Cyberpunk 2077

Cyberpunk 2077

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List of All Quests (and MUCH more) Phantom Liberty Update
By -⁧⁧Briggs
Do you love lots of text? Awesome. This guide details every main job, side job, side gig, NCPD hustles, unlock requirements for all of them, the achievements related to them, important story choices, noteworthy rewards, iconic weapons, memorabilia, cars, and more. Who wants this? I don't know, but I'm sure it can help a few completionists out there.

Note: The guide is currently being updated with Phantom Liberty information, so things may appear incomplete, out of place, or just straight up wrong. Sections updated with Phantom Liberty information have the designation (PL+). You can find a list at the bottom of the guide for the things I plan to add.
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SPOILER WARNING and some info
That's your first warning. You'll see a second one right before the actual walkthrough begins after all the lists. I'll try to keep story bits out of here, but you may come across something that may spoil a thing or two.

You may notice missions having numeral and letter designations, these are taken from the official Cyberpunk guide[www.piggyback.com], which I used to back up a lot of the information you see here. The actual missions in-game aren't designated in this fashion, so they're just here to help keep track of things.

If you want to find something specific, you can Ctrl+F it in this guide, either by code (ex. MJ-11) or by name (ex Queen of the Highway). You'll find a lot of repeating information, such as unlock requirements being in multiple sections, so you don't have to go looking for them.

This guide currently contains:
  • List of all Main Jobs (MJ) + breakdown
    • Achievements.
    • Important choices.
    • Rewards.
    • Unlocks.
  • List of all Side Jobs (SJ) + breakdown (Update 1.6+)
    • Achievements.
    • Unlock requirements.
    • Unlocks.
    • Rewards.
    • Additional Side Jobs that were added after the game's release. (Update 1.6+)
    • Fixer- exclusive Side Jobs. (Update 1.5+)
  • List of all Side Gigs (Update 1.6+)
    • SC and job requirements.
    • Unlocks.
  • List of all NCPD Hustles
    • Rewards.
    • Achievements.
    • Maps for Hidden Gems (shards, legendaries, etc).
  • List of all Cyberpsycho Sightings
    • Unlock requirements.
  • Epilogue/Endings guide
    • Unlocks.
    • Achievements.
    • Rewards.
  • Johnny's Gear
  • Apartment Memorabilia
  • Iconic Weapons (Update 1.6+)
  • Vehicles
    • Fixer-exclusive vehicles. (Update 1.6+)
    • Mission-exclusive vehicles. (Update 1.6+)
  • Useful Resources
    • Checklist.
List of Main Jobs (MJ) (PL+)
There are 33 total main jobs in the base game, and 18 in Phantom Liberty. You will never unlock all main jobs in a single playthrough as both campaigns contain endings that drastically change or end the game.
Base Game
Prologue
  • MJ-01: The Nomad
  • MJ-02: The Streetkid
  • MJ-03: The Corpo-Rat
    • All three of the above jobs unlock the achievement "The Fool".
  • MJ-04: Practice Makes Perfect
  • MJ-05: The Rescue
    • Unlocks achievement "The Lovers".
  • MJ-06: The Ripperdoc
  • MJ-07: The Ride
  • MJ-08: The Pickup
  • MJ-09: The Information
  • MJ-10: The Heist
  • MJ-11: Playing for Time
Finding Evelyn Parker
  • MJ-12: Automatic Love
  • MJ-13: The Space in Between
  • MJ-14: Disasterpiece
  • MJ-15: Double Life
Meeting the Voodoo Boys
  • MJ-16: M'app Tann Pelen
  • MJ-17: I Walk the Line
  • MJ-18: Transmission
    • Unlocks achievement "The Hermit".
Meeting Anders Hellman
  • MJ-19: Ghost Town
  • MJ-20: Lightning Breaks
  • MJ-21: Life During Wartime
    • Unlocks achievement "The Wheel of Fortune".
Cooperating with Takemura
  • MJ-22: Down on the Street
  • MJ-23: Gimme Danger
  • MJ-24: Play It Safe
  • MJ-25: Search and Destroy
    • Unlocks achievement "The High Priestess".
Finale
These all take place past the Point of no Return. Path 1 leads to Epilogue 1, Paths 2 and 3 lead to either Epilogue 2, 3, or 4.
  • MJ-26: Nocturne Op55N1
  • MJ-27: Last Caress (Path 1)
  • MJ-28: Totalimmortal (Path 1)
  • MJ-29: For Whom the Bell Tolls (Path 3, requires SJ-50 Queen of the Highway to access)
  • MJ-30: Knockin' on Heaven's Door (Path 3)
  • MJ-31: We Gotta Live Together (Path 2, requires SJ-36 Blistering Love to access)
  • MJ-32: Forward to Death (Path 2)
  • MJ-33: Belly of the Beast (Path 2)
Phantom Liberty DLC
Prologue
  • PL-01: Dog Eat Dog
  • PL-02: Hole in the Sky
    • Unlocks achievement "All the President's Men".
  • PL-03: Spider and the Fly
    • Unlocks achievement "Arachnophobia".
  • PL-04: Lucretia My Reflection
  • PL-05: The Damned
  • PL-06: Get it Together
  • PL-07: You Know My Name
  • PL-08: Birds With Broken Wings
  • PL-09: I've Seen That Face Before
    • Unlocks PL-SJ-19 Voodoo Treasure.
  • PL-10 Firestarter
    • Unlocks PL-SJ-12 Run This Town if Hansen dies.
Paths 1 and 2: King of Wands and King of Swords
These paths are opened by helping Songbird in PL-10 Firestarter.
  • PL-11: The Killing Moon
    • This mission unlocks the "King of Wands" achievement if you help Songbird from PL-10 Firestarter all the way through the end. This questline ends here.
      Unlocks PL-SJ-16 From Her to Eternity.
      Unlocks PL-SJ-15 Unfinished Sympathy.
  • PL-12: Through Pain to Heaven
    • Unlocks the "King of Swords" achievement if you help Songbird in PL-10 Firestarter, but later side with Reed in PL-11 The Killing Moon. Leads to the "The Tower" achievement.
Paths 3 and 4: King of Cups & King of Pentacles
Side with Reed in PL-10 Firestarter to go unlock these paths.
  • PL-13: Black Steel in the Hour of Chaos
  • PL-14: Somewhat Damaged
  • PL-15: Leave in Silence
  • PL-16: Four Score and Seven
    • Unlocks the "King of Cups" achievement if you kill Songbird in PL-14 Somewhat Damaged.
    • Unlocks the "King of Pentacles" achievement if you don't kill Songbird in PL-14 Somewhat Damaged. Leads to the "The Tower" achievement.
The Tower
This is a secret ending that can follow either the King of Swords or King of Pentacles path. To unlock it, you must let Reed have Songbird, alive. After pursuing this ending, your game will end and you will need to reload a previous save in order to keep playing.
  • PL-17: Who Wants to Live Forever
  • PL-18: Things Done Changed
    • Unlocks the "The Tower" achievement.
List of all Side Jobs (SJ) (PL+)
Base Game
These get unlocked more and more as you progress through the story, and many play a role in what sorts of endings are available to you and how they play out, as many of these jobs revolve around people who you can either romance or are important to the story.
  • SJ-01: Beat on the Brat
  • SJ-02: The Gun
  • SJ-03: The Gift
  • SJ-04: Burning Desire / Night Moves
  • SJ-05: The Prophet's Song
  • SJ-06: Losing my Religion / Sacrum Profanum
  • SJ-07: The Gig
  • SJ-08: Big in Japan
  • SJ-09: The Beast in Me
  • SJ-10: Heroes
    • Unlocks SJ-67 Small man, Big Mouth if V has a Street Kid background.
  • SJ-11: Shoot to Thrill
  • SJ-12: Happy Together
  • SJ-13: Violence
  • SJ-14: The Ballad of Buck Ravers
  • SJ-15: Full Disclosure
  • SJ-16: Send in the Clowns
  • SJ-17: Coin Operated Boy
  • SJ-18: I Fought the Law
    • Unlocks SJ-19 Dream On.
    • Unlocks SJ-20 The Hunt.
    • Unlocks SJ-61 Sweet Dreams.
  • SJ-19: Dream On
  • SJ-20: The Hunt
    • Unlocks SJ-21 Following the River.
  • SJ-21: Following the River
    • Unlocks achievement "To Protect and Serve."
  • SJ-22: Sinnerman
    • Unlocks SJ-23 They Won't Go When I Go.
  • SJ-23: They Won't Go When I Go
  • SJ-24: Human Nature
    • Unlocks SJ-25 Tune Up & Epistrophy.
  • SJ-25: Tune Up & Epistrophy
    • Unlocks SJ-26 Don't Lose Your Mind.
  • SJ-26: Don't Lose Your Mind
  • SJ-27: Both Sides, Now
    • Unlocks SJ-28 Ex-Factor.
  • SJ-28: Ex-Factor
    • Unlocks SJ-29 Talkin' 'Bout a Revolution.
  • SJ-29: Talkin' 'Bout a Revolution
    • Unlocks SJ-30 Pisces.
  • SJ-30: Pisces
    • Unlocks SJ-31 Pyramid Song.
  • SJ-31: Pyramid Song
    • Unlocks achievement "Judy vs Night City."
  • SJ-32: Spellbound
  • SJ-33: Love Rollercoaster
  • SJ-34: Tapeworm
    • You can obtain Johnny's Shirt here.
    • Unlocks SJ-35 Chippin' In.
  • SJ-35: Chippin' In
    • You can obtain Johnny's Aviators, Porsche 911 II (930) Turbo, Malorian Arms 3516, as well as his cybernetic arm here.
    • Unlocks SJ-36 Blistering Love.
  • SJ-36: Blistering Love
    • Unlocks achievement "Bushido and Chill."
    • Unlocks Epilogue 3.
    • Unlocks SJ-37 Holdin' On.
  • SJ-37: Holdin' On
    • Unlocks SJ-38 Second Conflict.
  • SJ-38: Second Conflict
    • Unlocks SJ-39 A Like Supreme.
  • SJ-39: A Like Supreme
    • Unlocks SJ-40 Rebel! Rebel!
    • Unlocks SJ-59 Killing in the Name.
  • SJ-40: Rebel! Rebel!
    • Unlocks SJ-41 I Don't Wanna Hear It.
  • SJ-41: I Don't Wanna Hear It
    • Unlocks SJ-42 Off the Leash.
  • SJ-42: Off the Leash
    • Unlocks SJ-43 Boat Drinks.
    • Unlocks SJ-62 Every Breath You Take.
  • SJ-43: Boat Drinks
    • Unlocks achievement "To Bad Decisions!"
  • SJ-44: Fool on the Hill
    • Unlocks achievement "The Wandering Fool."
  • SJ-45: Riders on the Storm
  • SJ-46: Gun Music
  • SJ-47: A Day in the Life
  • SJ-48: Imagine
    • Unlocks Stairway to Heaven.
  • SJ-49: With a Little Help from my Friends
  • SJ-50: Queen of the Highway
    • Unlocks achievement "Life on the Road."
    • Unlocks Epilogue 2.
  • SJ-51: War Pigs (Corpo-Rat background only)
  • SJ-52: These Boots Are Made for Walkin' (Nomad background only)
  • SJ-53: I'll Fly Away
  • SJ-54: Fortunate Son
  • SJ-55: Ezekiel Saw the Wheel
  • SJ-56: Kold Mirage
  • SJ-57: Space Oddity
  • SJ-58: Stadium Love
  • SJ-59: Killing in the Name
  • SJ-60: The Highwayman
  • SJ-61: Sweet Dreams
  • SJ-62: Every Breath You Take
  • SJ-63: Machine Gun
  • SJ-64: Bullets
  • SJ-65: Raymond Chandler Evening
  • SJ-66: Only Pain
  • SJ-67: Small man, Big Mouth (Street Kid background only)
New updates have since added a few new Side Jobs to the game, or divided up old jobs into a few new ones. These will all be discussed in the section labeled "Additional Side Jobs." This list is not in chronological order:
  • SJ-68: Stairway to Heaven
    • Unlocks SJ-69 Poem Of The Atoms.
  • SJ-69: Poem Of The Atoms
    • Unlocks SJ-69 Meetings Along the Edge.
  • SJ-69: Meetings Along the Edge
  • SJ-70: Murk Man Returns Again Once More Forever
  • SJ-71: There Is A Light That Never Goes Out
  • SJ-72: A Cool Metal Fire
  • SJ-73: Dressed to Kill
  • SJ-74: Paid In Full
  • SJ-75: Psycho Killer
  • SJ-76: Venus in Furs
  • SJ-77: I Can See Clearly Now
    • Unlocks SJ-78 Spray Paint.
  • SJ-78: Spray Paint
  • SJ-79: Over The Edge (1.6)
    • Unlocks David's Jacket.
The main 6 fixers also got exclusive Side Jobs for anyone who completes all of their associated Gigs. They each have special rewards:
  • SJ-80: God Bless This Mess
    • Unlocks the Iconic Seraph pistol.
  • SJ-81: Professional Widow
    • Unlocks the Iconic Byakko katana.
  • SJ-82: Gas Gas Gas
    • Unlocks the Quadra Type-66 640 TS vehicle.
  • SJ-83: Ride Captain Ride
    • Unlocks the Iconic Bloody Maria shotgun.
  • SJ-84: Last Call
    • Unlocks the legendary NeoFiber cyberwar implant.
    • Rewards Iconic Axolotl Cyberware. (2.0)
  • SJ-85: Every Grain of Sand
    • Unlocks the Thorton Mackinaw "Saguaro" vehicle.
Phantom Liberty
These are the Side Jobs available in the DLC, Phantom Liberty. I gave them a PL-SJ designation to keep track of them. I try to keep them in order by unlock requirements, but things may be completely out of order. Any and all additional details regarding these missions is appreciated.
  • PL-SJ-01: Tomorrow Never Knows
  • PL-SJ-02: Push It To The Limit
    • Unlocks a repeatable mission type (Vehicle Contracts) called Just Another Story.
  • PL-SJ-03: No Easy Way Out
  • PL-SJ-04: Baby Let Me Take You
    • Unlocks the "Easy Come, Easy Go" achievement.
  • PL-SJ-05: New Person, Same Old Mistakes
    • Unlocked from completing PL-G-01 Waiting for Dodger.
  • PL-SJ-06: Balls to the Wall
  • PL-SJ-07: Go Your Own Way
    • Unlocked from completing PL-G-04 Prototype in the Scraper.
  • PL-SJ-08: Shot By Both Sides
  • PL-SJ-09: Dazed and Confused
  • PL-SJ-10: Money for Nothing
  • PL-SJ-11: The Show Must Go On
    • Both jobs above are unlocked from completing PL-G-06 Spy in the Jungle.
  • PL-SJ-12: Run This Town
    • Unlocks the "Spin Doctor" achievement.
  • PL-SJ-13: Hi Ho Silver Lining
  • PL-SJ-14: Moving Heat
  • PL-SJ-15: Unfinished Sympathy
    • Unlocked if Reed dies.
  • PL-SJ-16: From Her to Eternity
    • Unlocked if Songbird goes to space.
  • PL-SJ-17: Addicted to Chaos
    • Unlocked from completing PL-G-05 The Man Who killed Jason Foreman.
  • PL-SJ-18: This Corrosion
  • PL-SJ-19: Voodoo Treasure
List of all Side Gigs (PL+)
Base Game
There are 72 of these in the main campaign as of update 1.6. These are optional jobs, your average side quests. The vast majority of these don't have any lasting effects on the game and are just "in the moment" activities, but a few have noteworthy items you can obtain in them, such as two of Johnny's items. Most don't have anything noteworthy about them so if they do, it'll be written here.
Most are unlocked once you obtain the proper Street Cred (SC) to unlock it, some require parts of the story to be completed.
  • 01: Playing For Keeps (SC: 1)
  • 02: Catching a Tyger's Toe (SC: 1)
  • 03: Bloodsport (SC: 4)
  • 04: The Heisenberg Principle (SC: 8)
  • 05: Welcome to America, Comrade (SC: 1)
    • Unlocks 13 Fixer, Merc, Soldier, Spy.
  • 06: Troublesome Neighbors (SC: 1)
  • 07: Woman of La Mancha (SC: 1) - If your V is a Nomad, Anna can live after this encounter.
  • 08: Shark in the Water (SC: 1)
    • Unlocks Roger Wang's Medpoint in Kabuki.
  • 09: Monster Hunt (SC: 1)
  • 10: Backs Against the Wall (SC: 1)
  • 11: Small Man, Big Evil (SC: 4) - 09 Monster Hunt is required to unlock.
  • 12: Last Login (SC: 4) - You can get a discount from the Ripperdoc Charles in this gig if you tell him you know where he gets his parts and that you don't believe his excuses. Other conversation options lead to his leaving, or you can kill him, both options lead to him being unavailable (credit: Echo2Omega)
  • 13: Fixer, Merc, Soldier, Spy (SC: 15) - 05 Welcome to America, Comrade is required to unlock.
  • 14: Hippocratic Oath (SC: 1)
  • 15: Flight of the Cheetah (SC: 1)
  • 16: Dirty Biz (SC: 1)
  • 17: Many Ways to Skin a Cat (SC: 1)
  • 18: Rite of Passage (SC: 4)
  • 19: Scrolls Before Swine (SC: 4) - MJ-11 Playing for Time is required to unlock.
  • 20: Occupational Hazard (SC: 1)
  • 21: Freedom of the Press (SC: 8)
  • 22: Lousy Keepers (SC: 8)
  • 23: Olive Branch (SC: 1)
  • 24: We Have Your Wife (SC: 1)
  • 25: Greed Never Pays (SC: 1)
  • 26: A Shrine Defiled (SC: 20)
  • 27: Wakako's Favorite (SC: 10)
    • Unlocks Chang Hoon Nam's Netrunner shop if you save him here.
  • 28: Getting Warmer (SC: 10) - Currently bugged for a lot of people- if you don't get the phone call from Wakako when you approach, you'll need to start a new save to get it, sorry (v1.6).
  • 29: Until Death Do Us Part (SC: 1)
  • 30: Tyger and Vulture (SC: 1)
  • 31: Family Heirloom (SC: 35) - MJ-19 Ghost Town is required to unlock.
    • You can obtain Johnny's Shoes here.
  • 32: Two Wrongs Makes us Right (SC: 32)
  • 33: Error 404 (SC: 1)
  • 34: Cuckoo's Nest (SC: 21)
  • 35: Family Matters (SC: 21)
  • 36: For My Son (SC: 38)
    • Unlocks Melee Weapon shop in Rancho Coronado.
  • 37: Going-Away Party (SC: 21)
  • 38: The Union Strikes Back (SC: 50)
  • 39: Serious Side Effects (SC: 1)
  • 40: Race to the Top (SC: 1)
  • 41: Breaking News (SC: 21)
  • 42: Hacking the Hacker (SC: 21)
    • Legendary Boostknit neotac pants in a chest outside the hideout, requires you to jump to it.
  • 43: Serverance Package (SC: 21)
  • 44: Flying Drugs (SC: 1)
  • 45: No Fixers (SC: 1)
  • 46: Big Pete's Got Big Problems (SC: 5)
  • 47: Trevor's Last Ride (SC: 5)
  • 48: Dancing on a Minefield (SC: 1)
  • 49: Sparring Partner (SC: 11)
    • Killing the Junk vendor you meet here makes him no longer available.
  • 50: MIA (SC: 11)
  • 51: Goodbye, Night City (SC: 11)
  • 52: Radar Love (SC: 11)
  • 53: Old Friends (SC: 1)
    • Legendary Kinryu beanie with titanium sequins in chest in room near kitchen.
  • 54: Jeopardy (SC: 1)
    • Legendary M251s Ajax locked behind a door with a Technical requirement (8?).
  • 55: Bring Me the Head of Gustavo Orta (SC: 1)
  • 56: Sr. Ladrillo's Private Collection (SC: 13)
  • 57: Life's Work (SC: 1)
    • Engineering Skill Shard in upstairs chest.
    • Unlocks a follow-up mission 3 days later called "Sex on Wheels" in which you can obtain the Quadra Turbo-R V-Tech car. If you successfully delivered the car to Jake, you'll obtain the location of a free car in a garage. If you failed to deliver the car, then you'll get a message saying there's suspicious behavior at the same garage, and you'll be forced to either sneak past or fight a group of enemies to obtain the car.
  • 58: Fifth Column (SC: 1)
  • 59: Psychofan (SC: 1) The passcode is 2065.
    • You can obtain Johnny's Pants here.
  • 60: Eye for an Eye (SC: 1)
  • 61: Going Up or Down? (SC: 22)
    • Crafting Skill Shard in chest on the desk, another in the chest inside the lift.
  • 62: On a Tight Leash (SC: 1)
  • 63: The Lord Giveth and Taketh Away (SC: 13)
  • 64: Hot Merchandise (SC: 30)
  • 65: A Lack of Empathy (SC: 1)
  • 66: Serial Suicide (SC: 13)
  • 67: An Inconvenient Killer (SC: 13)
    • TWO Legendary Electric Baton Alphas in a chest in the basement.
    • Legendary Ashura sniper rifle in Mausser's VIP room chest.
  • 68: The Frolics of Councilwoman Cole (SC: 22)
  • 69: Guinea Pigs (SC: 22)
Update 1.6 Added 3 new Side Gigs. I'm not sure what SC they require, if any. Note that these numbers are not accurate, I just randomly assigned them based on their order in the patch notes:
  • 70: Concrete Cage Trap
  • 71: Desperate Measures
  • 72: Nasty Hangover
  • 73: I'm In Love With My Car
    • Unlocks Quadra Type-66 "Hoon" vehicle.
Phantom Liberty
Unlike the base game, many of the gigs in Phantom Liberty actually unlock Side Jobs. Completing every Gig in Dogtown grants you the "Dirty Deeds" achievement.
  • PL-G-00: 1R-ONC-LAD (Secret mission available at the start of the DLC)
  • PL-G-01: Waiting for Dodger
    • Unlocks PL-SJ-05 New Person, Same Mistakes.
  • PL-G-02: Dogtown Saints
  • PL-G-03: Treating Symptoms
  • PL-G-04: Prototype in the Scraper
    • Unlocks PL-SJ-07 Go Your Own Way.
  • PL-G-05: The Man Who Killed Jason Foreman
    • Unlocks PL-SJ-17 Addicted to Chaos.
  • PL-G-06: Spy in the Jungle
    • Unlocks PL-SJ-10 Money For Nothing.
    • Unlocks PL-SJ-11 The Show Must Go On.
  • PL-G-07: Talent Academy
  • PL-G-08: Heaviest of Hearts
  • PL-G-09: Roads to Redemption
List of all Cyberpsycho Sightings
There are 17 of these in total. These are also kind of optional. Most are unlocked after MJ-05 The Rescue, one unlocks after MJ-11 Playing for Time, and then the final one unlocks after MJ-18 Transmission.

