Cities: Skylines

Cities: Skylines

Ocen: 581
BIG Urban Roads Constant Median Roads (US American)
3
3
5
3
3
   
Przyznaj nagrodę
Ulubione
Ulubione
Usuń z ulubionych
Assets: Road
Rozmiar pliku
Zamieszczono
62.477 MB
17 stycznia 2021 o 3:49
1 lista zmian ( zobacz )

Zasubskrybuj, aby pobrać
BIG Urban Roads Constant Median Roads (US American)

W 1 kolekcji stworzonej przez hockenheim95
BIG Urban Roads - Complete Collection
Przedmioty: 20
Opis
Welcome to BIG Urban Roads

!!!PLEASE SUSCRIBE TO ALL DEPENDENCIES!!!

For general information about BIG Urban Roads please have a look at the description and discussions in the Complete Collection

Don't fear the huge file size! All roads share the exact same textures and Loading Screen Mod will reduce your RAM load drastically!

What does this pack contain?


  • 3+3 Lane Road with Grass Median (Ground, Elevated, Slope, Tunnel)
  • 4+3 Lane Road with Grass Median (Ground, Elevated)
  • 4+3 Lane Road with Concrete Median (Ground)
  • 5+3 Lane Road with Concrete Median (Ground, Elevated)

Please Note!
  • Medians are pure cosmetic. You must set lane connection with TM:PE properly to avoid cars driving through the median!
  • Tranitions between different medians are junctions. If you want to avoid cars stopping in front of it you have to allow the blocking of that specific junction with TM:PE (see pictures in header)
  • Not every possible combination of junctions is possible due to game limitations. For a good overview see pictures in header.
  • Connectings with Trolleybus networks may look weird as these roads are using Trolleybus mechanics (no DLC needed!!!)
  • Connections between Ground and Elevated may have black lines. I can't do anything against that. Using Move it can solve this problem. Just try it out!
  • At steep slopes the yellow Median endings may shine through the median. Just adjust this with Move it!


If you find any errors or bugs please tell me here :-) I wil try and solve it


If you like this please rate my work!!! This helps me to get more attention on the Workshop!

If you appreciate my work you can support me on Patreon[www.patreon.com]and help me to find and improve ideas for my next BIG Projects including early testing versions or simply donate via Paypal.[paypal.me] Even the smallest donation will help me to continue.

.[www.patreon.com]

.[paypal.me]

You can also join discussions on Discord[discord.gg]
Komentarzy: 87
Doc001 1 maja o 5:03 
I can't believe that hockenheim95 hasn't responded to any of these comments.
akademia.ingles 4 marca 2023 o 7:51 
Could you make a trolleybus versions for all your American roads?
Inferior Peduncle 4 grudnia 2022 o 13:02 
Does anyone know how to remove those stupid medians at intersection why does the game only allow for a left turn and completely cuts off that right turn lane if there is no light that makes 0 sense.
Sailor 13 listopada 2022 o 10:15 
Hello! I have been a big fan of your work for a while, and was wondering if you would ever consider adding a 6 lane road with a turning lane (3 lanes+turning lane+3 lanes), thanks.
Eastend 21 września 2022 o 13:52 
Hello,
since the new update I am unable to elevate workshop networks, like e.g. BIG Roads, USRP or Railway Replacer Networks. I don't know if it is a problem with this asset, but I wanted to leave a note here just in case.
I also already opened a thread discussion where you can get all details like mod listing, log etc.
https://steamproxy.net/app/255710/discussions/0/6406956248966554086/
Thank you so much for your work!
charles le main 31 sierpnia 2022 o 14:50 
just had a game when i reloaded it deleted all the roads from this pack, i uninstalled all other road mods but is there anything else that could be giving it issue?
Tseipoe 30 czerwca 2022 o 8:26 
@matthey07 I have the same problem..
matthew07 30 czerwca 2022 o 1:36 
Hey everyone, anyone has had any issues with road flickering (these roads specifically) at intersections? Trying to figure out where this is coming from.
Castle 29 maja 2022 o 22:03 
@GrumpyZade Ty for letting me know
GrumpyZade 29 maja 2022 o 17:18 
@Ox according to @Hockenheim95 it's a problem with the crosswalks mod