorrow. You should be able to see, mousing over the re roll, what applicable mods it can have (major and minor). Some times you can get really unlucky especially if you only have one slot left if you have locked in all the other stats you want. The pool for rolling is large
Whinegummi 19 Nov, 2023 @ 10:11am 
prob a stupid question:

i keep rerolling the sword for the twister enchant but i am only getting "hellfire". any suggestions? :(
Ov Å̪e̞oη̣s  [author] 17 Nov, 2023 @ 4:10pm 
As far as i know the ring remains the same. I skim the updates when i see them and did check wiki, the explosion is the side hustle of the ring; just a bonus. The main parts are the dark orange stats. Innate one is the perma crit
Huggable Cube 17 Nov, 2023 @ 2:52pm 
Has the ring Jeopardy been updated? Instead of exploding enemies it now increases attack speed.
Ov Å̪e̞oη̣s  [author] 26 Feb, 2022 @ 5:28pm 
No worries :) as long as you are having fun! I wish the game had a DPS counter so i could find out the total damage i do. I certainly play like i was playing PoE staying mobile is survival.
solaris32 26 Feb, 2022 @ 4:52pm 
No I like to stand there like a sitting duck. I'll try moving around instead. However I'm having a better time with my infernal demon warlock of which they are doing 10's of trillions of damage.