Regina Jones calls you after completing MJ-06 The Ripperdoc, introducing you to Side Job: Psycho Killer, which tracks these sightings. While she calls you and tells you to be careful to try not to kill them, it does not seem to be possible to actually kill them. I tested out bleeding procs, sniper rifles, and all sorts of other lethal weapons and the cyberpsycho just falls unconscious each time. Not entirely sure if this applies to all of them or if it's just a bug, but you should save before encounters regardless.
  • 961 Ticket to the Major Leagues (Prev. Little China): Unlocked after MJ-05 The Rescue.
  • 962 Demons of War: Unlocked after MJ-05 The Rescue.
  • 963 Lt. Mower (prev. Help is on the Way): Unlocked after MJ-05 The Rescue.
  • 964 Bloody Ritual: Unlocked after MJ-11 Playing for Time.
  • 965 Where the Bodies Hit the Floor: Unlocked after MJ-05 The Rescue.
  • 966 Six Feet Under: Unlocked after MJ-05 The Rescue.
  • 967 Smoke on the Water (prev. A Dance With Death): Unlocked after MJ-05 The Rescue.
  • 968 Lex Talionis: Unlocked after MJ-18 Transmission.
  • 969 The Wasteland: Unlocked after MJ-21 Life During Wartime.
  • 970 Second Chances: Unlocked after MJ-05 The Rescue.
  • 971 House on a Hill: Unlocked after MJ-05 The Rescue.
  • 972 Discount Doc: Unlocked after MJ-05 The Rescue.
  • 973 Too Little, Too Late/ Under the Bridge: Unlocked after MJ-05 The Rescue.
    • Quickhacking Skill Shard on the marked body on the floor.
  • 974 On Deaf Ears: Unlocked after MJ-05 The Rescue.
    • Legendary Carnage shotgun on cyberpsycho.
    • Legendary Beast Mode cyberware mod in chest.
  • 975 Phantom of the Night City: Unlocked after MJ-05 The Rescue.
    • Legendary Mantis Blades in a chest.
    • Legendary Katana on the cyberpsycho.
  • 976 Jealous Hearts/ Seaside Cafe: Unlocked after MJ-05 The Rescue.
  • 977 Letter of the Law: Unlocked after MJ-05 The Rescue.
The main goal of these is to provide some cool min-boss enemies and some more lore on cyberpsychosis. These missions mainly just give monetary rewards, outside of whatever you can loot at the scene.


Completing all Cyberpsycho Sightings unlocks the achievement "I Am The Law".
NCPD Hustles - Assault in Progress
There are four types of NCPD Hustles, and 346 of these in total in-game (190 of them are Hidden Gems, which are not required for any of the achievements).

These generally get unlocked one by one, or a new set unlocks once you finish them in an area. As you do them, you can see more and more pop up on your map, usually right once you finish the last one.
Assault in Progress (abbreviated to AP)
There's a crime taking place here, and you have a chance to stop it. Or make it worse, depending on how you play. There are 112 of these in-game. None of them have unique names and they only show up on your map, not your journal. Any with special notes will be listed here:
  • 680 AP: West of the Dark Matter fast travel in Japantown, Westbrook. Look for a marked car.
    • Perk Shard on the dead driver.
    • Perk Shard on body in the trunk.
  • 716 AP: First AP you come across when approaching the underwater bridge in West Wind Estate, Pacifica.
    • Crafting Skill Shard on the marked body.
  • 750 AP: Rancho Coronado, Santo Domingo, on the Arroyo border.
    • Assault Skill Shard in chest.
  • 771 AP: Arroyo, Santo Domingo, west of Red Dirt Bar fast travel, near the water.
    • Perk Shard on a body.
  • 800 AP: Gas station right next to the Medeski Fuel Station fast travel.
    • Handguns Skill Shard in chest.
  • 806 AP: The easternmost AP in the Badlands before crossing the border. It's sort of north east, there will be a wind turbine at the location.
    • Quickhacking Skill Shard in chest.
  • 809 AP: The easternmost AP on the map, next to the I-9 East fast travel, past the border.
    • Handguns Skill Shard on body.
    • Handguns Skill Shard in chest.
  • 834 AP: Located in Jackson Plains, to the west of the solar panels arranged in an almost triangular shape.
    • Quickhacking Skill Shard on a body.
    • Quickhacking Skill Shard in marked bag.
  • 884 AP: Located west of the southernmost Weapon shop in the Glen, Heywood.
    • Perk Shard in chest.
  • ??? AP: Southern Japantown, Westbrook. It's at the intersection of Skyline North and Willow.
    • Multiple Perk Shards. Needs confirmation.
  • AP 906: Southmost AP in Wellsprings, Heywood.
    • Legendary Mantis Blades in marked chest.
  • 916 AP: Located in Downtown, City Center, if you follow the second bridge from the left that leads out of Little China, Watson. It won't be the one right on the border, but it's the AP right after that.
  • 936 AP: Right of Ring Road fast travel, Corporate Plaza, City Center.
Annihilation Skill Shard on marked body.
NCPD Hustles - Reported Crime
Something happened, someone reported it. Usually, this involves just finding a stash someone left behind. There are 27 of these in-game, and they all have individual names that show up in your Journal:
  • 603: Worldly Possession
  • 605: Paranoia
  • 613: Dangerous Currents
  • 625: Protect and Serve
  • 649: Dredged Up
  • 650: Needle in a Haystack
  • 656: One Thing Led to Another
  • 657: Don't Forget the Parking Brake!
  • 676: Lost and Found
  • 678: Another Circle of Hell - South Japantown, Westbrook.
    • Breach Protocol in the chest in the garage.
  • 701: You Play With Fire...
  • 711: Crash Test
  • 712: Table Scraps
  • 731: Roadside Picnic
  • 734: Honey, Where Are You?
  • 754: Welcome to Night City - Southeast Rancho Coronado, Santo Domingo.
    • Leads to a garage with a Perk Shard inside.
  • 755: A Stroke of Luck
  • 756: Justice Behind Bars
  • 774: Disloyal Employee
  • 780: Supply Management
    • Legendary M2038 Tactician in the chest near the body.
  • 793: Comrade Red
  • 794: Blood in the Air
  • 797: Extremely Loud and Incredibly Close
  • 805: I Don't Like Sand
  • 865: Death From Above
  • 886: Smoking Kills
  • 919: Turn Off the Tap
NCPD Hustles - Suspected Organized Crime Activity
There's a group of thugs here, and you need to take them out and take their loot. There are 17 of these in-game, and most of them have unique names- many even give you crafting specs for unique weapons, but for some strange reason around half of the list just goes by "Suspected Organized Crime Activity":
  • 601: Opposites Attract
  • 607: Tygers by the Tail
  • 643: Vice Control
    • Leader drops the crafting spec for the iconic Buzzsaw SMG.
  • 644: Just Say No
    • Leader drops the crafting spec for the iconic Psalm 11:6 assault rifle.
  • 646: No License, No Problem
  • 684: Modern Labor Market
    • Leader drops the crafting spec for the iconic Sovereign shotgun.
  • 714: Privacy Policy Violation
    • Leader drops the crafting spec for the iconic The Headsman shotgun.
  • 717: Suspected Organized Crime Activity
    • Leader drops the crafting spec for the iconic Moron Labe assault rifle.
  • 733: Wipe the Gonk, Take the Implants
  • 752: Suspected Organized Crime Activity
    • Leader drops the crafting spec for the iconic Breakthrough sniper rifle.
  • 759: Desperate Sons-of-♥♥♥♥♥♥♥
  • 772: Suspected Organized Crime Activity
    • Leader drops the crafting spec for the iconic Comrade's Hammer revolver.
  • 804: Suspected Organized Crime Activity
  • 837: Suspected Organized Crime Activity
  • 873: Suspected Organized Crime Activity
    • Unlocks a Ripperdoc at a nearby location after waiting 24 hrs.
    • Cold Blood Skill Shard in chest inside trailer.
    • Legendary G-58 Dian Crafting Spec on the man wearing a white hat and clothes.
  • 883: Chapel
    • Legendary HJKE-11 Yukimura Crafting Spec on lady with golden legs.
  • 905: Living the Big Life
    • Leader drops the crafting spec for the iconic Yinglong SMG.
There are six achievements associated with finishing all NCPD Scanner Hustles AND gigs in Cyberpunk 2077:
  • "Greetings from Pacifica!" - Complete all gigs and NCPD Scanner Hustles in Pacifica.
  • "The Wasteland" - Complete all gigs and NCPD Scanner Hustles in the Badlands.
  • "Little Tokyo" - Complete all gigs and NCPD Scanner Hustles in Westbrook.
  • "Mean Streets" - Complete all gigs and NCPD Scanner Hustles in Heywood.
  • "The Jungle" - Complete all gigs and NCPD Scanner Hustles in Santo Domingo.
  • "City Lights" - Complete all gigs and NCPD Scanner Hustles in City Center.
NCPD Hustles - Hidden Gem
Quite literally, hidden stashes. These do not show up on the map and do not involve any sort of mission. Typically, you'll need to loot a dead body or some kind of chest for these. These are NOT required for any achievements. These areas sometimes contain things such as legendaries and skill shards. If you're going hunting either of those, have a map for Hidden Gems open because many people don't actually know about these.

Here is a poor quality composite map I made of Night City using in-game screenshots.[imgur.com] The map isn't super high quality, as for one there's perspective on the map screen and making a perfect composite is hard to do, and also because I was zoomed out so as to avoid having most of the other markers interfere. To help out a bit here, try to orient yourself using nearby roads, as that's what I was using to place the markers. There's also another version of the map there are well without markers, if anyone wants to use that for something.

Here is a map compiled off the official CDPR interactive map.[imgur.com] Better quality than the previous one because it's a gorgeous map to begin with. None of the images used in it are mine, I only took screenshots of the map. The actual map is WAY higher quality than this.

If you're looking for more detail on what to look for when hunting for them, I'm working on a guide for that too. There's too much info to post in here alone, so here's a different guide I made detailing all of their locations:
https://steamproxy.net/sharedfiles/filedetails/?id=2349406392

Dogtown Activities (PL+)
Phantom Liberty introduces several new activities that take place both in and outside of Dogtown; Increased Criminal Activity, Vehicle Contracts, and Airdrops.
Increased Criminal Activity
These are three locations exclusive to Dogtown. When exploring, you may come across something labeled on the map with three skulls. Explore these areas further and you'll discover many strong enemies and a mini-boss at the end of the location. Every boss drops a Cache Access Card used to access nearby locked areas. There is no time limit to these, you can do them as quickly or as late as you please.
  • VB TERRITORY: Found along the eastern edge of Dogtown. Located just south of the Luxor High Wellness Spa Fast Travel.
    • Mini-boss: Ayo Zarin. Looting her, you can obtain the Iconic Axe Agaou. The cache here contains many Legendary clothing items.
  • Garage: Found along the western edge of the map, between the Kress Street and Longshore Stacks Fast Travel.
    • Mini-boss: Ross Ulmer. The Iconic Tech Submachine Gun Raiju can be found among other Legendary goodies in the cache nearby.
  • Space Museum: Found in the south, up high on Terra Cognita. Accessible via the industrial elevator or the Terra Cognita Fast Travel.
    • Mini-boss: Modified Arasaka MRS-071 Drone. The Iconic Power Sniper Rifle Sparky can be found in the nearby cache.
Defeating all three mini-bosses in any order will give you the "Judgement Day" achievement.
Vehicle Contracts
Unlocked after hijacking your first vehicle and completing PL-SJ-02: Push It To The Limit. Fixer Maumar Reyes introduces you to this car hijacking work, and now as you explore you have a chance of stumbling upon one of these missions. They're designated by a steering wheel icon on the map. A bit of advice- don't shoot your target vehicle's tires, otherwise you'll have to slog through Night City with punctured tires. It's not fun.
  • Type 1: Hijacking: You'll come across a group of enemies standing around a vehicle, or already driving it. Use any means necessary to take the car and bail.
  • Type 2: Hacking: You'll find a lone car that's decked out with tech on the outside. When you enter, Reyes will call you and give you your target, after which you need to drive behind it at a close distance before locking their car and forcing the enemies out of it. Deal with them or just steal the car, and the mission continues like a normal hijacking.
As you begin driving your vehicle to the destination, one or several alternate mission goals may pop up. These are all optional, and serve to give you better rewards if you complete them:
  • Take No Damage: Don't mess up the car as your destination- even a few bumps or scratches can fail the objective.
  • Time Limit: You need to drive the car to Reyes' garage before the time runs out. The time ranges depending on distance and type of car you're driving. For the most part, as long as you don't stop, you should be fine.
  • Enemies: Enemy drivers may spawn on route to your destination. Deal with them, or don't, they're fairly easy to lose. If you need to keep the car clean though, I suggest leaving the vehicle to deal with the enemies first.
Once you deliver the vehicle to its destination, a nearby cache will award you with an assortment of items ranging from Legendary weapons, money shards, components, skill shards, and the coveted AUTOFIXER'S DISCOUNT EXTRAVAGANZZZA! coupons. These coupons can be used (and stacked) at AutoFixer terminals to get discounts on cars, all the way up to 100% off.
Airdrops
Unlocked after you're finally set loose on Dogtown during the events of the Phantom Liberty campaign, you're introduced to Airdrops either by Jacob (if he's alive) or Johnny, who offhandedly jokes about whether the orange plume means Dogtown has chosen a new pope. The giant orange plume is the main identifier of these Airdrops, along with a low reverberating beep it makes every few seconds.

When found, the drop is usually surrounded by enemies just standing around or fighting over it. You can just walk in and hack the drop, or deal with the enemies first, keep in mind that you perform a Breach Protocol to access the cache, which stops time around you.

Airdrops reward you with a variety of goodies, ranging from Iconic Weapons and Cyberware, mods, crafting components, skill shards, clothes, ammo, etc. You can tell if an Airdrop is worth your time by the icon displayed on it, before even hacking it. If it contains an Iconic, it'll have the yellow Iconic symbol on it. Anything else will display the Legendary item or ammo symbol.
STORY SPOILERS AHEAD LAST WARNING
Past this point, there will be spoilers for major story elements! It will go into detail about story and side missions, including many character names and the outcomes of your choices related to them. Read at your own risk.
MJ-01 - MJ-11 Prologue
Main Story
MJ-01 The Nomad, MJ-02 The Streetkid, and MJ-03 The Corpo-Rat are all the backstory for your selected life path for V, you'll only ever do one per playthrough. You don't need to start new games with all three backstories to finish the game and get the achievement for doing so.

