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AI will now try to give species with Gaia or Relic World preference traits that improve habitability, as suggested by Volcary.
Fixed several traits which were supposed to have positive costs having negative ones instead.
Randomized countries' starting ethics and authorities now will tend to be influenced by their traits, for example Aggressive species will tend to be militarist and Thrifty species will tend to have Megacorp governments. Aside from the "natural [ethic]" traits, which will guarantee a matching governing ethic, most ethics-effecting traits have a 25% chance to trigger a pre-game-start ethics shift in a randomized country.