Spyro™ Reignited Trilogy

Spyro™ Reignited Trilogy

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Fix for black screen + wrong audio device when using -nohmd
By miscu
If you're seeing issues with a black screen on startup or audio still going to your VR device when using -nohmd to bypass the SteamVR launch, this might help. Credit to Reddit user asdvj2.
   
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Instructions
For fixing the issue with this game launching SteamVR on startup, I did the thing everyone recommended and added the -nohmd command to my startup options. But that caused a black screen on launch, and even if I could skip that by removing the intro videos, the audio was still being routed to my VR headset.

Thanks to Reddit user asdvj2 for finding a solution to this problem:

1. Go to C:\Users\"Your Username"\AppData\Local\Falcon\Saved\Config\WindowsNoEditor
2. Make a copy of engine.ini (just in case anything goes wrong)
3. Open the original engine.ini in a text editor (e.g. Notepad) and delete the following:

[Oculus.Settings]
GraphicsAdapter=0
AudioInputDevice="{0.0.1.00000000}.{7c12ab8b-1ed5-42a6-aabd-2fdc22a73944}"
AudioOutputDevice="{0.0.0.00000000}.{4c1ae4c1-cc6a-4f1c-9bda-43bb45680197}"

4. Save the file
5. Right-click on engine.ini and select Properties, then check "Read-only" under Attributes

After this, the game should launch normally and send sound to your default device.
5 Comments
eFred (Michael) 23 Apr @ 2:00pm 
Thank you so much! This fixed it completely for me. It's mind-boggling that the developpers missed that and have not bothered to issue a patch despite the numerous complaints.
miscu  [author] 14 Jan, 2021 @ 1:56pm 
That’s really odd, there might have been some lingering installation files for VR on your PC, even if you’ve never used a headset. Glad to hear it’s fixed, at least.
PROTOTYPE 13 Jan, 2021 @ 1:04am 
I can't tell anymore, I don't have anything related to VR. But reinstalling windows fixed it all...
miscu  [author] 12 Jan, 2021 @ 7:27pm 
Not sure, might be worth trying to delete/move that ini, then do a verify integrity of game files on your game install. See if it regenerates that file with that string included, or if it references a different headset (the string was near the bottom of engine.ini for me).

Is the audio from cutscenes routing to a different VR headset that you have? If it's not, then it might be a separate issue. For me, all of my game audio was being routed to my Index until deleting that string in engine.ini. Hope this helps.
PROTOTYPE 10 Jan, 2021 @ 6:52am 
Hey, I don't have sound in cutscenes, and I don't have these lines in Engine.ini file. No Oculus gear I own either. Do you have any other suggestion?