MJ-01 The Nomad (starting point):
  • Unlocks Car model memorabilia for your apartment.
  • Unlocks achievement "The Fool."
MJ-02 The Streetkid (starting point):
  • Unlocks Night City diorama memorabilia for your apartment.
  • Unlocks achievement "The Fool."
MJ-03 The Corpo-Rat (starting point): When you are speaking to Frank, exploring all dialogue options before continuing will make him act differently toward you when you meet him again in SJ-51 War Pigs.
  • Unlocks Arasaka clock memorabilia for your apartment.
  • Unlocks achievement "The Fool."
  • Unlocks Side Gigs 1, 2, 3, 5, 6, 7, 8, and 9 for whenever you are able to first step foot into town.
MJ-04 Practice Makes Perfect:
MJ-05 The Rescue:
  • Unlocks achievement "The Lovers."
  • Unlocks SJ-01 Beat on the Brat.
  • Unlocks SJ-02 The Gun.
  • Unlocks SJ-03 The Gift.
  • Unlocks SJ-05 The Prophet's Song.
  • Unlocks SJ-07 The Gig.
  • Unlocks all but two Cyberpsycho Sightings, 964 Bloody Ritual and 968 Lex Talionis.
MJ-06 The Ripperdoc: When you reach the elevator at the start of this job, stop by the 2nd Amendment gun shop, you'll get a free gun. It's not amazing or anything, just a free weapon.
MJ-07 The Ride: Here you have two choices for your next mission. When you're riding in the car with Dex, you can pick either as it only influences which is done first:

"Visit Maelstrom first." Begins MJ-08 The Pickup first.
"Gonna start with the client." Begins MJ-09 The Information first.
  • Unlocks SJ-04 Burning Desire.
  • Unlocks SJ-06 Losing my Religion.
  • Unlocks SJ-60 The Highwayman.
MJ-08 The Pickup: Here, you meet Maelstrom member Dum Dum, who is acting as the negotiator in place of Royce to sell you the Flathead.
  • Unlocks the iconic Doom Doom revolver later in SJ-38 if Dum Dum lives through this.
  • The iconic Chaos pistol can be looted off Royce's body.
  • Obtaining the Flathead in specific ways unlocks the iconic Sir John Phallustiff melee later on. Easiest way to do this is to accept Stout's credchip, buy the Flathead using that money, and leave without starting conflict. Afterward you'll get a call to meet her and you can find this weapon in the room afterward.
  • If you complete this job peacefully, you unlock a Maelstrom Weapon Shop called Maelstrom Heat in Northside.
MJ-09 The Information:
MJ-10 The Heist: After all is said and done, you have the choice of where to send Jackie's remains. You have three options here, but one is fake:

"Nowhere. Wait for me here." Delamain will send Jackie's remains to his family.
"Take him home, to his family." Jackie's body is sent to his family and you unlock SJ-10 Heroes. I don't think this option shows up if you select either of the two options, despite the first sending Jackie's remains to his family anyway.
"Take him to Vik Vektor's clinic." All this will do is give you some extra dialogue and cutscenes down the line.
  • Unlocks SJ-10 Heroes if you send Jackie's body to his family.
  • Unlocks Jackie's Arch Nazare motorcycle regardless of whether you send his body to them or not, as the vehicle can be obtained regardless.
  • The iconic Kongou pistol can be found on Yorinoubu's nightstand in his penthouse.
  • The iconic Satori katana can be found on the landing pad above Yorinoubu's penthouse by going up the stairs Saburo Arasaka descended earlier, once T-Bug opens the doors.
  • The Iguana Egg can be found in Yorinoubu's Penthouse. Find the Iguana in his room, and walk around the left side of its terrarium. The egg is just behind the trunk.
    • To hatch the egg, head back to your apartment and you'll find a bowl to place it into. After 1-3 months (depends on source, I haven't confirmed it myself) the egg will hatch, and you'll have yourself a cool Iguana friend.
  • Unlocks SJ-08 Big in Japan.
  • Unlocks SJ-44 Fool on the Hill.
MJ-11 Playing for Time:
  • Unlocks Cyberpsycho Sighting 964 Bloody Ritual.
  • Unlocks SJ-10 Heroes (and the subsequent quest).
  • Unlocks SJ-11 Shoot to Thrill.
  • Unlocks SJ-12 Happy Together if you finish the holo-call with Takemura in your apartment.
  • Unlocks SJ-14 The Ballad of Buck Ravers.
  • Unlocks SJ-17 Coin Operated Boy.
  • Unlocks SJ-24 Human Nature (and subsequent quests).
  • Unlocks SJ-33 Love Rollercoaster.
  • Unlocks SJ-34 Tapeworm (and subsequent quests).
  • Unlocks SJ-47 A Day in the Life.
  • Unlocks SJ-48 Imagine.
  • Unlocks SJ-55 Ezekiel Saw the Wheel.
  • Unlocks SJ-57 Space Oddity.
  • Unlocks SJ-58 Stadium Love.
  • Unlocks SJ-63 Machine Gun.
  • Unlocks SJ-64 Bullets.
  • Unlocks SJ-65 Raymond Chandler Evening.
  • Unlocks SJ-66 Only Pain.
MJ-12 - MJ-15 Finding Evelyn Parker
Main Story
Once you complete the Prologue, you unlock the iconic Plan B pistol, which you can loot off Dex's dead body in the junkyard.

MJ-12 Automatic Love: If you interrogate Woodman with no conflicts started, you'll see him again later in SJ-28 Ex-Factor. The rest of this part of the story is pretty straightforward.
  • The iconic Cocktail Stick katana can be found in the make-up room in Clouds, upstairs.
  • The iconic Second Opinion pistol can be found in the office adjacent to Woodman's in Clouds.
  • The iconic Mox shotgun can be obtained here if Judy leaves Night City, or later if you romance her.
MJ-13 The Space in Between:
  • The iconic Cottonmouth melee can be found in Fingers' bedroom.
  • The iconic Lizzie pistol can be found in the basement of Lizzie's after this job.
MJ-14 Disasterpiece:
MJ-15 Double Life:
  • Unlocks SJ-09 The Beast in Me.
  • Unlocks SJ-15 Full Disclosure.
  • Unlocks SJ-27 Both Sides, Now (and subsequent side jobs).

MJ-16 - MJ-18 Meeting the Voodoo Boys
Main Story
MJ-16: M'app Tann Pelen:
MJ-17: I Walk the Line: At the end of this main job, you'll be given two choices, both of which will affect the next mission (slightly), MJ-18 Transmission:

"Make a deal with the agent." You'll take the shard, The Animals won't be hostile toward you, and you can leave. Placide will be pissed at you, but Brigitte will still want to help. You'll find some more combat in the next mission if you pick this.
"Stick with the Voodoo Boys." You knock out the agent and leave. Placide is still happy, Brigitte is pissed that Placide hurt you, but will offer help.

Whatever you pick, you're still going to visit Placide and continue on with the main story.
MJ-18: Transmission:
  • Legendary Cyan plastic shinos in a chest in a small room in GIM.
  • Legendary Poly-amide blend jumpsuit with micromesh and a legendary M76-e Omaha can be looted off Sasquatch.
  • Legendary Bully clothing mod can be looted from the chest in the Netwatch Agent's room.
  • Unlocks achievement "The Hermit."
  • Unlocks SJ-16 Send in the Clowns.
  • Unlocks SJ-51 War Pigs (Corpo-Rat background only).
  • Unlocks the last Cyberpsycho Sighting, 968 Lex Talionis.
MJ-19 - MJ-21 Meeting Anders Hellman (1.5+)
Main Story
MJ-19 Ghost Town: After you help Panam retrieve her truck from Nash and his lackeys, she gives you two choices:

"Deal with Nash." You help Panam deal with the backstabber. This also helps in trying to romance her, if that's what you're going for. Once you're done, Rogue gives you a call and she's not happy that you've neutralized him, but this does not seem to affect anything afterward.
  • Unlocks the Archer Quartz "Bandit" vehicle for purchase from Dakota Smith.
"Don't deal with Nash." You skip the battle where you help Panam take out Nash.
  • The iconic Widow Maker precision rifle can be looted off Nash's body.
  • Unlocks the Archer Quartz "Bandit" vehicle as a free reward from Rogue.
  • Unlocks SJ-32 Spellbound.
  • Unlocks SJ-52 These Boots Are Made for Walkin'.
  • Unlocks SJ-56 Kold Mirage.
MJ-20 Lightning Breaks:
MJ-21 Life During Wartime: If you keep talking to the pilot he can tell you where Hellman is located (at the gas station). Otherwise, he dies without giving you the information you need and you'll have to find out on your own, which leads to more enemies appearing at the gas station when you do arrive there.
  • Unlocks achievement "The Wheel of Fortune."
  • You obtain the Brennan Apollo "Scorpion" motorcycle upon completing this.
  • Unlocks SJ-18 I Fought the Law (and subsequent quests).
  • Unlocks SJ-22 Sinnerman (and the subsequent quest).
  • Unlocks SJ-45 Riders on the Storm (and subsequent quests).
  • Unlocks the latter part of Cooperating With Takemura (MJ-24 Play It Safe and MJ-25 Search and Destroy) without needing to go through MJ-22 Down on the Street and MJ 23 Gimme Danger.
MJ-22 - MJ-25 Cooperating with Takemura
Main Story
MJ-22 Down on the Street:
MJ-23 Gimme Danger: There is a point where Takemura takes on the reconnaissance of the Arasaka Industrial Park and you're given the option to join him:

"Join Takemura." You come with him and stake out the park, furthering your friendship with him. If you chose to send Jackie to Vik near the start of the game, Takemura provides dialogue on what happened afterward.
"Let Takemura do recon alone." Takemura goes off without you, and you need to wait for him to get back to you.
  • The iconic Prototype Shingen: Mark V pistol can be found in a black shipping container in the Arasaka Industrial Park.
MJ-24 Play It Safe:
  • The iconic Jinchu-maru katana can be looted off Oda.
  • The iconic Genjiroh pistol can be found behind a closed gate. The door is found on floor 21 before you reach a long ladder, and before the second sniper. It's locked behind a Technical limit but the code for the gate is 2906. This pistol can also be obtained elsewhere, so don't worry if you miss this.
  • Two Perk Shards can be found while exploring the Arasaka Industrial Park building (credit: Wiki):
    • One can be found on Comm Tower's top floor.
    • Second one can be found in a room in the middle area of the base. You go through the room if you try to go through the underground tunnel.
MJ-25 Search and Destroy: After meeting Hanako you're given two choices:

"Go back for Takemura." Choosing this will lead you into a fight to save Takemura. He is necessary for one of the game's endings, so this is the recommended choice if you're trying to see all the possible endings in a single playthrough.
"Leave the building." You leave Takemura for dead, and he's out of the story for good. You're locked out of one of the ending achievements. You'll still get the ending, only you'll see Hellman instead of Takemura.
  • Unlocks achievement "The High Priestess."
  • Unlocks the possibility to earn the ending associated with the achievement "The Devil" if you help Takemura.
  • Unlocks SJ-13 Violence.
MJ-26 - MJ-33 Finale
Reaching the elevator that takes you to Embers, you're given a very clear warning about the game reaching the Point of No Return. Heed this warning, as it is your last chance to do any remaining side missions. At this point, you may either continue toward one of the many endings of the game or you can leave and tie up any loose ends. All other side activities are now available to you.

Keep in mind that as of writing this guide, there is no New Game+ feature, although CD Projekt RED stated that they wished to implement it at some point. Because of this, when you finish your chosen ending, you'll be dropped off right before the Point of No Return, free to leave or try another ending. SAVE BEFORE CONTINUING.

Note: Achievements are locked to epilogues, not to the path you take before reaching them. Hanako's path will ALWAYS give epilogue 1, but Panam's and Rogue's paths can all result in epilogues 2, 3, or 4, depending on your choices made in the Mikoshi. However, you will not have access to the rest of the epilogues if you never did their side jobs. If you never did any other side jobs, you will only have access to Hanako's path and suicide. It is highly recommended that you do all of the side jobs labeled as "Major" in the guide before attempting these endings.

MJ-26 Nocturne Op55N1 consists of a conversation and a very important choice in which you will determine the path you take toward your desired epilogue. There are six total endings for the game, but only four have epilogues.

Hanako's Path, "Where is My Mind?," The Devil
To access this path, you need to select "Think trusting Arasaka's risky but worth it." when talking to Misty and then take the Omega-blockers. Doing so will lead you on the first path toward Epilogue 1, consisting of MJ-27 Last Caress followed by MJ-28 Totalimmortal. This ending does not intertwine with any other, once this is chosen you're locked into this ending and epilogue.

On the spaceship, there's a couple of sub-endings that take place here, depending on the answer you give Hellman/Takemura. If you never saved Takemura, you will see Hellman here. If you saved Takemura, you'll see him instead. You'll also be given a few choices here, both answers give alternate scenes, but are still a part of one main ending:

[Sign Contract] "I want to live." V signs the contract and is taken into the Secure Your Soul program under Arasaka and become an engram.
[Refuse to Sign] "I'm going back to Earth." V doesn't sign the contract and goes back to Earth.
    Panam's Path
    To access this path, you need to have completed all of Panam's missions, namely the completion of SJ-50 Queen of the Highway, which will allow the option "Gonna ask Panam for help." to show up. After selecting that, you take the Omega-blockers. This leads you toward the second path, consisting of MJ-31 We Gotta Live Together, MJ-32 Forward to Death, and finally MJ-33 Belly of the Beast.
    MJ-31 We Gotta Live Together:
    • The iconic Amnesty revolver can be obtained here by doing Cassidy's bottle-shooting challenge.
    • You can obtain the Aldecaldos Rally Bolero Jacket here.
    MJ-33 Belly of the Beast:
    • Fingers the Ripperdoc will no longer be available to you if you hurt him here.
    Rogue's Path
    For this path, you need to have completed Rogue's missions, namely SJ-36 Blistering Love. For this, you need to select "Think you and Rogue should go." and take the pseudoendotrizine. Later you'll find yourself in the Mikoshi again, only this time you're Johnny. This starts MJ-29 For Whom The Bell Tolls and later MJ-30 Knockin' On Heaven's Door.

    MJ-29 For Whom The Bell Tolls:
    • The iconic Prejudice assault rifle can be found near the start of this job, on a table behind the bar at Afterlife.
    • The Retrothrusters can be obtained behind the bar at Afterlife.
    MJ-30 Knockin' On Heaven's Door:
    • The iconic Pride pistol can be found near the location where Adam Smasher kills your ally. In this same room, the Judgement Tarot Card can be scanned.
    • The iconic Caretaker's Spade can be found leaning against a tree near the conference table.
    Path of least resistance
    This ending is available even if you never did any side content. For this, you choose any ending option, then choose "Could also put this all to rest." and then [Toss pills] I know. Exactly what we're gonna do." This is the suicide option and it leads straight into the credits.

    Secret Path, "(DON'T FEAR) THE REAPER"
    You need to have quite a bit of side content completed in order to access this path. This one's a secret one, and not associated with any of the choices provided by Johnny. Here are the requirements:

    • You need at least a 70% relationship gauge with Johnny (you can track this in your menu). This isn't the case, it seems the main thing you need is the proper progression through SJ-34 Chippin' In.
    • Completion in Rogue's side missions, namely SJ-36 Blistering Love.
    • In SJ-34 Chippin' In, you need to go about the conversation between V and Johnny carefully. Here are the order of choices you need to make:
      • [Inscribe Johnny's initials]. Let's do something about that.
      • The Guy who Saved My Life.
      • Nah. ♥♥♥♥♥♥ that up too.
      • What do you want from me?
      • OK. But as second chances go, this is your last.
      • You were a real ♥♥♥♥ in the beginning.
      • When you said you let down your friends...
      • Smasher biz really got to her.
      • Yeah. I'll call Rogue.
      After all this is said and done and you're sitting in front of Johnny on the balcony, you need to wait 5 minutes without selecting anything, after which Johnny will offer you the option for a suicide run on Arasaka Tower. Pick "Let's hear the plan." followed by [Attack Arasaka Tower] "Means goin' out with a bang - I like it."
      • You obtain the Arasaka Spacesuit once you finish Epilogue 4.
    PL-01 - PL-06 Act 1 (PL+)
    The following information is for the paid DLC, Phantom Liberty. If you don't have the DLC, please ignore the following PL sections. If you have the DLC, you access it either through an existing character following MJ-18 Transmission after you cross the Blackwall, or by starting a new game and selecting "Skip ahead to Phantom Liberty" when prompted. I personally recommend going through the base game in its entirety or up to MJ-26 Nocturne Op55N1 before doing this. That way, you'll have the skill points needed to access many of the gated areas and quests. Many things in the DLC require 15+ Body or Technical skill.

    Also, if you take too long during some missions and/or act like a dismissive jerk to the whole situation, you can get locked out of the DLC and be forced to reload a save.

    To begin the DLC, you'll be directed to the entrance of Dogtown, the area where most of the DLC takes place. Here, you'll see a blockade with several vehicles and people waiting around. As you approach, watch your right. In a break in the fence, you'll see the King of Cups Tarot Card on a cement wall. Scan it.
    • Unlocks PL-SJ-01 Tomorrow Never Knows: Find all the Tarot Cards in Dogtown.
    PL-01: Dog Eat Dog:
    Dying during the initial infiltration of Dogtown will lock you out of the DLC.
    • Free 3 Relic points given by Songbird at the start.
    • Unlocks PL-G-00 1R-ONC-LAD.
    • Relic Data Terminal: Inside the black market area, there's a gold statue of football players with scaffolding behind it. Go past the scaffolding to find the first terminal.
    PL-02: Hole in the Sky:
    • Relic Data Terminal: Follow the left wall when going through the combat area toward Myers' plane. You'll find it along the way.
    • Unlocks achievement "All the President's Men".
    PL-03: Spider and the Fly:
    This chapter features the first real boss fight of the DLC, the Chimera. It has three phases:
    1. Shoot its armor to expose weak points- these are the glowing orange parts.
    2. At around 70-80% health, healing drones will spawn around the Chimera. During this phase it starts doing a sweeping laser beam attack. It covers the entire arena, but there's plenty of cover behind the pillars.
    3. Nothing too wild in the third phase, but at some point it spews toxic gas into its immediate area, so you need to get up on the platform around the walls to stay away.
    • Defeating the Chimera unlocks the achievement "Arachnophobia".
    Once the Chimera is defeated, make sure you walk over to it and pick up its "Active Chimera Core" even though it's an optional objective. You will not be able to get this item later. This item can either be used as a decoration in your apartment or to craft one of four Iconic Mods:
    • Firecracker: [Power Weapon Mod] Shoots explosive rounds.
    • Wallpuncher: [Tech Weapon Mod] Allows you to charge the weapon to 200% capacity without increasing charge time.
    • Hackatomy: [Smart Weapon Mod] +5% chance to apply a quickhack effect. Effect type depends on the body part hit.
    • Severance: [Melee Weapon Mod] When an enemy is below 50% Health, each hit to their head or limbs has a 20% chance to dismember and instantly kill.
    You can only craft one, and only once. Choose wisely. These mods can also be unequipped and switched around weapons. If you disassemble a weapon using one of these mods, it's automatically removed, so don't worry about losing it.

