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Timeout Patch
   
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5 stycznia 2021 o 20:48
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Timeout Patch

Opis
Helps prevent timeout in multiplayer.

Intended for LAN servers, there's a chance it may have unforeseen consequences on large and/or always-online public servers.
Komentarzy: 2
Taehl  [autor] 14 stycznia 2021 o 20:01 
There's only one file in there that affects the game, which is a patch for universe_server.config to change connectionTimeout to a much higher value (360000 in this case, which should mean either 100 or 60 minutes depending on whether the timeout is in ticks or in milliseconds).

In your \Starbound\win32\ folder you can find asset_unpacker.exe, which can be used to extract any Starbound .pak file (including the vanilla content, \Starbound\assets\packed.pak). Then you can see for yourself exactly what this or any other mod is doing.
XX // 14 stycznia 2021 o 15:31 
don't suppose you have the code you wrote into the .PAK file?

about 9 months ago i made an always-online server as an experiment, it needed some tweaking so i never did anything with it, but i did test with a friend. i remember i had to write out a notepad set of commands setting timeout value to zero or something to prevent friend from being kicked, and it worked, but i have since lost the file i wrote and...can't remember the details.

i can look it up again online of course but jw if you could tell me exactly what the contents of this file are in terms of command lines, i'd like to figure out if it was the same thing i came up with or not (since you mentioned yours is for LAN servers)