Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Basic attack benefits from weapon attack bonuses or attack damage buffs.
Skill attack benefits from attack damage buff and basic attack damage buffs.
Skill spell benefits from spell damage buffs and basic attack damage buffs.
Also there is no double dipping, for example a spell might get extra damage depending on weapon extra weapon type damage bonuses, but any attack damage bonus will only benefit basic attack skill or skill attack, even if the basic attack gets stronger though that, skill spell or skill attack won't benefit from it indirectly.
Weapon type also determines if you will regenerate on your own rage or willpower.
Weapon basic attacks that allow you to use skill attacks regenerate rage, while those that allow you to use skill spells will regenerate willpower, except catalyst.
So the part where you say that magic attacks and regular attacks consume wisdom is wrong.
Attack, Spell, Movement, Warrior, Projectile, Rogue, Device, Summon.