    PL-04: Lucretia My Reflection:
    You'll have a choice between right or left path, but both lead to your objective with no known secrets behind them. The right path contains a door locked behind 20 Body or 20 Technical skill. Next to it is a hot path you can't pass through. If you're lacking in those just head back to the yellow scaffolding and turn the valve inside to turn off the steam, and proceed through the cramped space.
    • King of Pentacles Tarot Card: Located just outside the hideout, in the hallway leading to it. If you miss it, scan it later.
    Once inside, after some puzzle work you'll be greeted by two strangers, Jacob and Taylor. During the confrontation, you have several choices:
    • Approach them while their guns are drawn and you'll escalate the conflict into the gunfight, forcing you to kill them.
    • Threatening them also escalates the conflict.
    • Stand your ground and try to reach a peaceful resolution, and they live.
    During the option whether or not to take the NUSA oath, there is no long-lasting outcome from this choice. Choose whatever you want, and the game will continue as normal, albeit with different dialogue from Myers and Johnny based on your actions.
    • Unlocks PL-SJ-02, 03, 04, 05, 06, 07.
    • Unlocks PL-G-01, 02, 03, 04.
    • Unlocks Increased Criminal Activity & Airdrops.
    • Unlocks Makigai Tanishi-400 from Mr. Hands.
    • The Iconic Power Rifle Hawk can be found in your new Dogtown apartment, leaning against the wall by the entrance.
    Known working phone numbers:
    • 0931: Reed's number- progresses the story.
    • 911: Emergency services.
    • 9991674545: Plays "Never Fade Away"
    • 6175556277: Also plays "Never Fade Away"
    • 12102020: Lets you subscribe to a mailing list?
    • 5745552377: Witcher 3 easter egg.
    • 80018135: Tells a joke.
    • King of Wands Tarot Card: Located next to a wall by the basketball court where you first meet Reed. It's facing the basketball court, you should see it from that location.
    Near the end of the quest, you'll talk with Myers and Reed- the latter of which will ask if you're sure about continuing:

    "Doin' this cause I need to survive." Continue with DLC.
    "Not doin' this for the eddies." Continue with DLC.
    "You're right. I'm out." Myers will ask you again if you're sure.

    "Made my decision." Kicks you out of the rest of the DLC.
    "Sounds like total blackmail...but it worked." Continue with DLC.

    PL-05: The Damned:
    If you talk to the Voodoo Boys with Body 15+, you don't need to start a conflict to talk to Slider. There's a side door to the hideout, found at the top of the scaffolding out in front. The code is 230598. Sorry guys, there's no way to save Slider here.
    • The Iconic Tech Revolver Gris-Gris can be found on the second floor of the Voodoo Boys hideout, in the large circular room. You'll see double doors with a skeleton in a suit painted on them.
    • King of Swords Tarot Card: Located right outside Alex's hideout, on the same wall as the door with the camera above it.
      • If you've been collecting each Tarot Card as you go along, you should have all four now. To finish PL-SJ-01 Tomorrow Never Knows, head over to Misty to get a reading.
    PL-06: Get it Together:
    • The Iconic Power Pistol Her Majesty is gifted to you by Alex. Unmissable.
    • Unlocks PL-SJ-08, 09.
    PL-07 - PL-10 Act 1 cont. (PL+)
    PL-07: You Know My Name:
    This mission's dialogue changes heavily depending on whether you complete each section stealthily. Stealth gives more positive dialogue. There's a mandatory sniper section where you need to back up Reed as he infiltrates the area directly. This section is a bit lengthy, and if you fail it (die or let Reed die), you'll have to start at the very beginning again.

    First, you scan the three dangers, in any order:
    • The guards on patrol.
    • The surveillance cameras.
    • The elevator, which brings down fresh troops.
    Then, scan the container bridge to confirm the meeting area. Thus the mission begins. In general, scan potential dangers and pay attention to Reed's location and words. If you act on your own, chances are you'll sabotage the mission and fail to get 100% stealth. As long as you follow directions, the mission shouldn't be too difficult, but here's a general outline of what to do for 100% stealth if you need it:
    1. There's a mine right next to Reed's starting location. You can either let him know or get rid of it yourself, but he seems to notice it either way.
    2. Notify Reed of the patrol approaching from the first floor and he will move behind cover. These troops will pass by without being alerted.
    3. Reed will tell you to handle a motion detector. Scan it, and follow the power cables. Shoot the generator they lead to.
    4. Next are the two guards, and you're tasked with taking out the one on the left. Shoot precisely on Reed's signal.
    5. Notify Reed of the patrol that just came down from the elevator. He will once again hide behind cover, and these guards will pass by without incident.
    6. A sniper will notice Reed here, and you'll need to take him out before his detection meter fills up all the way.
    7. Reed will notify you of a guard ahead. Use the CCTV camera, tag the guard, and go back to sniping to snipe the guard through the wall.
    8. Two guards will spot Reed and walk toward him. You need to shoot them both in quick succession before they reach Reed. Body shots do the trick.
    Here's a video walkthrough of this section by Gamerpillar.
    If you complete the mission with 100% stealth, Reed will say that the Barghest haven't noticed them and praise you.
    • The Iconic Tech Sniper Rifle Rasetsu is obtained after the sniper section. Unmissable.
    At the party, you have to scan the Cassel twins. There are several ways of getting 100% scans, and the game is generous to bump up 80%+ up to 100% so long as they bet everything in the end. Here's a simple outline to follow if you still need it, keep in mind that you don't have to adhere to this to get the same results:
    1. Join game | [pick any color]
    2. Order drinks | What's your poison?
    3. [any drink]
    4. Play the game as you like until your hud updates with Behavioral Imprint information.
    5. Businessman, through and through. [Aurore 24%]
    6. How 'bout you tell me what's bouncin' 'round your noggin? [Aurore 47%]
    7. Charmin' little show. [Aurore 89%]
    8. Owning Dogtown's one helluva bargaining tool. [Aymeric 47%]
    9. Bet on red | Can tell you got somethin' on the tip of your tongue. [Aymeric 82%]
    10. All or nothin' - whaddaya say?
    11. Bet on red.
    At this point the twins lose, and their scans each get bumped up to 100%.
    • The Iconic Amikiri Sound Cutter head cosmetic can be obtained from Lizzy Wizzy at Hansen's party, after you're done scanning the twins. You need to have completed her base game mission, SJ-13 Violence, otherwise she won't recognize you. Comment on her head piece and she'll gift it to you. You're also gifted a BD of her performance at your apartment.
    • Unlocks PL-SJ-10, 11.
    • Unlocks all remaining Side Gigs.
    PL-08: Birds With Broken Wings:
    • Free 3 Relic Points gifted to you by Songbird.
    • Unlocks the Iconic Behavioral Imprint-Synced Faceplate, although you can't quite use it for fun yet.
    PL-09: I've Seen That Face Before:
    When scanning cars for the twins, just look for one with bright yellow stripes on it.
    • Unlocks PL-SJ-19 Voodoo Treasure if you disobey Reed's orders three times when you're in the trunk of the car.
    PL-10 Firestarter:
    This is where the first major choice of the game takes place. Consider making a manual save whenever you have the chance, but the point of no return is during your meeting with Hansen, as you are following behind Songbird to the matrix.

    When chatting with Hansen, the twin you're impersonating will change based on your character's gender. Both will have different choices to make in order to pass as the real thing. Keep in mind that if you mess up, there will be follow-up options to help you correct your mistakes. You can have the dossier of your character open on the side as you answer questions.

    SAVE YOUR GAME AFTER TALKING WITH HANSEN, BEFORE SO MI LEADS YOU DOWNSTAIRS

    Once downstairs, you and Songbird are linked up to the matrix and you're given two choices. The choice you make here will set you on the path for two of the four main endings of the DLC:

    "Help Songbird escape. | I'm with you." Puts you on the path for the King of Wands, King of Swords, or The Tower ending.
    • The Iconic One-Handed Club Murphy's Law can be looted from Murphy.
    "Help Reed capture Songbird | One more second..." Puts you on the path for the King of Cups, King of Pentacles, or The Tower ending.
    • The Iconic Power Light Machine Gun Wild Dog, Knife Fang, and Power Revolver Bald Eagle can be looted from Colonel Hansen.
    • Regardless of end path, unlocks PL-SJ-12 Run This Town.
    Endings and Related Achievements (PL+)
    Base Game
    Path
    Choice Made
    Epilogue
    Result
    Hanako's Path (MJ-27, MJ-28)
    Contract: Sign.
    Epilogue 1 "Where is my Mind?"
    V joins the Secure Your Soul program.
    Hanako's Path (MJ-27, MJ-28)
    Contract: Don't sign.
    Epilogue 1 "Where is my Mind?"
    V returns to Earth to live out their last few months.
    Panam's Path (MJ-31, MJ-32, MJ-33, required SJ-50 Queen of the Highway
    Mikoshi: V enters the well.
    Epilogue 2 "All Along the Watchtower"
    Johnny remains in cyberspace, V leaves Night City with the nomads.
    Panam's Path (MJ-31, MJ-32, MJ-33, required SJ-50 Queen of the Highway
    Mikoshi: V crosses the bridge.
    Epilogue 3 "A New Dawn Fades"
    V remains in cyberspace, Johnny keeps V's body.
    Rogue's Path (MJ-29, MJ-30, required SJ-36 Blistering Love)
    Mikoshi: Johnny enters the Well.
    Epilogue 3 "A New Dawn Fades"
    V remains in cyberspace, Johnny keeps V's body.
    Rogue's Path (MJ-29, MJ-30, required SJ-36 Blistering Love)
    Mikoshi: Johnny crosses the bridge.
    Epilogue 3 "Path of Glory"
    V gets their body back and becomes a legend of Night City.
    Secret Path (DON'T FEAR) THE REAPER
    Mikoshi: Choose to enter the well.
    Epilogue 4 "Path of Glory"
    Johnny remains in cyberspace, V becomes a Night City legend. The only thing that changes with this path compared to Rogue's is that Rogue lives through this one.
    Secret Path (DON'T FEAR) THE REAPER
    V dies in the tower, never reaching Mikoshi.
    You are DEAD, not big surprise.
    Roll credits.
    Path of least resistance
    You're dead.
    Ya killed yourself.
    Roll credits.

    Here's a TL;DR chart for just getting the achievements, if you don't care about seeing all the different paths and dialogue options. The suicide route doesn't grant any achievement, and siding with Arasaka gives you nothing if you didn't save Takemura.

    Requirement
    Achievement
    Go with Arasaka's plan, having made sure to save Takemura back in MJ-25 Search and Destroy
    The Devil.
    In Mikoshi, go back into your body (enter the well) in Mikoshi.
    The Star.
    In Mikoshi, choose to stay in cyberspace and give Johnny your body.
    Temperance.
    Rogue's path, you (as Johnny) decide to give V their body back.
    The Sun.

    Phantom Liberty
    This section will probably never contain every ending for the DLC, I'm still working on that. But here are a few. As far as I'm aware, there are no side quests that change endings, but please let me know if any do.

    Path
    Choices
    Result
    King of Wands
    PL-10 Firestarter: Help Songbird escape.
    PL-11 The Killing Moon: Pick up Songbird. (either option)
    Don't let Reed have Songbird.
    Songbird goes up to space, hopefully finding a cure.

    King of Wands achievement.
    King of Swords
    PL-10 Firestarter: Help Songbird escape.
    PL-11 The Killing Moon: Pick up Songbird. (either option)
    Let Reed have Songbird.
    Deny any further help from Reed.
    Reed takes Songbird home, you get nothing.

    King of Swords achievement.
    King of Swords
    PL-10 Firestarter: Help Songbird escape.
    PL-11 The Killing Moon: Pick up Songbird. (either option)
    Let Reed have Songbird.
    Pursue treatment from Reed and the doctors at Langley.
    Reed takes Songbird home in exchange for curing you.
    You undergo treatment, lose Johnny and most of your augmentation, and go back to Night City.
    The game ends after this epilogue.

    King of Swords achievement.
    The Tower achievement.
    King of Cups
    PL-10 Firestarter: Help Reed capture Songbird.
    PL-16 Somewhat Damaged: Kill So Mi.
    You end Songbird's life, and the President's not happy about it.
    You get a measly €$5,000 compensation from the President at the end, and no cure.

    King of Cups achievement.
    King of Pentacles
    PL-10 Firestarter: Help Reed capture Songbird.
    PL-16 Somewhat Damaged: That's not a solution!
    PL-16 Somewhat Damaged: Spare So Mi.
    Pursue all options regarding your treatment.
    You spare So Mi, and the President is thankful for your help. You get treatment at Langley and then return to Night City, but you lose most of your augmentations. The game ends.

    King of Pentacles achievement.
    The Tower achievement.
    King of Pentacles
    PL-10 Firestarter: Help Reed capture Songbird.
    PL-16 Somewhat Damaged: That's not a solution!
    PL-16 Somewhat Damaged: Spare So Mi.
    Deny any options regarding treatment.
    You spare So Mi, and the President is thankful for your help. You get nothing but a symbolic medal, should you choose to take it.

