Rust
119 ratings
Must have Electronic Circuits
By Napo_II
Welcome to my essential Electronic Circuits compilation for Rust!
If you know of any others that should be included in this guide, feel free to contact me on Steam or leave a comment below.

Please note that these circuits are not exhaustive, and I'll be continually adding more over time.
I'm eagerly awaiting updates that will allow players to construct circuit boards and save them for future in-game use.
Don't forget to favorite this guide for future reference!

https://napoii.github.io/Rust-Collection/
↓ ↓ ↓ Circuits↓ ↓ ↓
4
3
   
Award
Favorite
Favorited
Unfavorite
Instruction





In this guide, I will not explain the basic knowledge of electricity in rust.
For each circuit I will add a construction plan for http://www.rustrician.io

How to import:


So have fun to rebuild my circuits:
[Energy] - Management

Name
Energy Management Backup
Subject
Battery
Required power
income 110+
Component List
  • 2 x Large Rechargeable Battery
  • 3 x Electrical Branch
  • 1 x Blocker
  • 1 x OR Switch
Crafting Cost:
  • 20 High Quality Metal
  • 700 Metal Fragments
  • 4 Tech Trash
explanation
With this power circuit you have an extra backupbatery.
As soon as one is discharged or one is destroyed,
the other batery carries the load of the network.
Circuit
[Energy] - Cave management

Name
Cave power management
Subject
Battery
Required power
income 200
Component List
  • 2 x Large Rechargeable Battery
  • 1 x Small Rechargeable Battery
  • 5 x Electrical Branch
  • 1 x Blocker
  • 2 x Switch
  • 1 x XOR Switch
  • 1 x Smart Alarm
Crafting Cost:
  • 28 High Quality Metal
  • 750 Metal Fragments
  • 5 Tech Trash
explanation
A power circuit for power in a cave.
with a backup battery that switches on as soon as the main battery is empty.
Circuit
[Industrial] - All Basic Industirel (work in progess)

Name
All Basic Industirel (work in progess)
Subject
Industirel
Required power
explanation
Design of the most frequently required industrial circuits
Circuit
[Industrial] - Auto Storge in one Sqaure

Name
Auto Storge in one Sqaure
Subject
Industrial
Required power
6+
Component List
  • 3 x Industrial Combiner
  • 3 x Industrial Splitter
  • 6 x Industrial Conveyor
  • 6 x Storage Adaptor
  • 4 x Large Wood Box
  • 2 x Wood Storage Box
Crafting Cost:
  • 1700 Metal Fragments
  • 1200 Wood
explanation
All boxes are sorted in a loop so that you can throw everything into each box at any time and the system sorts it into the required box.
Circuit
[Industrial] - Auto Wood Furnace

Name
Auto Wood Furnace
Subject
Industrial
Required power
3
Component List
  • 1 x Electrical Branch
  • 1 x Igniter
  • 1 x Button
  • 3 x Industrial Combiner
  • 3 x Industrial Splitter
  • 3 x Industrial Conveyor
  • 3 x Storage Adaptor
  • 3 x Furnace
Crafting Cost:
  • 1200 Metal Fragments
  • 300 Wood
  • 150 Low Grade Fuel
  • 600 Stones
explanation
Feels and empties the wood stoves automatically. Electric stoves don't give any coal :D
Circuit
[Defence] - RustApp Raid Alarm

Name
RustApp Raid Alarm
Subject
Rust+ App
Required power
30
Component List
  • 4 x Electrical Branch
  • 2 x Splitter
  • 2 x OR Switch
  • 3 x AND Switch
  • 1 x Counter
  • 3 x HBHF Sensor
  • 1 x Button
  • 1 x Smart Alarm
Crafting Cost:
  • 3 High Quality Metal
  • 1375 Metal Fragments
  • 1 Tech Trash
explanation
There are three HbHF sensors built into this circuit that you can place around your base. On the one hand, they alert you via your Rust+ app if someone is in your compound, for example, and on the other hand, a counter is built in that counts the players who have been at your base.
Circuit
[Defence] - External SAM

Name
External SAM
Subject
Defence
Required power
30
Component List
  • 4 x Solar Panel
  • 1 x Large Rechargeable Battery
  • 3 x Root Combiner
  • 4 x Electrical Branch
  • 2 x Memory Cell
  • 1 x Counter
  • 1 x RF Broadcaster
  • 2 x RF Receiver
  • 1 x Siren Light
  • 1 x SAM Site
  • 1 x Button
Crafting Cost:
  • 30 High Quality Metal
  • 1245 Metal Fragments
  • 9 Tech Trash
explanation
If you want to set up SAMs outside your main base but control them from the main base.
Circuit
[Farm] - Watering Electronic Circuit

Name
Watering Electronic Circuit
Subject
Farming
Required power
14
Component List
  • 5 x Electrical Branch
  • 2 x Timer
  • 1 x Switch
  • 1 x XOR Switch
  • 1 x Fluid Switch & Pump
Crafting Cost:
875 Metal Fragments
explanation
The Watering Electronic Circuit is needed to perfect Rust farming.
For plants in Rust should not be overwatered, otherwise they will grow slowly.
This circuit ensures that they are irrigated at the times you specify.

Two timers are installed in this circuit. The right timer indicates how long the watering should run, e.g. 60 seconds, and the left timer indicates how long the entire sequence should run, e.g. 80 seconds.
This means that in an 80 second sequence the watering will stop for 20 sec.
( 80 sec - 60 sec = 20 sec )
Circuit
3 Comments
Xobtraf 6 Jun @ 1:27am 
For those of you out there that would like to use the turn on and off external sams remotely using a smart switch I have a solution right here. This turns the smart switch into a button.

https://gist.github.com/baconbyt/5e914e0b1c2eefd03855ad8c3d934b44
PeterLangui_#RustyPot 5 Jun, 2023 @ 9:52am 
a
silvanus 31 May, 2022 @ 2:13pm 
rip video