Stellaris
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At War: Defense Platform Longevity 2.8.1 Update
   
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7 Oca 2021 @ 1:59
17 Oca 2021 @ 14:39
3 Değişiklik Notu ( görüntüle )

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At War: Defense Platform Longevity 2.8.1 Update

maltheal tarafından 1 koleksiyonda
Malts Mods of stellaris
12 öğe
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*** 2.8.1 ***

ive gone through this over and over and cannot find the bugs people are saying are in the 2.6 version so if you are experiencing a bug please leave a detailed post about whats happening if your using 2.8 and not 2.8.1 that might be the issue made sure its not a mod conflict before you post

This mod is a continuation of the original, created by The Dadinator, and now updated and maintained following his expression to discontinue support.

This mod may be removed if he returns to the modding community and wishes it taken down to consolidate effort.

Original Mod
Original Description (links culled to avoid misdirection):
==========================================
Do you wish your defense platforms would regenerate with your starbase after battle? This mod makes all military stations (defense platforms, ion cannons, and anything modded in the same class) behave like starbases. No more micro mangement replacing destroyed defense platforms.

Features
Military stations will now go disabled if they loose all health as opposed to blowing up
Military stations will now start healing approximately 30 days after combat completes, just like starbases
Added an edict to access the options for the mod. You can now set a restart delay for the platforms, a penalty modifier that lasts for a period of time, and a percentage chance that the platform will explode on restart. You can setup none, some, or all of the options. Please give the game at least a day for the option to show up under Edicts.

Note - military stations are a class of ship that are built in the starbase defense tab. This includes defense platform, ion cannons, and should work with any modded item that is built in the same way. Please do not ask if it works with <Insert your Mod here> because I likely won't know.

On the plus side, if you don't lose your starbase, your defense platform investment is safe. On the negative side, if you do lose your starbase, you will likely have to fight the full might of your original starbase to regain control. It is all about balance.

DESCRIPTOR ERROR?
Delete this entire folder from your PC: Steam\SteamApps\workshop\content\281990 and verify stellaris game files via steam this is a steam workshop problem that just happens once in a while

Save Game Compatibility
By default, this mod only works on newly created military stations (defense platforms, etc.). For existing games, you can open the game console[stellaris.paradoxwikis.com] and run
event eac_aw_dpl_actions.1000
and that should enable the functionality on all existing military stations.

Compatibility
No vanilla files were harmed in making this mod. This mod is NOT achievement compatible.
Supports MEM Vazurans. Other MEM country types may need to be supported in the future if they share similar properties.
Compatible with Stellaris v2.8.1*
As with any mod that affects game play, NOT achievement compatible.

donations are always welcomed as its good motivation to continue releasing new mods and update existing mods with more content as i plan to keep these updated until the the last update happens
https://paypal.me/supportmaltsmods?locale.x=en_US
42 Yorum
devillin 15 Oca 2023 @ 12:20 
Is this mod compatible with the current version of the game, or is there another version that is?
AncientGatekeeper 3 Kas 2021 @ 12:51 
Every game tick, I'm getting an event that duplicates itself and keeps coming back. I have enabled debug logging and it was revealed that the event id is eac_aw_dpl_actions.4

Is this event coming from any of the At War mods?

Ah nevermind, looks like it is plaguing others. Awesome work finding that guys! :)
White_Flash 12 Eki 2021 @ 0:07 
:\Steam\steamapps\workshop\content\281990\2353065675\events
This is where the eac_aw_dpl_actions.txt is
Morgan (The Irish Texan) 17 Tem 2021 @ 20:06 
Got ingame, started getting infinite popups. Empty, with only "OK" to click. Turned on tooltip debugging, and got "Event ID eac_aw_dpl_actions.4" What would the fix to this be?
76561198148577520 29 May 2021 @ 16:20 
@Ereck Dragonflame and Spiritouspath activate the console (default key is ~ right under the esc key) type in debugtooltip, hit enter and hover over the the blank event where it says ok.
what event id does it show for you?
Ereck Dragonflame 24 May 2021 @ 17:39 
been getting a constant bug where it spams a blank screen with an ok option, got a screen shot of it. seems to happen constantly when the game is progressing.
Spiritouspath 23 May 2021 @ 4:50 
Bug Report - For some weirdness this mod is causing a repetitive blank in game notification pop up cant really figure out how to better describe it beside how i did.
White_Flash 20 May 2021 @ 11:43 
In case someone need to change the file for more than once
The file is located in \workshop\content\281990\2353065675\events
hewhoiswright 20 May 2021 @ 1:17 
@stelio Kontos ...or you could just look in the url for the mod. The first number is in the workshop url, and the second is in the url for the individual mod. This is true for all games with mods on steam.