    King of Pentacles achievement.
    SJ-01 - SJ-20 Side Jobs
    SJ-01 Beat on the Brat: Unlocks after MJ-05 The Rescue. This quest consists of many parts, all of which need to be done in order to complete this side job. The first part is Champion of Kabuki, then Champion of Arroyo, Champion of the Glen, Champion of the Animals, Ticking Time Bomb, and then Finale.
    • The iconic O'Five sniper rifle can be obtained from the Champion of Arroyo fight.
    • The Villefort Alvarado V4FC 580 "Vato" car can be obtained from the Champion of the Glen fight.
    SJ-02 The Gun: Unlocks after MJ-05 The Rescue.
    • The iconic Dying Night pistol can be obtained here, or in SJ-02, Shoot to Thrill.
    SJ-03 The Gift: Unlocks after MJ-05 The Rescue.
    SJ-04 Burning Desire / Night Moves: Unlocks after MJ-06 The Ripperdoc.
    SJ-05 The Prophet's Song: Unlocks after MJ-05 The Rescue. This involves talking to the prophet guy, Garry, spouting all sorts of conspiracy theories near close by Vik's shop. You need to listen and converse with him five times in order to unlock the next part of the side job. He has bonus dialogue that shows up after completing major story bits.
    SJ-06 Losing my Religion / Sacrum Profanum: Unlocks after MJ-06 The Ripperdoc. You do not need to complete this job peacefully for it to count, but the monks won't be happy with you if you kill people.
    • The iconic Fenrir SMG can be found on the table next to the monk you rescue.
    SJ-07 The Gig: Unlocks after MJ-05 The Rescue, serves as the conclusion to that main job. All you do is collect your reward.
    SJ-08 Big in Japan: Unlocks after MJ-10 The Heist.
    • The iconic Satori katana can be found leaning against a crate next to Dennis once this is over.
    SJ-09 The Beast in Me (Major): Unlocks after MJ-15 Double Life. This side job involves participating in a number of races. After the third race, you are given the option to opt out of it, which will end the side job immediately, if you wish. After the last race, you are given a few choices. You can choose to ignore Claire and stay in the race, but she won't be happy with you and will have a negative attitude toward you from then on.
    • You can obtain Claire's truck, the Thorton Mackinaw "Beast", by either going after Samson or trying to discourage Claire from killing him.
    • You can obtain the Type 66 "Cthulhu" car by sparing Samson. If he dies, you can obtain the car elsewhere.
    SJ-10 Heroes (Major): Unlocks after MJ-11 Playing for Time, if you sent Jackie's body to his family.
    • Jackie's iconic pistols, both named La Chingona Dorada, can be obtained off his ofrenda.
    • Unlocks the Pin-up poster memorabilia for your apartment.
    • Unlocks SJ-67 Small man, Big Mouth if your V has a Street Kid background.
    SJ-11 Shoot to Thrill: Unlocks after MJ-11 Playing for Time.
    • The iconic Dying Night pistol can be obtained by winning the shooting contest.
    SJ-12 Happy Together: Unlocks after MJ-11 Playing for Time, you need to finish your holocall with Takemura in your apartment. There are two main ways this job will play out- Barry either dies or he lives. If you talk to him and then report back to the two cops standing outside his door, he will end up dead the next time you go see him. If you select all the optional dialogue choices when talking to him and then go to the columbarium in North Oak to find Andrew's niche and THEN talk to the two cops, Barry will live.
    SJ-13 Violence: Unlocks after MJ-25 Search and Destroy.
    SJ-14 The Ballad of Buck Ravers: Unlocks after MJ-11 Playing for Time. The shopkeep at the end of this side job has some good loot that's worth buying, especially the legendary t-shirt.
    SJ-15 Full Disclosure: Unlocks after MJ-15 Double Life.
    SJ-16 Send in the Clowns: Unlocks after MJ-18 Transmission.
    SJ-17 Coin Operated Boy: Unlocks after MJ-11 Playing for Time. This is the final part of Brendan's questline, with the first two Side Jobs being I Can See Clearly Now and Spray Paint. There are multiple parts to this job. You access it by talking to a vending machine that calls itself Brendan, found near Megabuilding H8, close to the nearby fast-travel station. After this you'll need to leave and come back numerous times, finding it in different spots each time. Next time it will be behind a dumpster, then talking to a girl, and then finally being defaced by some thug. After this the map has it all laid out and it's fairly self-explanatory.
    SJ-18 I Fought the Law (Major): Unlocks after MJ-21 Life During Wartime and after reaching Street Cred Tier 2 in Westbrook, Heywood, or City Center. This side job introduces you to River, a possible romance partner if you have a V with a female body.
    • Unlocks SJ-19 Dream On.
    • Unlocks SJ-20 The Hunt.
    • Unlocks SJ-61 Sweet Dreams.
    SJ-19 Dream On (Major): Unlocks after completing SJ-18 I Fought the Law, after waiting 2 days. The access code is 6709.
    • Unlocks the Peralez poster memorabilia for your apartment.
    SJ-20 The Hunt (Major): Unlocks after completing SJ-18 I Fought the Law, after waiting 24 hrs. If you're looking to romance River, you'll need to make sure Randy lives after this side job. Also, you need to make sure you pick the right location to visit, which is Edgewood Farm. If you pick the wrong one, you are locked out of the romance and subsequent quests.
    • The iconic Tinker Bell melee can be found in a hidden room inside Peter Pan's house. There's a switch hidden under a table that opens the door.
    • Unlocks SJ-21 Following the River.
    SJ-21 - SJ-30 Side Jobs
    SJ-21 Following the River (Major): Unlocks after SJ-20 The Hunt, after waiting 24 hrs. During this job, if you're pursuing a romantic relationship with River, you'll need to go for the chance to kiss him each time and choose the best options to strengthen your relationship.
    • Unlocks achievement "To Protect and Serve."
    • The iconic Crash pistol is given to you here by River.
    • Unlocks the Augmented reality game box memorabilia for your apartment.
    SJ-22 Sinnerman (Major): Unlocks after MJ-21 Life During Wartime. If you kill Joshua here, you won't be able to continue. If you say yes to his offer, then you can continue with the job.
    • Unlocks Side Job: There Is A Light That Never Goes Out (if you choose to go with Joshua).
    SJ-23 They Won't Go When I Go (Major): Unlocks after Side Job: There Is A Light That Never Goes Out.
    The success of the braindance at the end relies heavily on a point system based on five dialogue choices in the first job, and one in the last. For the braindance to fail, you need to get at least four points out of the next following choices made between both of the jobs (info from the official guide):
    Location
    Dialogue
    Points
    Zuleikha's house
    "Yeeeep, still not buyin' it."
    1
    Zuleikha's house
    "Whoa. Insane, that's what this is."
    1
    Car ride to restaurant
    "Where are we going to eat?"
    1
    Restaurant
    "Can we please stop talking about faith?"
    1
    Braindance studio
    "Got pure intentions, but this isn't the way to act on them." or "This is crazy, don't do it."
    2
    SJ-24 Human Nature (Major): Unlocks after MJ-11 Playing For Time.
    • Unlocks SJ-25 Tune Up & Epistrophy.
    SJ-25 Tune Up & Epistrophy (Major): Unlocks after SJ-24 Human Nature, after reading Delamain's message. Here you'll need to find seven cabs, all across Night City, and help Delamain bring them back onto the network. They're all marked individually on the map.
    • Unlocks SJ-26 Don't Lose Your Mind.
    SJ-26 Don't Lose Your Mind (Major): Unlocks from SJ-25 Tune Up & Epistrophy and either triggering an accident at Corporate Plaza OR getting a call from Delamain after going 48 hours without an accident. Here you decide the fate of Delamain. You can shoot the core to liberate the Delamains, reset the core to restore the original Delamain (sort of), or you can merge all of the Delamains together if you have high Intelligence. Your decision stays with you for the rest of the game, as well as inside the Cortes Villafort No. 21 cab you get as a reward for completing this job.
    SJ-27 Both Sides, Now: Unlocks from MJ-15 Double Life, after waiting 24 hrs.
    • Unlocks SJ-28 Ex-Factor.
    SJ-28 Ex-Factor: Unlocks from SJ-27 Both Sides, Now, and waiting 12 hrs to get a message from Judy, then waiting another 6 hrs while away from her apartment.
    • Unlocks SJ-29 Talkin' 'Bout a Revolution.
    SJ-29 Talkin' 'Bout a Revolution: Unlocks from SJ-28 Ex-Factor and waiting 6 hrs for a message from Judy, then another 6 hrs. When Judy calls asking for help, if you refuse the entire quest line will end right there. A few dialogue options with Maiko will change based on your choices back in MJ-12 Automatic Love. If Woodman is still alive, she will tell you where he is in the building, up to you what you do with that information.
    • Unlocks SJ-30 Pisces.
    SJ-30 Pisces: Unlocks from SJ-29 Talkin' 'Bout a Revolution, after waiting 6 hrs to get a message from Judy, then waiting another 6 hrs. In this quest you are also given a few choices on Maiko's deal, one of which will permanently lock you out of the next job (SJ-31 Pyramid Song) as well as the chance to romance Judy:
    Choice One
    Choice Two
    Money
    Consequence
    "Hiromi has to go."
    "Maiko'll run things as she does now. Only officially so."
    "Thanks." (take the eddies)
    SJ-31 Pyramid Song will be permanently locked from you, and Judy will no longer be a Romance option.
    "Hiromi has to go."
    "Maiko'll run things as she does now. Only officially so."
    "Don't want your eddies." (refuse the money)
    SJ-31 Pyramid Song will be open to you, as well as Judy's romance options.
    "Hiromi has to go."
    "Clouds will be a doll collective."
    The Tyger Claw bosses attack you if you go this route.
    SJ-31 Pyramid Song will be open to you, as well as Judy's romance options.
    If you choose to draw your weapon and attack the members of the meeting or choose any options that lead Clouds to becoming independent, that will count the meeting as a failure, and Judy will be more than happy to see it go that way- but she will be shocked if you end up killing Maiko. Keep in mind that if you go the violent route, you have to kill everyone there, and Maiko only if you really want her gone.
    • You can obtain the iconic Mox shotgun here if you take Maiko's side the Judy leaves Night City, in her apartment. Alternatively you can still obtain it in SJ-31 Pyramid Song if you romance Judy.
    • The iconic Tsumetogi katana can be found in the room where Maiko meets with the Tyger Claw bosses.
    • Unlocks SJ-31 Pyramid Song.
    SJ-31 - SJ-40 Side Jobs
    SJ-31 Pyramid Song: Unlocks from SJ-30 Pisces, by refusing to go with Maiko's plan and waiting 24 hrs. This is the main romance quest for Judy, and available to you if your V has both a female body and voice. Don't deny her anything- kiss or hug her, do the do, tell her the night was amazing when you're out on the pier. You'll get access to her apartment if you romance her. If you lean away or tell her the relationship was just a distraction, she will end up leaving Night City and the romance ends there. If you just lean away, you'll keep access to her apartment.
    • Unlocks achievement "Judy vs Night City."
    • Unlocks the Box with diving suit memorabilia for your apartment.
    • The iconic Mox shotgun can be obtained if you romance Judy.
    • The Neoprene Diving Suit can be obtained here.
    SJ-32 Spellbound: Unlocks from MJ-19 Ghost Town.
    SJ-33 Love Rollercoaster: Unlocks from MJ-11 Playing for Time. Ride the rollercoaster with Johnny. Best quest, 11/10.
    SJ-34 Tapeworm (Major): Unlocks from MJ-11 Playing for Time. This side job consists of four conversations you have with Johnny after major events in the story. Those conversations are when you leave Clouds in MJ-12 Automatic Love, after you speak to Alt in MJ-18 Transmission, after your conversation with Hellman in MJ-21 Life After Wartime, and after you talk to Hanako in MJ-25 Search and Destroy.
    • Unlocks the the Record player memorabilia for your apartment.
    • Unlocks SJ-35 Chippin' In.
    SJ-35 Chippin' In (Major): Unlocks from SJ-34 Tapeworm. This involves a very important conversation with Johnny, one that can unlock the secret ending of the game for you, as well as the next side job. It would be best to make sure you both finish the side job happier, but that's up to you. Keep in mind that he needs to like you in order to unlock the next side job. The choices you need to make in order to unlock the secret ending are as follows, and can also be found in the Finale portion of this guide:

    [Inscribe Johnny's initials] "Let's do something about that."
    "The Guy who Saved My Life."
    "Nah. ♥♥♥♥♥♥ that up too."
    "What do you want from me?"
    "OK. But as second chances go, this is your last."
    "You were a real ♥♥♥♥ in the beginning."
    "When you said you let down your friends..."
    "Smasher biz really got to her."
    "Yeah. I'll call Rogue."


    This job also involved you meeting up with Claire. Speaking to her, you'll have two choices at the bar:

    "Know what I need now?"
    "Cassius Ryder. Name mean anything to you?"


    Either one of these will take you to Cassius Ryder, who will offer you a tattoo. He has two choices, either "Billy-goat" or "The other." Picking the latter will get you a sickass Johnny + V tattoo in a heart tattoo on your arm.
    • You get Johnny's Aviators automatically near the start.
    • Johnny's 911 II (930) Turbo Porsche can be obtained here by letting Grayson live and getting the keys from him. The car is in a marked shipping container.
    • Johnny's Malorian Arms 3516 can be picked up off the ground here (you will have a dialogue choice for it).
    • Upon completion, you'll find Johnny's arm in your backpack. Look in the Johnny's Gear portion of this guide for more info.
    • Unlocks SJ-36 Blistering Love.
    SJ-36 Blistering Love (Major): Unlocks from SJ-35 Chippin' In, be friends with Johnny, and call Rogue. Completing this quest unlocks one of the endings involving Rogue and is also where you take her out on a date, possibly leading to a makeout session. Fun fact, if your selected car to take her out is Johnny's Porsche, she will recognize it and comment on it, but this doesn't affect the overall mission.
    • Unlocks achievement "Bushido and Chill."
    • The iconic Malorian Arms 3516, Johnny's gun, can be found in this job. There will be a dialogue option to pick it up off the ground.
    • Unlocks Epilogue 3.
    • Unlocks SJ-37 Holdin' On.
    SJ-37 Holdin' On (Major): Unlocks from SJ-36 Blistering Love, or from SJ-35 Chippin' In if you aren't friends with Johnny. This marks the beginning of Kerry's quests, a possible romance option if your V has a male body and voice.
    • Unlocks SJ-38 Second Conflict.
    SJ-38 Second Conflict (Major): Unlocks from SJ-37 Holdin' On. A lot of things here depend on your actions back in the Prologue, specifically in MJ-08 The Pickup. If Dum Dum and Royce survived, they'll show up here. If you killed Royce and Dum Dum and saved Brick, he will be your host. If all three of them are dead, then have fun with Patricia.
    • You can loot the iconic Doom Doom revolver from Dum Dum's body here if he lived back in MJ-08 The Pickup.
    • The iconic Gold-Plated Baseball Bat can be picked out of the pool (it's the bat Denny throws into it).
    • Unlocks SJ-39 A Like Supreme.
    SJ-39 A Like Supreme (Major): Unlocks from SJ-38 Second Conflict, and waiting 24 hrs. Your choices here don't affect the game in the long-term.
    • Unlocks SJ-40 Rebel! Rebel!
    • Unlocks SJ-59 Killing in the Name.
    SJ-40 Rebel! Rebel! (Major): Unlocks from SJ-39 A Like Supreme and waiting 12 hrs outside Kerry's mansion.
    • Unlocks SJ-41 I Don't Wanna Hear It.
    SJ-41 - SJ-50 Side Jobs
    SJ-41 I Don't Wanna Hear It (Major): Unlocks from SJ-40 Rebel! Rebel! No matter the results between Kerry and the Us Cracks, you'll still get to romance him.
    • Unlocks SJ-62 Every Breath You Take if Kerry and the Us Cracks come to an agreement.
    SJ-42 Off the Leash (Major): Unlocks from SJ-41 I Don't Wanna Hear It, and waiting 12 hrs. For Kerry's romance, you just need to be nice with him, don't write him off, and you also don't need to kiss him to get down with him, but you can if you want ;).
    SJ-43 Boat Drinks (Major): Unlocks from SJ-42 Off the Leash, and waiting 24 hrs. Take him up on his offer to visit his yacht to do so, or you can opt out to end the quest right there. You can choose to ruin Kerry's yacht with him or not, but regardless you can still engage in the sexy times with him here. For the romance, make sure you kiss him in the yacht and on the beach you say you want to stay with him.
    • Unlocks achievement "To Bad Decisions!"
    • Unlocks the Kerry poster memorabilia for your apartment.
    • Unlocks SJ-62 Every Breath You Take.
    SJ-44 Fool on the Hill: Unlocks from MJ-10 The Heist. This job is triggered when you scan your first tarot card, after which you need to find the tarot cards that are all around Night City. They are all marked on your map once you receive this side job, there are 20 in total.
    • Unlocks achievement "The Wandering Fool."
    • Unlocks the Dream catcher memorabilia for your apartment.
    SJ-45 Riders on the Storm: Unlocks from MJ-21 Life During Wartime, and waiting 12 hrs. This side job marks the beginning of your possible romance with Panam, and the chance to quickly end it if you wish. During this side job, Panam wants to recruit your help to save Saul from the Raffen Shiv. Flirt with her in this mission if you wish to romance her, as well as at the farm afterwards, but don't be too pushy. She asks for you to ride with her, you can say no if you wish to ride there yourself- keep in mind that if you do not show up at the camp within 24 hrs, the side job will be counted as a failure. Also if you say yes but drive somewhere else, she will kick you out of the car, and the same rules apply as above- no show in 24 hrs, it's a failure. Failing in any of these two ways locks you out of the subsequent quests as well as romancing Panam.
    • The iconic Problem Solver SMG can be looted off the big guy in front of the gates of the camp.
    • The iconic Overwatch sniper rifle is given to you by Panam after saving Saul.
    • Unlocks SJ-46 Gun Music.
    • Unlocks SJ-49 With a Little Help from my Friends.
    • Unlocks SJ-53 I'll Fly Away.
    SJ-46 Gun Music: Unlocks from SJ-45 Riders on the Storm. Regardless of the way you choose to handle the meeting, it doesn't seem to have any effect later on.
    SJ-47 A Day in the Life: Unlocks from MJ-11 Playing for Time. Help Darrell, he lives. Don't help him, he dies.
    SJ-48 Imagine: Unlocks from MJ-11 Playing for Time. This Side Job consists of several smaller ones that must be completed in this order:
    1. SJ-48 Imagine.
    2. SJ-68 Stairway to Heaven.
    3. SJ-69 Poem Of The Atoms.
    4. SJ-69 Meetings Along the Edge.
    They all consist of the same activity, talking to the Zen Master.
    • Unlocks the Monk Altar memorabilia for your apartment.
    SJ-49 With a Little Help from my Friends: Unlocks from SJ-45 Riders on the Storm, and waiting 12 hrs. You can either choose to help Panam in her mission to steal the Basilisk, or you can sell her out to Saul. If you help her, the possibility of romance continues. If you sell her out to Saul, subsequent side jobs revolving around Panam will end, and so will your relationship with her.
    • If you betray Panam, Saul gives you a Mizutani Shion "Coyote" car at the end.
    • Unlocks SJ-50 Queen of the Highway.
    SJ-50 Queen of the Highway: Unlocks from SJ-49 With a Little Help from my Friends and wait 24 hrs for Mitch to finish fixing the Basilisk. During this side job, you can solidity your romance with Panam and have sexy times in the Basilisk. By this point you had to have a male V (body AND voice), flirted with Panam back in SJ-45 Riders of the Storm, not sold her out to Saul in SJ-49 With a Little Help from my Friends, and told her you're not doing this for the money at the junction. When Panam asks whether or not you want to try synchronicity inside the Basilisk, choose "Oh yeah. Let's go." to keep going with her. Picking "Nice, but I've had enough, thanks." will end your romance with her.

    Be warned, if you trigger this job without completing SJ-53 I'll Fly Away first, you will forever be locked out of completing that job. Do that first, THEN this quest. It's no longer the case that you're locked out of this quest once you trigger SJ-50 Queen of the Highway. Just leave town and come back later and Mitch should be on the rocks.
    • Unlocks achievement "Life on the Road".
    • Unlocks Epilogue 2.
    • Unlocks the Aldecaldo jacket memorabilia for your apartment.
    • Unlocks SJ-54 Fortunate Son.
    SJ-51 - SJ-67 Side Jobs
    SJ-51 War Pigs: Unlocks from MJ-18 Transmission, if your V has a Corpo-Rat background. In this side job, you'll meet Frank again, provided he's still alive after you met him back in MJ-03 The Corpo-Rat. Your reward stays the same no matter what you choose to do here.
    • The iconic Apparition pistol can be looted off Frank's body.
    SJ-52 These Boots Are Made for Walkin': Unlocks from MJ-19 Ghost Town, if your V has a Nomad background.
    • Unlocks the Thorton Galena "Rattler" car.
    SJ-53 I'll Fly Away: Unlocks from SJ-45 Riders on the Storm. This side job is only available before even TRIGGERING SJ-50 Queen of the Highway. Keep in mind that this job doesn't have a waypoint, but you can start it by talking to Mitch when Panam invites you to the Aldecaldo camp to honor the recently departed. At the burial site, Mitch will be sitting on some rocks nearby. Talk to him and give him your help to do this quest.
    • Unlocks the Scorpion figure memorabilia for your apartment.
    • The iconic Stinger knife is given to you here upon completion.
    SJ-54 Fortunate Son: Unlocks from SJ-50 Queen of the Highway.
    SJ-55 Ezekiel Saw the Wheel: Unlocks from MJ-11 Playing for Time.
    SJ-56 Kold Mirage: Unlocks from MJ-19 Ghost Town.
    SJ-57 Space Oddity: Unlocks from MJ-11 Playing for Time.
    • Unlocks the Brancesi painting memorabilia for your apartment.
    SJ-58 Stadium Love: Unlocks from MJ-11 Playing for Time. If you triggered a combat scenario back in side gig 57 Life's Work, this side job will eventually end in combat. If not, you're free to finish the competition in peace.
    • The iconic Divided We Stand assault rifle can either be won in the competition by getting all 44 points, or taken off the table if you wish to fight everyone.
    SJ-59 Killing in the Name: Unlocks from SJ-39 A Like Supreme. If you have at least 10 Intelligence, you will have access to an option at the end that makes Johnny happy, but it not necessary to finish the job. By the end of it all, when you report back to Nancy, if you tell her about what happened she will send you more messages later on.
    SJ-60 The Highwayman: Unlocks from MJ-07 The Ride. This mission is unmarked, so here's a video showing where to find it, thanks to WoW Quests for making it.

    To find James, travel to the Japantown West fast travel station and head south toward an area with shrubs and a tree surrounded by circles of benches, a few blocks down. He's on one of the benches. To find Josie, head to the Drop Point to the right of the Metro: Glen North fast travel station. Start scanning and you'll see blood on the ground, and that'll lead you to Josie, who's in a nearby alley. Afterwards, you can head back to the Drop Point because the building it's under is actually an unmarked fast travel station, so you can go to James pretty quickly after finding her.

