Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Mapron earlier had said when you reach level 99, the enemies are much weaker than you and it becomes easy again, so might be worth coming back a bit later and seeing how it goes then?
When I tried the infinite challenge a few times following this guide, I can't even get past the first few waves. I build the next turret as soon as I have energy to do so, but enemies are getting through even with me hitting them and slowing them down myself.
I also found the opposite of what Dust D Reaper said - the enemies are mostly getting through from the left, shock turrets are not stopping the blob enemies, or the fish, or the plant things. The right side is mostly fine, the shokats die quickly, and the bovines are easy to hit repeatedly with sphere storm.
166 tokens
I started at level 68, and in the last wave, enemies were level 89. I had to help the turrets with some throw and combat art, especially level 3 Shock and Wave, but definitely a good job
- The Shock turrets can mostly hold the left on their own but the Wave turrets need some help so once all turrets are set up stand behind turret 1 to keep view of the entire right side and end of the left track
- If you have a clean shot to break a Shokats shield, TAKE IT
- the biggest danger are Teslabovines getting through with their shields, break it by hitting them with melee attacks before or after they charge, the safest spot to do it being next to turret 5 when they try to do their second charge
- Dont bother with Combat Arts for the most part, the only one worth considering is the Lvl 2 Wave dash art that triggers an explosion after you dash for cleaning up the last enemies of the wave
With these strats and an end game Bullseye build (Trackwalker Visor, 2 Mantis Whips, Killing Dress and Artillery Boots) on level 76 I managed to get 5885 points on wave 22 (over 99 tokens)