Left 4 Dead 2

Left 4 Dead 2

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Weapon Script for SG552 (SG552)
   
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Game Content: Weapons, Scripts
Weapons: Rifle
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5 Thg01, 2021 @ 10:12am
11 Thg01, 2022 @ 10:26pm
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Weapon Script for SG552 (SG552)

Trong 1 bộ sưu tập tạo bởi Nate
L4D2 "Realistic" Custom Weapon Scripts
185 vật phẩm
Mô tả
Weapon Script for Querentin's CSS Hidden SIG SG552 Improved / HQ Model: https://steamproxy.net/sharedfiles/filedetails/?id=1500963544.

HUD icon here: https://steamproxy.net/sharedfiles/filedetails/?id=2351021020.

Modified weapon stats are in the picture. Find up-to-date stats on all scripts in this convenient Google Spreadsheet: https://docs.google.com/spreadsheets/d/1hn2ELPDXtpCPwgMsQv3zrGIPY_5OIn9e2kmqb7CEfgI/

*** About Weapon Scripts ***
Scripts aim to match as close to real world specs as feasible. Exotic weapons (like those from other games) may have some liberties taken.

Adjustments include weight, recoil/spread, magazine size, rate of fire, effective range/falloff range, AI preference, and penetration depth/stats.

Damage, rate of fire, and player movement speed may be adjusted up or down.

To keep in line with vanilla gameplay and prevent OP, damage is adjusted accordingly:
  • Damage adjusted up/down (typically up) when needed to keep in tune with the original game stats.
  • Damage per magazine is favored over DPS, since rate of fire changes make DPS incomparable to vanilla.
IE: Silenced Uzi has 50 round/mag at X damage. When magazine capacity is lowered to match the Honey Badger's, damage is adjusted up to match the vanilla's damage per *magazine* as Honey Badger's rate of fire adjustment against vanilla makes DPS comparisons invalid.

Please report any issues on my profile page. Thanks!

If you'd like a HUD icon and/or weapons script for any of your favorite weapons, please request one in the comments of my guide here: https://steamproxy.net/sharedfiles/filedetails/?id=2303626211.
2 bình luận
Nate  [tác giả] 30 Thg03, 2021 @ 10:30pm 
@Sgt. "Shifty" Powers
Thank you for the kind words. I wanted to keep it in line with the game as much as possible so you don't just tear through everything in every map. But yeah things like range and penetration, as well as magazine size and fire rate I feel should vary with each weapon, so that should give the new feel enough, without trying to overpower everything. Glad you like!
Sgt. "Shifty" Powers 30 Thg03, 2021 @ 10:01am 
Love your work mate
Especially the fact that overall damage is the same so it isn’t as over powered!