    The motorcycle location can be found off the shard that was near Josie's body, "Bad News." It leads you to the Watson All Foods plant, which has a fast travel with that name. From the fast travel point, look across the street and to the right. There is a garage door, and the passcode is 0214.
    • Unlocks the Nazare "Itsumade" motorcycle upon completion.
    SJ-61 Sweet Dreams: Unlocks from starting SJ-18 I Fought the Law. You'll trigger this by accepting Stefan's offer and pay him for his virtu and editor.
    SJ-62 Every Breath You Take: Unlocks from completing SJ-42 Off the Leash and making sure Kerry and the Us Cracks have an agreement in SJ-41 I Don't Wanna hear it. This job can be failed in any number of ways, but it's fairly easy to complete. Don't walk away from the area in which you're tailing the lady, don't alert her, and don't neutralize the wrong person. If you get the wrong person, the job will continue until you get a call later on saying that Blue Moon was killed.
    SJ-63 Machine Gun: Unlocks from MJ-11 Playing for Time. You acquire this job by picking up a gun in Vista Del Rey. Skippy is an iconic pistol that has a built in AI and has several choices associated with simply picking it up.
    You get to choose between two modes, and after 50 neutralizations it will switch to the other mode:

    "Stone Cold Killer" If you pick this mode, Skippy will instead select Stone Puppy Loving Pacifist after you neutralize 50 enemies with it.
    "Puppy-Loving Pacifist" If you pick this mode, Skippy will instead select Stone Cold Killer after you neutralize 50 enemies with it.
    • If you choose to be pacifist and later tell Skippy that "killing is wrong," it will stay in that mode.
    After 48 hrs, Skippy will talk to you again and tell you that it's found out its previous owner's name, Regina. In order to complete this job, you'll need to return the gun to her- you have the choice to keep the gun, but the job will tell you to bring it to her anyway. If Skippy is set to Stone Cold Killer, it will retain its personality. If the gun was set to Puppy-Loving Pacifist, Regina will reset it, and it will lose all of its personality. You can get the gun back later from Regina, although without the AI.

    SJ-64 Bullets: Unlocks from MJ-11 Playing for Time. Your conversations with Zane don't influence how the job goes. At the end of it all, after 48 hrs if you return to his store you will get a discount on his goods.
    SJ-65 Raymond Chandler Evening: Unlocks from MJ-11 Playing for Time. If you take over 3 hrs to deal with the Valentinos, don't help Pepe, or leave the bar without helping the Corpo, this job will fail. After it's all said and done, if you don't tell Pepe the truth or don't discuss the situation fully with him, his relationship with his wife is over.
    SJ-66 Only Pain: Unlocks from MJ-11 Playing for Time. If you refuse to get involved, you're locked out of the job. The situation only ends peacefully if you're a Street Kid.
    SJ-67 Small man, Big Mouth: Unlocks from SJ-10 Heroes, if your V has a Street Kid background.
    • You can obtain the Fake SEMEREI Jacket here.
    Additional Side Jobs (1.6+)
    This section is for Side Jobs added and changed after the initial release of the game, changes not mentioned in the official books, and overall stuff I missed that doesn't entirely fit into the other sections.

    SJ-68 Stairway to Heaven: Unlocks after SJ-48: Imagine. The prerequisite Side Job was originally on its own- you had to go around Night City and talk to the Zen Master. Since then, it's been split up into a few separate Side Jobs, presumably to help keep track of them all. So the order of the questline is as follows:
    1. SJ-48 Imagine.
    2. SJ-68 Stairway to Heaven.
    3. SJ-69 Poem Of The Atoms.
    4. SJ-69 Meetings Along the Edge.
    SJ-70 Murk Man Returns Again Once More Forever: Originally a secret reward after completing MJ-19 Ghost Town, the fabled black Rayfield Caliburn that's found in a shipping container in the Badlands now has its own dedicated Side Job. This Side Job is unlocked after completing MJ-19 Ghost Town and having 40 SC.
    • Unlocks the black Rayfield Caliburn.
    SJ-71 There Is A Light That Never Goes Out: This was added as a tie-in between SJ-22 Sinnerman and SJ-23 They Won't Go When I Go, but it only activates if you choose to join Joshua. Sections of SJ-22 Sinnerman are under this Side Job now. At one point, Rachel speaks to you in private and offers you a bribe for you to walk away and if you accept, the questline ends. If you reject it, you continue the questline.
    • Unlocks SJ-23 They Won't Go When I Go.
    SJ-72 A Cool Metal Fire: This Side Job begins during SJ-35 Chippin' In. This Side Job consists of several sections that were simply under SJ-35 Chippin' In, starting from Johnny getting drunk all the way up until V wakes up in bed with Rogue watching over him.
    SJ-73 Dressed to Kill: Activates as soon as you come across a spot in the Badlands littered with dead bodies. It's along the road northeast of the abandoned town, one of the northernmost areas along the Badlands roads. Here you'll find bodies to loot, one of which will give you the keys to the vehicle nearby- after getting inside, the job is over.
    SJ-74 Paid In Full: This Side Job only unlocks if you don't have the €$21,000 you need to pay Viktor back when he installs the new Kiroshi optics in you. You can't buy anything from him until you pay him back.
    SJ-75 Psycho Killer: Unlocked after completing MJ-06 The Ripperdoc. This is the Side Job that tracks all Cyberpsycho Sightings.
    SJ-76 Venus in Furs: This unlocks only if you complete MJ-08 The Pickup in Merideth's favor. You send her a flirty text, meet her at No-Tell Motel, and have some fun.
    • Unlocks the Iconic Sir John Phallustiff weapon.
    SJ-77 I Can See Clearly Now: This is now the beginning quest for Brendan, the sentient vending machine. The questline order now goes as follows, whereas before it was all considered a part of SJ-17 Coin Operated Boy:
    1. SJ-77 I Can See Clearly Now
    2. SJ-78 Spray Paint
    3. SJ-17 Coin Operated Boy
    SJ-79 Over The Edge (Edgerunners DLC): This quest introduces some of the Edgerunners characters. The quest is fairly simple to follow.
    • Looting David's Jacket from a cache near Maumar Reyes' place ends the quest and nets you a sweet-looking jacket worn by the anime's protagonist, David Martinez.
    Fixer Side Jobs (2.0+)
    Update 1.5 added a final Side Job for each of the six main Fixers in the game after you complete their respective Gigs. They all consist of the Fixer calling you to thank you for everything you've done, after which they'll give you a free reward of some kind.

    SJ-80 God Bless This Mess: Unlocks after completing every Gig for Sebastian Ibarra.
    • Unlocks the Iconic Seraph pistol. It can be found in your stash.
    SJ-81 Professional Widow: Unlocks after completing every Gig for Wakako Okada.
    • Unlocks the Iconic Byakko katana. It can be found in your stash.
    SJ-82 Gas Gas Gas: Unlocks after completing every Gig for Dino Dinovic.
    • Unlocks the Quadra Type-66 640 TS vehicle. It can be found in Megabuilding H10's garage.
    SJ-83 Ride Captain Ride: Unlocks after completing every Gig for Maumar Reyes.
    • Unlocks the Iconic Bloody Maria shotgun. It can be found in your stash.
    SJ-84 Last Call: Unlocks after completing every Gig for Regina Jones.
    • Unlocks a legendary NeoFiber cyberware implant. It can be found in your stash.
    • Rewards Iconic Axolotl Cyberware. (2.0)
    SJ-85 Every Grain of Sand: Unlocks after completing every Gig for Dakota Smith.
    • Unlocks the Thorton Mackinaw "Saguaro" vehicle. It can be found in Megabuilding H10's garage.
    Johnny's Gear
    There are many side gigs and jobs that offer you the chance to get Johnny's iconic items, all of which are requirements for the "Breathtaking" achievement. Interestingly enough, this achievement is called "Never Fade Away" in the official guide.
    Item
    Location
    Johnny's Shirt
    Obtained automatically in SJ-34 Tapeworm.
    Johnny's Pants
    In a pink suitcase in the bedroom during sidegig 59 Psychofan.
    Johnny's Aviators
    Obtained automatically in SJ-35 Chippin' In.
    Johnny's Shoes
    Found in the locked with the bootleg during sidegig 31 Family Heirloom.
    Johnny's Samurai Jacket
    Given to you as a gift from Rogue in SJ-36 Chippin' In.
    Johnny's Gun (Malorian Arms 3516)
    Obtained during SJ-35 Chippin' In, through dialogue options to take it off Grayson once he is defeated.
    Johnny's Porsche 911 II (930) Turbo
    Obtained near the end of SJ-35 Chippin' In by sparing Grayson, getting the keys from him, and opening the container at the marked location. This item is not required for the "Breathtaking" achievement.

    You can also obtain Johnny's cybernetic arm after completing SJ-35 Chippin' In. Once you quest is complete, go into your backpack and scroll all the way down to where your common (white) items begin. Somewhere around there you will see an untitled misc item that looks vaguely like an arm. Click on it, and you will see a hologram version of Johnny's cybernetic arm over your left one.

    Note: If you click on it, the arm automatically equips and you cannot remove it. Save before clicking on it, just in case you don't like its appearance.

    This arm is not required for any achievements and you will get no notification of having received it. If you change your arm cybernetics, you will be able to see it more clearly. Gorilla arms hides it too much.
    Apartment Memorabilia
    These little goodies become available as cosmetic set pieces inside V's apartment. Most are achieved through completing the side jobs in the game.

    Memorabilia
    Unlock Requirements
    Car model on the desk
    Complete MJ-01 The Nomad.
    Night City diorama on the desk
    Complete MJ-2 The Street Kid.
    Arasaka clock on the desk
    Complete MJ-03 The Corpo-Rat.
    Pin-up poster
    Complete SJ-10 Heroes.
    Lizzy Wizzy poster
    Complete SJ-13 Violence.
    Paralez poster
    Complete SJ-19 Dream On.
    Augmented reality game box
    Complete SJ-21 Following the River.
    Box with diving suit
    Complete SJ-31 Pyramid Song.
    Record player with vinyl discs
    Complete SJ-34 Tapeworm.
    Kerry poster
    Complete SJ-43 Boat Drinks.
    Dreamcatcher near the bed
    Complete SJ-44 Fool on the Hill.
    Monk altar
    Complete SJ-48 Imagine.
    Aldecaldo jacket
    Complete SJ-50 Queen of the Highway.
    Scorpion figure
    Complete SJ-53 I'll Fly Away.
    Brancesi painting
    Complete SJ-57 Space Oddity.
    Skippy
    SJ-63 Machine Gun. You can either fail the mission or do an item duplication glitch to keep Skippy forever while also completing the mission, or simply never return the gun.
    Iconic Weapons (A-M) (2.0+)
    Weapon Name
    Weapon Type
    Location
    Stash Wall
    Amnesty
    Revolver
    Complete the bottle-shooting challenge at the Nomad party in MJ-31 We Gotta Live Together.
    Apparition
    Pistol
    Loot from Frank's body after SJ-51 War Pigs.
    Archangel
    Revolver
    Given by Kerry during SJ-42 Off the Leash.
    YES
    Ba Xing Chong
    Shotgun
    Crafting spec obtained from the same container that has Johnny's Porsche.
    YES
    Bloody Maria
    Shotgun
    Reward for completing the Side Job "Ride Captain Ride," after completing all Muamar Reyes' Gigs.
    Blue Fang
    Knife
    Purchasable from Weapons Vendor in the Badlands, just west of the Tango Tors Motel.
    Breakthrough
    Sniper Rifle
    Crafting spec obtained from the leader found at the NCPD Hustle 752 Suspected Organized Crime Activity (southernmost SOCA in Rancho Coronado).
    Butcher's Cleaver (Changed into an Iconic Weapon in the 1.6 Update)
    Knife
    Found during MJ-16 M'app Tann Pelen, in Rolland's Butcher Shop. Can be obtained after Placide finishes butchering a chicken.
    Buzzsaw
    SMG
    Crafting spec obtained from the leader found at the NCPD Hustle 643 Vice Control (SOCA in the middle of the other two in Northside).
    YES
    Byakko
    Katana
    Reward for completing "Professional Widow," after completing all of Wakako Okada's Gigs.
    Caretaker's Spade
    Blunt Melee
    Can be found leaning against a tree near the conference table in MJ-30 Knockin' On Heaven's Door.
    Chaos
    Pistol
    Can be looted off Royce's body in MJ-08 The Pickup.
    Cocktail Stick
    Blunt Melee
    Located in the upstairs make-up room of Clouds in MJ-12 Automatic Love.
    Comrade's Hammer
    Revolver
    Crafting spec obtained from the leader found at the NCPD Hustle 772 Suspected Organized Crime Activity (Arroyo).
    YES
    Cottonmouth
    Blunt Melee
    Found in Fingers' bedroom in MJ-13 The Space in Between.
    Crash
    Revolver
    River gives this to you in SJ-21 Following the River.
    YES
    Death and Taxes
    Pistol
    • Obtained by looting Maiko Maeda's office in Clouds during Ex-Factor. It's on the round table.
    • If not obtained by the above method, you can find it later in Judy's apartment after Maeko sends her a message.
    Divided We Stand
    Assault Rifle
    Obtained by winning the shooting competition (getting all 44 points) in SJ-58 Stadium Love.
    Doom Doom
    Revolver
    By letting Dum Dum live in MJ-08 The Pickup, he shows up later on in SJ-38 Second Conflict, where you can loot his body for this weapon.
    Dying Night
    Pistol
    Obtained either in SJ-02 The Gun, or later on by winning the shooting contest in SJ-11 Shoot to Thrill.
    Errata (2.0)
    Katana
    Found during MJ-14 Disasterpiece, in a forge at the Electric Corporation power plant.
    Fenrir
    SMG
    Can be found on the table next to the monk you rescue in SJ-06 Losing my Religion.
    Genjiroh
    Pistol
    • Can be found behind a closed gate. The door is found on floor 21 before you reach a long ladder, and before the second sniper. It's locked behind a Technical limit but the code for the gate is 2906.
    • Can also be found inside an Arasaka mansion in North Oak.
    Gold-Plated Baseball Bat
    Blunt Melee
    Obtained from the pool in SJ-38 Second Conflict, it's the bat Denny throws into it.
    Guts
    Power Shotgun
    Found in Corpo Plaza, City Center. Fast travel to Arasaka Tower, and head up the stairs of the circular walkway until you're on the level with the large glass floor surrounded by plants. Look for three monks kneeling by one of the staircases. The gun is behind them, under a bush.
    Headhunter
    Knife
    Weapons vendor in West Wind Estate, Pacifica.
    Hypercritical
    Precision Rifle
    Found in the bathroom with Tiny Mike during the Concrete Trap Gig.
    Jinchu-maru
    Katana
    Looted off Oda in MJ-24 Play It Safe.
    YES
    Kongou
    Pistol
    It's on Yorinoubu's right nightstand (if facing the bed) in his penthouse in MJ-10 The Heist.
    La Chingona Dorada
    Pistol
    Both pistols can be found on Jackie's ofrenda after SJ-10 Heroes.
    YES
    Lizzie
    Pistol
    Can be found in the basement of Lizzie's after MJ-13 The Space in Between.
    Malorian Arms 3516
    Pistol
    Found in SJ-35 Chippin' In, by taking it off Grayson once you defeat him. There will be a dialogue option to do so.
    YES
    Moron Labe
    Assault Rifle
    Crafting spec obtained from the leader found at the NCPD Hustle 717 Suspected Organized Crime Activity (West Wind Estate).
    YES
    Mox
    Shotgun
    Obtained from Judy after completing SJ-31 Pyramid Song, either from her personally if you're romancing her, or by finding it in her apartment after she leaves town.
    YES
    Iconic Weapons (N-Z) (2.0+)
    Weapon Name
    Weapon Type
    Location
    Stash Wall
    Nehan (2.0)
    Knife
    Found on Saburo Arasaka's body during MJ-10 The Heist.
    O'Five
    Sniper Rifle
    Can be won in the Champion of Arroyo fight in SJ-01 Beat on the Brat.
    Overwatch
    Sniper Rifle
    Given to you by Panam in SJ-45 Riders on the Storm, after saving Saul.
    YES
    Ozob's Nose (not exaclty iconic, but it may have been originally planned to be one as it's in the iconic and legendary lists)
    Grenade
    Reward for finishing SJ-16 Send in the Clowns.
    Plan B
    Pistol
    Unlocked after completing the Prologue, by looting Dex's body in the same scrapyard where Takemura saved you.
    YES
    Prejudice
    Assault Rifle
    Found at the start of MJ-29 For Whom The Bell Tolls, on a table behind the bar at Afterlife.
    Pride
    Pistol
    Found in MJ-20 Knockin' On Heaven's Door near where Adam Smasher kills your ally.
    Problem Solver
    SMG
    Can be looted off the big enemy in front of the gates to the camp holding Saul in SJ-45 Riders of the Storm.
    Prototype Shingen: Mark V
    Pistol
    Located in a black shipping container in the Arasaka Industrial Park during MJ-23 Gimme Danger.
    Psalm 11:6
    Assault Rifle
    Crafting spec obtained from the leader found at the NCPD Hustle 644 Just Say No (northwest SOCA in Northside).
    YES
    Satori
    Katana
    Found in the ship on the landing pad above Yorinoubu's penthouse in MJ-10 The Heist. You need to wait for T-Bug to open the doors but then take the stairs up where Saburo Arasaka was descending from earlier.
    YES
    Scalpel
    Katana
    Leaning against a crate next to Dennis once you finish SJ-08 Big in Japan.
    Seraph
    Pistol
    Reward for completing Side Job "God Bless This Mess" after completing all of Sebastian Ibarra's Gigs.
    Second Opinion
    Pistol
    Can be found in the office adjacent to Woodman's in Clouds in MJ-12 Automatic Love.
    Sir John Phallustiff
    Blunt (and very hard) Melee
    Obtained from a one-night stand with Merideth Stout during Side Job: Venus in Furs if you obtained the Flathead in a way she liked back in MJ-08 The Pickup. The easiest way to do this is to accept Stout's credchip, buy the Flathead using that money, and leave without starting conflict.
    Skippy
    Pistol
    Looted off a dead body in Vista Del Rey to begin SJ-63 Machine Gun. This gun can only be kept temporarily if you wish to finish the job, but people have found ways to keep it thanks to item duplication glitches.
    YES
    Sovereign
    Shotgun
    Crafting spec obtained from the leader found at the NCPD Hustle 684 Modern Labor Market (Japantown).
    YES
    Stinger
    Knife
    Reward for completing SJ-53 I'll Fly Away.
    The Headsman
    Shotgun
    Crafting spec obtained from the leader found at the NCPD Hustle 714 Privacy Policy Violation (North Oak).
    YES
    Tinker Bell
    Blunt Melee
    Found in SJ-20 The Hunt, in a hidden room inside Peter Pan's house. There's a switch hidden under a table that opens the door.
    Tsumetogi
    Katana
    Found in the room where Maiko meets the Tyger Claw bosses in SJ-30 Pisces.
    Widow Maker
    Precision Rifle
    Can be looted off Nash's body in MJ-19, if you help Panam deal with him.
    Yinglong
    SMG
    Crafting spec obtained from the leader found at the NCPD Hustle 905 Living the Big Life (On the border between Wellsprings and the Glen).
    YES
    Iconic Weapons (A-M) (PL+)
    With the introduction of Dogtown in Phantom Liberty, you gain access to the black market, where you can buy any Iconics you miss during your playthrough. All of these Iconics are either found in Dogtown or are related to the Phantom Liberty campaign in some way.

    The Catahoula, Chesapeake, Foxhound, Pitbull, Redbone, and Yasha are all locked behind Twitch drops and Prime Gaming, and are currently unobtainable by any other means.
    Weapons
    Name
    Type
    Location
    Agaou
    Axe
    Airdrop loot, look for an Iconic symbol on the Airdrop before attempting.
    Alabai
    Power Shotgun
    Airdrop loot, look for an Iconic symbol on the Airdrop before attempting.
    Ambition
    Tech Pistol
    Gifted to you by Hasan during PL-SJ-07 Go Your Own Way if you don't turn him in to Zetatech during PL-G-04 Prototype in the Scraper.
    Baby Boomer
    Two-Handed Club
    Found in the Brainporium after completing PL-SJ-09 Dazed and Confused if you didn't let Malina read Tool's letter.
    Bald Eagle
    Power Revolver
    Dropped by Colonel Hansen after fighting him during PL-10 Firestarter, if you side with Reed.
    Baseball Bar x-MOD2
    Two-Handed Club
    Head to the street that's just north of the Heavy Hearts Club (Mr. Hands' base of operations). There, you'll see a building with large concrete stairs and scaffolding around them. Head up these stairs, and once you reach the second floor with yellow painted walls, hang a left. Take the bridge across to the next building, and once you cross it go right. There you'll find the bat on a box. Here's a walkthrough video by xGarbett.
    Borzaya
    Power Sniper Rifle
    Airdrop loot, look for an Iconic symbol on the Airdrop before attempting.
    Carmen
    Power Assault Rifle
    Gifted by Paco and Babs after helping them escape during PL-SJ-06 Balls to the Wall.
    Catahoula
    Tech Pistol
    Twitch Drop?
    Cheetah
    Power Pistol
    Dropped by Angie if you kill her in PL-SJ-03 No Easy Way Out.
    Chesapeake
    Smart Submachine Gun
    Acquired from Amazon Prime Gaming from September 26th - October 23rd, 2023.
    Chinook
    Power Assault Rifle
    Prime Gaming Reward?
    Crimestopper
    Smart Pistol
    Found in a luggage case in VIP Booth 6 in the Heavy Hearts Club during PL-G-08 Heaviest of Hearts. It's the same booth where you'll find Zembinsky.
    Crowbar
    One-Handed Club
    Found during PL-14 Somewhat Damaged. While investigating the broken-into building, keep progressing normally until you find a grate with Blackwall traces on it. Force it open, turn right, and you'll see it in a box.
    Cut-O-Matic X-MOD2
    Chainsword
    Found in Terra Cognita, near a rock wall. The spot is between the Digimmortal and ESC Explorer buildings.
    Dezerter
    Power Double-Barrel Shotgun
    Found in Leon Rinder's cache after letting him live during PL-G-05 The Man Who killed Jason Foreman. This is supposed to trigger PL-SJ-17: Addicted to Chaos, but you might get a text from him with the coordinates without needing to start any mission, which is what happened to me. The code to the garage is 1975.
    Erebus
    Power Submachine Gun
    Crafting Spec can be found on a table during PL-14. Somewhat Damaged. You must interact with a circuit box to access it. You need the Cerberus' Decoded Behavioral System Component, looted off the Cerberus in a later fight. Obtaining both will later trigger PL-SJ-18: This Corrosion, which is when you get the chance to craft either this or the Militech Canto Mk.6 Cyberware.
    Fang
    Knife
    Dropped by Colonel Hansen after fighting him during PL-10 Firestarter, if you side with Reed.
    Foxhound
    Tech Sniper Rifle
    Prime Gaming Reward?
    Gris-Gris
    Tech Revolver
    Found in the Voodoo Boys hideout after confronting Slider. It's on the second floor of the first circular room you enter, behind double doors with a skeleton in a suit painted on.
    Guillotine x-MOD2
    Power Submachine Gun
    Fast travel to Kress Street and head south into the center of the "C" shape of road you see on the map. There's a giant structure made of shipping containers with bright yellow stairs going up the side. Head all the way up to the top to a shaded area with crates. Here on this top floor, there's a door you need 20 Body to open, and the gun is inside. Here's a walkthrough video by PureDMG.
    Gwynbleidd
    Sword
    One of the Witcher-themed rewards if you link your GOG account and own both The Witcher 3 and GWENT on either GOG or Steam. Here's a guide detailing how to do that, because I don't want to go into it.[vulkk.com]
    Hawk
    Power Assault Rifle
    Obtained once your hideout at the start of the DLC officially becomes an apartment, during PL-04 Lucretia My Reflection. Once that happens, you may need to leave the building and come back and you'll find it leaning against the wall just inside the hideout.
    Her Majesty
    Power Pistol
    Gifted by Alex near the end of PL-06 Get it Together. Just grab it from its case in the hideout.
    Hercules 3AX
    Smart Assault Rifle
    Found in the same lab as the bomb during PL-G-09 Roads to Redemption. It's in one of the big rooms with storage shelves stacked with ammunition boxes. There's a small fenced area here with gun blueprints hanging up, and you'll find the gun in its case in this spot.
    Kappa x-MOD2
    Smart Pistol
    Fast travel to Luxor High Wellness Spa and follow the road south. At the first curve of the road on the map, look at the building on the inside of that curve, next to the circular structure. It's a small shack/shop with overgrown plants on it. On the southern side, you'll find a piece of sheet metal with a bright yellow dot on it. You need 10 Body to move it and once you do, you'll find the pistol inside. Here's a walkthrough video by CraneGames.
    Kyubi x-MOD2
    Power Assault Rifle
    Just south of the Golden Pacific Fast Travel, there's a circular pool filled with water. This gun is lying on the bottom amidst the junk.
    Laika
    Tech Revolver
    Airdrop loot, look for an Iconic symbol on the Airdrop before attempting.
    Mancinella
    Power Revolver
    Gifted by Mr. Hands at the start of PL-SJ-12 Run This Town if you accept the job.
    Murphy's Law
    One-Handed Club
    Looted off Albert Murphy during PL-10 Firestarter, if you side with Songbird.
    Iconic Weapons (N-Z) (PL+)
    Name
    Type
    Location
    NDI Osprey
    Power Sniper Rifle
    Found in Alex's hideout during PL-08 Birds With Broken Wings. Before speaking with Reed and Alex, go over to the weapons room and pick it up. I'm not sure if it can be picked up before or after this point.
    Ogou
    Smart Pistol
    Looted off mini-boss robot at the end of PL-G-03 Treating Symptoms.
    Ol'Reliable
    Power Revolver
    Dropped by Dante if you kill him during PL-SJ-08 Shot By Both Sides.
    Order
    Tech Double-Barrel Shotgun
    Purchasable from Herold, the Black Market vendor.
    Pariah
    Tech Pistol
    Dropped by Reed if you kill him during PL-11 The Killing Moon.
    Pitbull
    Power Assault Rifle
    Prime Gaming Reward?
    Pizdets
    Smart Submachine Gun
    Dropped by Boris Ribakov, a mini-boss you fight during PL-G-06 Spy in the Jungle.
    Pohzar x-MOD2
    Power Shotgun
    Head to the Kress Street Fast Travel and head south. There's a massive red crane holding concrete slabs angling its boom head up to a nearby building. Head up the crane, and once you're on the building hang a left and start climbing up. You'll see green containers sitting by the edge, along with tables, chairs, and speakers nearby. You might hear music playing, listen for that. Circle around the concrete support to find a door on the other side of the supports. If it's locked, youll need to skip time to somewhere around 2-5am (I'm not 100% certain) and walk around, going far away from the party zone and returning. After a few tries, you'll find the door unlocked and a party inside, with the gun on one of the tables in there. Here's a walkthrough video by PureDMG.
    Raiju
    Tech Submachine Gun
    Increased Criminal Activity reward. Looted from Ross Ulmer's cache after defeating him. See "Dogtown Activities" section for more info.
    Rasetsu
    Tech Sniper Rifle
    Rewarded upon completing the mandatory sniper section during the Black Sapphire infiltration in PL-07 You Know My Name.
    Redbone
    Power Shotgun
    Prime Gaming Reward?
    Riskit
    Power Pistol
    Left on the counter by Bree after the events of PL-SJ-08 Shot By Both Sides, if she's still alive.
    Rook
    Power Pistol
    Found in Slider's stash during PL-SJ-19 Voodoo Treasure. The mission is triggered if you ignore Reed's orders three times while you're in the trunk of the twins' car during PL-09 I've Seen That Face Before. The code for it is 941229. This gun can be looted without doing the quest! Here's a video walkthrough by Hollowpeak Gaming.
    Rosco
    Power Revolver
    Looted off Dodger in PL-G-01 Waiting for Dodger. You can kill him after resolving the Gig peacefully, if you wish.
    Scorch
    Tech Pistol
    One of the Witcher-themed rewards if you link your GOG account and own both The Witcher 3 and GWENT on either GOG or Steam. Here's a guide detailing how to do that, because I don't want to go into it.[vulkk.com]
    Sparky
    Power Sniper Rifle
    Increased Criminal Activity reward. Looted from Modified Arasaka MRS-071 drone's cache after defeating it. See "Dogtown Activities" section for more info.
    Taigan
    Power Revolver
    Airdrop loot, look for an Iconic symbol on the Airdrop before attempting.
    Umbra x-MOD2
    Power Assault Rifle
    Near the top of the elevator at Terra Cognita, there's an overhang with solar panels on it. Head toward this overhang and to the scaffolding to the left of it, and you'll see power cables heading through an opening into the building with a bright blue power braker (?) hanging out of it. This area is usually blocked off by a sheet of metal, and I'm not 100% certain what removes it. However, you can get yourself inside even if the sheet is there. Once you get inside, you'll find the weapon at the end, it's hard to miss. Here's a video walkthrough by DPJ.
    Volkodav
    Machete
    Found on one of the basement crates while escorting Bill and Charles to their car during PL-G-01 Waiting for Dodger.
    Wild Dog
    Power Light Machine Gun
    Dropped by Colonel Hansen after fighting him during PL-10 Firestarter, if you side with Reed.
    Yasha
    Smart Sniper Rifle
    Acquired by gifting two Twitch Prime subscriptions for an eligible partner/affiliate channel between September 25th and October 10th, 2023.
    Iconic Cyberware (PL+)
    These are not all exclusive to Phantom Liberty, but they are all either found in Dogtown or can be found during the Phantom Liberty Campaign. Purchase information is grabbed from the Fandom Wiki[cyberpunk.fandom.com].

    Name
    Type
    Location
    Adreno-Trigger
    Nervous System
    Found in Airdrops.
    Purchasable from Dogtown Ripperdocs.
    Axolotl
    Frontal Cortex
    Reward from Regina Jones after completing SJ-84 Last Call.
    Purchasable from Dogtown Ripperdocs.
    Behavioral Imprint-Synced Faceplate
    Face
    Obtained during PL-09 I've Seen That Face Before. It's unmissable.
    Chitin
    Integumentary System
    Found in Airdrops.
    Purchasable from Dogtown Ripperdocs.
    Chrome Compressor
    Operating System
    Found in Airdrops.
    Purchasable from Dogtown Ripperdocs.
    COX-2 Cybersomatic Optimizer
    Frontal Cortex
    Found in Airdrops.
    Purchasable from Dogtown Ripperdocs.
    Deep-Field Visual Interface
    Nervous System
    Found in Airdrops.
    Purchasable from Dogtown Ripperdocs.
    Electromag Recycler
    Circulatory System
    Found in Airdrops.
    Purchasable from Dogtown Ripperdocs.
    Immovable Force
    Hands
    Found in Airdrops.
    Purchasable from Dogtown Ripperdocs (Level 35+).
    Isometric Stabilizer
    Circulatory System
    Found in Airdrops.
    Purchasable from Dogtown Ripperdocs.
    Kiroshi "Cockatrice" Optics
    Face
    Purchasable from Dogtown Ripperdocs (Level 35+).
    Leeroy Ligament System
    Legs
    Found in Airdrops.
    Purchasable from Dogtown Ripperdocs.
    Militech "Apogee" Sandevistan
    Operating System
    Found in a container by the front door of the Black Sapphire. Obtained during PL-07 You Know My Name or during Hansen's wake in PL-SJ-12 Run This Town.
    Militech "Falcon" Sandevistan
    Operating System
    Purchasable from Ripperdocs (Level 30+).
    Militech Berserk
    Operating System
    Purchasable from Ripperdocs (Level 30+).
    Militech Canto Mk.6
    Operating System
    Crafting Spec can be found on a table during PL-14. Somewhat Damaged. Look for a room with a bright white sign saying "Experimental Prototyping" with a security console next to it. The code is 714212 but you can just hack it to enter. You need the Cerberus' Decoded Behavioral System Component, looted off the Cerberus in a later fight. Obtaining both will later trigger PL-SJ-18: This Corrosion, which is when you get the chance to craft either this or the Erebus Power Submachine Gun.
    NetWatch Netdriver Mk.1
    Operating System
    Purchasable from Ripperdocs.
    Peripheral Inverse
    Integumentary System
    Found in Airdrops.
    Purchasable from Dogtown Ripperdocs.
    Quantum Tuner
    Frontal Cortex
    Found during PL-SJ-16 From Her to Eternity. It's leaning against the couch. You can't miss it.
    RAM Reallocator
    Frontal Cortex
    Found in Airdrops.
    Purchasable from Dogtown Ripperdocs.
    Rara Avis
    Skeleton
    Found in Airdrops.
    Purchasable from Dogtown Ripperdocs.
    Revulsor
    Nervous System
    Found in Airdrops.
    Purchasable from Dogtown Ripperdocs.

    Lastly, this isn't an Iconic but people are definitely going to go looking for it- the MaxTac Mantis Blades. These were introduced with Phantom Liberty but may be available without the DLC. There are two methods to get these arms:
    • Fight Melisa Rory. There is a secret quest in the Jinguji clothing store located in Downtown City center. It's just southwest of the Halsey & MLK Fast Travel. Talk to the vendor, leave the area and waste time, and you'll find trigger SJ-64 Bullets. A Cyberpsycho will show up, MaxTac soon after, and once the fight is over you can meet Melisa Rory. You can choose to partake in a rather difficult fight to take her down and loot the arms off her. With this method, there's a chance that the arms will either not drop at all or drop in Epic quality. If that happens, reload and try again.
    • Phantom Liberty Campaign. Betray Songbird in PL-10 Firestarter. During the next quest, PL-13 Black Steel in the Hour of Chaos, call Mr. Hands when prompted and pay for the information. You'll go to a Netrunner in Kabuki, accept her proposal. Send Mr. Hands the coordinates of the ambush site when prompted. Defeat MaxTac, and you should receive a call from Mr. Hands saying he's left you a gift at your apartment. I've seen people saying this is bugged, so if you can't collect it just save and reload.
    Iconic Foods and Clothes (PL+)
    Iconic Food
    Phantom Liberty introduces Iconic foods that give you permanent buffs. You'll see various people online saying that certain places sell different levels of these buffs, but that's not entirely true. The way these buffs work is that they increase in strength with each subsequent acquisition.

    Most vendors in Dogtown sell Iconic food, and there are some locations outside of Dogtown where I purchased Iconic food but forgot to write it down, so if you find any in a place not listed here, additions are welcome!

    Name
    Effect
    Locations
    Dendritic Protoplasma Supplier
    Permanently increases RAM Recovery Rate by (1%+)
    • Bartender, Black Market at EBM Petrochem Station in Dogtown.
    • Netrunner (Sammy), Black Market at EBM Petrochem Station in Dogtown.
    • The Moth Bar in Dogtown. (unconfirmed)
    Military-Grade Lactic Acid Recyclers
    Permanently increases Stamina Regen Rate by (2%+)
    • Bartender, Heavy Hearts.
    • Bill's Hotdog Stand at the Glen in Heywood, after PL-G-01 Waiting for Dodger.
    • Jack, Heavy Hearts, after PL-G-08 Heaviest of Hearts in Dogtown.
    • Junk Shop, Longshore Stacks market in Dogtown.
    • Food Vendor, Black Market at EBM Petrochem Station in Dogtown.
    Prototype Pseudoembryonic Cell Builder
    Permanently increases Max Health by (2+)
    • Food Vendor, Black Market at EBM Petrochem Station in Dogtown.
    • Med Shop (Saki), Black Market at EBM Petrochem Station in Dogtown.
    • Med Shop, Longshore Stacks market in Dogtown.
    • Med Shop, NCX Terminal in Downtown.
    • Junk Shop (Ronald P. T. Malone), Longshore Stacks market or Capitan Caliente in Dogtown.
    Iconic Clothes
    Phantom Liberty also rewards you with a few Iconic clothing items after certain quests. There's only a few of these, and they're easy to miss.

    Name
    Cosmetic Type
    Location
    Amikiri Sound Cutter
    Head
    Obtained only during PL-07 You Know My Name. At one point during the party, you'll see a performance- that's her. After her performance, you'll find her at the bar chatting. You need to have completed her missions in the base game, SJ-13 Violence, or she won't recognize you. If you've done so, comment on her headgear and she'll let you have it.
    Lina Malina's T-Shirt
    Inner Torso
    Rewarded after completing PL-SJ-09 Dazed and Confused, if you don't let Lina Malina read Tool's letter. After some time you can find the shirt at the Brainporium where the quest took place.
    Vehicles from Fixers (PL+)
    The vehicles here are listed according to the Fixer you acquire it from. All of the vehicles sold by Fixers are required for the achievement "Autojock." I am unsure of whether or not reward/free vehicles given by Fixers are required.

    [1.5] Many vehicle stats, prices, and unlock requirements have changed, so some of this information may be incorrect.
    [2.0+] Many of these vehicles are now purchasable from the many AutoFixer terminals littered around town, so you don't need to visit a specific location to buy it. Some, like reward and free vehicles, still need to be picked up personally.

    Dino Dinovic
    Vehicle Name
    Unlock Requirements
    Price
    Location
    Villefort Columbus V340-F Freight
    SC 1
    €$19,000
    Downtown, City Center
    Chevillon Emperor 620 Ragnar
    SC 12
    €$38,000
    Downtown, City Center
    Quadra Type-66 "Avenger"
    SC 20
    €$75,000
    Downtown, City Center
    Herrera Outlaw (GTS)
    SC 30
    €$92,000
    Corpo Plaza, City Center
    Rayfield Caliburn (white and yellow)
    SC 40
    €$127,000
    Downtown, City Center
    Quadra 640 TS
    Reward for completing Side Job "Gas Gas Gas" after completing all gigs from this fixer.
    FREE
    Downtown, City Center

    Dakota Smith
    Vehicle Name
    Unlock Requirements
    Price
    Location
    Thorton Gelena "Gecko"
    SC 1
    €$41,000
    Badlands
    Thorton Colby "Little Mule"
    SC 12
    €$35,000
    Red Peaks, Badlands
    Mizutani Shion "Coyote" (blue doors)
    SC 20
    €$77,000
    Badlands
    Quadra Type-66 "Javelina"
    SC 30
    €$99,000
    Badlands
    Archer Quartz "Bandit"
    Offered for sale if you choose to help Panam pursue Nash in MJ-19 Ghost Town.
    €$69,000
    Badlands
    Thorton Mackinaw "Saguaro"
    Reward for completing Side Job "Every Grain of Sand" after completing all gigs from this fixer.
    FREE
    Little China, Watson

    Maumar Reyes
    Vehicle Name
    Unlock Requirements
    Price
    Location
    Mahir Supron FS3
    SC 1
    €$16,000
    Arroyo, Santo Domingo
    Thorton Colby CX410 Butte (green)
    SC 12
    €$25,000
    Rancho Coronado, Santo Domingo
    Quadra Type-66 "Jen Rowley"
    SC 20
    €$52,000
    Rancho Coronado, Santo Domingo
    Thorton Mackinaw MTL1
    SC 30
    €$33,000
    Arroyo, Santo Domingo
    Herrera Outlaw "Weiler"
    Rewarded after completing Gig - Baby Let Me Take You, available after performing 7+ car hijacking missions for him.
    FREE
    Arroyo, Santo Domingo

    Regina Jones
    Vehicle Name
    Unlock Requirements
    Price
    Location
    Thorton Galena G240
    SC 1
    €$13,000
    Little China, Watson
    Archer Quartz EC-T2 R660
    SC 12
    €$31,000
    Northside, Watson
    Thorton Colby C125
    SC 25
    €$18,000
    Northside, Watson
    Mizutani Shion MZ2
    SC 30
    €$57,000
    Little China, Watson
    Quadra Type-66 "Cthulhu"
    SC 50
    €$76,000
    Little China, Watson (If Sampson dies during SJ-09 The Beast in Me)

    Sebastian Ibarra
    Vehicle Name
    Unlock Requirements
    Price
    Location
    Chevillon Thrax 388 Jefferson
    SC 1
    €$34,000
    Wellsprings, Heywood
    Villefort Cortes V5000 Valor
    SC 12
    €$28,000
    Wellsprings, Heywood
    Brennan Apollo
    SC 30
    €$30,000
    Vista Del Rey, Heywood
    Villefort Alvarado V4F 570 Delegate
    SC 20
    €$39,000
    The Glen, Heywood

    Wakako Okada
    Vehicle Name
    Unlock Requirements
    Price
    Location
    Makigai Maimai P126
    SC 1
    €$22,000
    Charter Hill, Westbrook
    Yaiba Kusanagi CT-3X
    SC 12
    €$58,000
    Japantown, Westbrook
    Quadra Turbo-R 740
    SC 30
    €$69,000
    Charter Hill, Westbrook
    Arch Nazare
    SC 40
    €$71,000
    North Oak, Westbrook
    Rayfield Aerondight "Guinevere"
    SC 50
    €$155,000
    North Oak, Westbrook

    Rogue Amendiares
    Vehicle Name
    Unlock Requirements
    Price
    Location
    Archer Quartz "Bandit"
    Given as a free reward if you choose NOT to help Panam pursue Nash in MJ-19 Ghost Town.
    FREE
    Badlands

    While Rogue isn't a traditional fixer in the sense that you buy cars from them as your Street Cred goes up, she still gives you this vehicle if you make that choice in the quest so I figured she was worth putting here.

    Mr. Hands
    Vehicle Name
    Unlock Requirements
    Price
    Location
    Makigai Tanishi-400
    Rewarded upon entering Dogtown Registry after completing PL-04 Lucretia My Reflection.
    FREE
    Dogtown
    Quadra Sport R-7 "Sterling"
    Rewarded after completing all 10 of his Gigs in Dogtown.
    FREE
    Dogtown
    Vehicles from Missions (PL+)
    These are vehicles that are not purchased from or rewards from the six main Fixers you do Gigs for.

    Vehicle Name
    How to Unlock
    Archer Hella EC-D i360
    V's starting car.
    Jackie's Arch Nazare
    • After completing MJ-10 The Heist and not sending Jackie's body to his family, his angry mother will call you and after a few days you can get the motorcycle (haven't confirmed this one just yet).
    • In MJ-10 The Heist, if you sent Jackie's body to his family, you unlock SJ-10 Heroes, in which you receive the keys to it from his mother. If you gave Jackie advice in MJ-08 The Heist (required Technical), then you get a modified version of the bike.
    Villefort Alvarado V4FC 580 "Vato"
    Reward for winning the Champion of the Glen fight in SJ-01 Beat on the Brat.
    Brennan Apollo "Scorpion"
    Obtained after completing MJ-21 Life During Wartime.
    Arch Nazare "Itsumade"
    Obtained after completing SJ-60 The Highwayman.
    Thorton Mackinaw "Beast"
    Obtained after completing SJ-09 The Beast in Me if you go after Samson or try to discourage Claire from killing him.
    Quadra Type 66 "Cthulhu"
    Obtained after completing SJ-09 The Beast in Me if you spare Samson. If Samson dies, you can instead buy this vehicle from Regina Jones in Little China, Watson for €$76,000.
    Quadra Turbo-R V-Tech
    Obtained in "Sex on Wheels," a mission following SJ-57 Life's Work.
    Rayfield Caliburn (all black)
    Can be found in the tunnel where the fight with Nash took place/ could have taken place, out in the Badlands. After waiting 24 hrs, there will be a storage container inside with the car. This is actually one of the Hidden Gems. This was the old method of obtaining the car- as of now, it's a reward for completing the Side Job: Murk Man Returns Again Once More Forever. You need 40 SC to get this quest.
    Mizutani Shion "Coyote" (red doors)
    Can be obtained from Saul after telling him about Panam's plan at the start of SJ-49 With a Little Help From My Friends.
    Thorton Colby CX410 Butte (brown)
    Can be found out in the Badlands, on the film set near the aptly named Desert Film Set fast travel point. Loot a dead person nearby, then drive away with the car. This now has a quest associated with it that activates as soon as you show up, Dressed to Kill. It's over as soon as you get the car.
    Thorton Galena "Rattler"
    Obtained upon completing SJ-52 These Boots Are Made for Walkin'. Only available to a V with a Nomad background.
    Porsche 911 II (930) Turbo (Johnny's car)
    Obtained near the end of SJ-35 Chippin' In by sparing OR killing Grayson, getting the keys from him, and opening the container at the marked location.
    Villefort Cortes Delamain No. 21 (Taxi)
    Reward upon completing SJ-26 Don't Lose Your Mind.
    Quadra Sport R-7 "Charon"
    Reward upon completing PL-SJ Moving Heat.
    Fun fact: This car has has holographic flames light up the front as it drives.
    Quadra Turbo-66 "Hoon"
    Reward for doing Side Gig 73: I'm In Love With My Car. You find the car sitting unattended in an abandoned warehouse in northeast Watson, the industrial area. Johnny will talk about the car and trigger the quest. The keys to it are found under a trash bag.
    ARCH Nazare "Malina Mobile"
    Reward upon completing PL-SJ-09 Dazed and Confused. Tell Malina to convince Tool that they are her sister, and she will call you after a few days for you to collect the bike.



    Super Fun Car Facts
    The fastest cars (that I could find) are:
    • Rayfield Caliburn (211 mph)
    • Mizutani Shion "Coyote" (199 mph)
    • Mizutani Shion "Wendigo" (199 mph)
    • Mizutani Shion "Bonewrecker" (199 mph)
    • Rayfield Aerondight S9 "Guinevere" (190 mph)
    • Quadra Type-66 "Javelina" (190 mph)
    • Herrera Outlaw GTS (186 mph)
    A thing to keep in mind is the Badlands vehicles are generally the best of both worlds when it comes to handling and speed. The Mizutani and Quadra on this list are Badlands vehicles, with the former being regarded as one of, if not the best, vehicles in-game because of their wonderful handling.

    Alternatively, if you find the Archer Quartz "Sidewinder"[www.gamesatlas.com] anywhere out there in the world, take that baby for a spin too! Can't keep it though.

    The fastest motorcycles are:
    • Yaiba Kusanagi CT-3X (189 mph)
    • Arch Nazare (178 mph)
    • Jackie's Arch Nazare (178 mph)
    The rest of the motorcycles aren't really worth mentioning.
    Vehicles from AutoFixer (PL+)
    Update 2.0 added the AutoFixer, terminals you can access all around Night City that sell vehicles. Most of the vehicles are unavailable anywhere else, and may just be variations to a vehicle you already own. Many unlock from Fixer missions, and many unlock from doing hijacking missions for Maumar Reyes, and drop in price as you obtain coupons from these missions. And yes, coupons can stack up to a 100% discount on any vehicle.

    The Quadra Sport R-7 Vigilante is a preorder bonus for the DLC. If you preordered, the car will never unlock in AutoFixer. If you didn't preorder, you can buy it like normal for €$86,000.

    Vehicles labeled with a ★ are exclusive to AutoFixer.

    Vehicle Name
    Price
    Vehicle Name
    Price
    Archer Quartz "Bandit"
    €$69,000
    Archer Quartz "Specter" ★
    €$79,000
    Archer Quartz "Sidewinder" ★
    €$90,000
    Archer Quartz EC-T2 R660
    €$31,000
    Chevillon Thrax 388 Jefferson
    €$34,000
    Chevillon Emperor 620 Ragnar
    €$38,000
    Quadra Type-66 "Wingate" ★
    €$99,000
    Quadra Turbo-R 740
    €$69,000
    Quadra Type-66 "Avenger"
    €$75,000
    Quadra Type-66 "Javelina"
    €$99,000
    Quadra Type-66 "Cthulhu"
    €$76,000
    Quadra Type-66 "Jen Rowley"
    €$52,000
    Quadra Sport R-7 "Chiaroscuro" ★
    €$81,000
    Quadra Sport R-7 Vigilante ★
    €$86,000
    Mizutani Shion MZ2
    €$57,000
    Mizutani Shion "Samum" ★
    €$87,000
    Hozuki "Hoseki" ★
    €$37,000
    Mizutani Shion "Coyote"
    €$77,000
    Makagai Maimai P126
    €$22,000
    Makigai Tanashi "Kuma" ★
    €$35,000
    Thorton Colby CX410 Butte (white)
    €$25,000
    Thorton Colby "Vulture" ★
    €$56,000
    Thorton Merrimac "Warlock" ★
    €$43,000
    Thorton Galena G240
    €$13,000
    Thorton Mackinaw MTL1
    €$33,000
    Thorton Gelena "Gecko"
    €$41,000
    Thorton Colby C125
    €$18,000
    Thorton Colby "Little Mule"
    €$35,000
    Thorton Galena "Locust" ★
    €$60,000
    Thorton Colby Barghest ★
    €$29,000
    Villefort Deleon "Vindicator"
    €$36,000
    Villefort Cortes V5000 Valor
    €$28,000
    Villefort Alvarado V4F 570 Delegate
    €$39,000
    Villefort Columbus V340-F Freight
    €$19,000
    Villefort Alvarado V4FH 570 Herman ★
    €$39,000
    there was an odd number of vehicles ;(
    it's ugly now
    Rayfield Caliburn (white and yellow)
    €$127,000
    Rayfield Aerondight "Guinevere"
    €$155,000
    Mahir Supron "Trailbruiser" ★
    €$94,000
    Mahir Supron FS3
    €$16,000
    Herrera Riptide "Terrier" ★
    €$108,000
    Herrera Outlaw (GTS)
    €$92,000
    Yaiba Kusanagi CT-3X
    €$58,000
    Arch Nazare
    €$71,000
    Brennan Apollo
    €$30,000
    Hellhound ★
    €$160,000
    Useful resources
    If you guys haven't seen or heard of it yet, there's an official Cyberpunk 2077 guide available. I cross-referenced it along with numerous online resources to make this, and it's got a LOT of info that online guides get wrong, so I highly suggest checking it out if you haven't yet. It's also really cheap as far as thorough game guides go, and it gives you access to the premium interactive map found below:

    Here's the official Interactive Map for Night City.[maps.piggyback.com] I highly recommend using this to find almost everything I mention in this guide. It also has a handy checklist to keep track of things, but I personally find that system to be a bit clunky. The only things it does not show are loot/ rewards, Main Jobs, and Side Jobs.

    For anyone interested, this is the official Cyberpunk Guide[www.piggyback.com] that I've been using to double check my information. It's fun to look through, even if you aren't very interested in the nitty gritty of every mission.

    I made a handy dandy google sheets checklist[docs.google.com] for keeping track of some of the more important quests (not updated with Update 1.6 gigs). I may update it as time goes on but as of right now it's just a simple checklist. If you want to use it, just download it for yourself and edit as you see fit. Note: The document has a working checklist function now, have fun.

    So far the list has a checklist for:
    • Main Jobs
    • Side Jobs
    • Side Gigs
    • Cyberpsycho Sightings
    • Iconic Weapons (Base Game)
    • Johnny's Gear
    https://steamproxy.net/sharedfiles/filedetails/?id=2327976353&searchtext=perk+shards This is an excellent guide on where to find the currently 10 known Perk Shards.

    Youtube channel Video Game Databank has a great video guide on where to find 9 of the Perk Shards.
    https://steamproxy.net/sharedfiles/filedetails/?id=2349406392 I have another guide that's specifically geared toward Hidden Gems, if that interests anyone.
    Conclusion and FAQ
    Thanks so much for stopping by, I hope you could find whatever you were looking for. Also, big thanks to anyone who I link in my guide, whether it be a video or walkthrough of any kind.

    I'll try to add things whenever I find new additions, and can add further information upon request. Want me to add something? Did I miss anything? Any mistakes? Please let me know.

    I'm currently working on adding Phantom Liberty information to the guide. Here's a list of what I'm adding. I'll keep updating it as I go along. Checked sections are added, but maybe not 100% completed, but feel free to let me know about any errors in them anyways:
    • ☐ Phantom Liberty Main Jobs
      • ☒ List
      • ☐ Breakdown
        • ☒ Act 1
        • ☐ Act 2
    • ☐ Phantom Liberty Side Jobs
      • ☒ List
      • ☐ Breakdown
    • ☐ Phantom Liberty Gigs
      • ☒ List
      • ☐ Breakdown (I didn't do one for the base game, but I may do one for PL just because the missions are so intertwined with one another.
    • ☒ Dogtown Activities Done!
      • ☒ Increased Criminal Activity
      • ☒ Airdrops
      • ☒ Vehicle Contracts
    • ☒ Vehicles Done!
      • ☒ AutoFixer List
      • ☒ Fixer Vehicles
    • ☒ Iconics Done!
      • ☒ Weapons
      • ☒ Cyberware
      • ☒ Clothing
      • ☒ Food
    39 Comments
    Pantera 26 Apr @ 12:36am 
    Question: if i have these weapons (from Prime or Twitch like Yasha and etc.) obtained by CET and when making new game will have all these weapons already in the stash (V's apartment) or i have to obtain again?
    -⁧⁧Briggs  [author] 18 Feb @ 3:55pm 
    @Kako_Kako it's in the guide, but I guess I can clarify exactly where it is lol
    Kako_Kako 18 Feb @ 1:04pm 
    SJ-28 Ex-Factor: iconic Death And Taxes pistol is on the round table in the room you first meet Maiko.
    -⁧⁧Briggs  [author] 9 Jan @ 10:02pm 
    @RetroChomp Seems you may be correct! I can't check for myself but online sources all seem to say the same thing so I went and changed it, thanks :D
    RetroChomp 9 Jan @ 7:59pm 
    Maybe oversight:
    Cyberpsycho Sighting: The Wastelands. Is not after The Rescue but it becomes available after completing Life During Wartime. (Panam questline)
    -⁧⁧Briggs  [author] 12 Nov, 2023 @ 4:54pm 
    @knight_skye Thanks for pointing this out. I double-checked the info with online sources and it looks like these missions had their names changed at some point. I have no clue when it happened, but you're right. I changed the names, and added a little note that they went by another name at one point. And I guess for the future, if there's a mistake in the guide, then chances are I haven't been told about it, otherwise I try to fix it :D
    knight_skye 12 Nov, 2023 @ 3:49pm 
    Hello, if you have already been told this I am sorry! But I found the following Cyberpsycho quests listed in your amazing guide don't match the in game titles:
    961 Little China = Ticket to the Major Leagues (in game name)
    963 Help is on the Way = Lt Mower (in game name)
    967 A Dance with Death = Smoke on the Water (in game name)
    -⁧⁧Briggs  [author] 3 Oct, 2023 @ 4:16pm 
    I do know one thing, any update regarding Phantom Liberty won't be formatted the same way as the rest of the guide, due to the lack of an official game guide to give quests letter/numeral designations to the new quests.
    -⁧⁧Briggs  [author] 3 Oct, 2023 @ 4:06pm 
    @fedprod Much obliged, thank you. Regarding Phantom Liberty, I only just recently fixed an issue that was making the game unplayable (random crashes every few seconds or few minutes), so I haven't had time to play the update properly. Once I do play through the update, I'm not sure if I'll update this guide or make an entirely new one, as this one is already massive enough as it is, but I'll see. I do want to make an update for Phantom Liberty though, I just can't promise when I'll have something here for you all. :mug:
    fedprod 3 Oct, 2023 @ 6:44am 
    Since happenstance has it that 2.0 and Phantom Liberty is released, kindly take your points again dear Sir, for your fabulous work with this Guide.
    To that end, may one inquire about a planned Update? *tips hat*