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翻訳の問題を報告
Then we have the problem with weapon restrictions, some require an axe, some sword and like a lonely mace skill. And they all exclude each other. Just why...?
You end up with a very limited skill set.
And on top of that, the skills with "flat" damage are more or less useless.
Most custom classes for this game, are just crap unfortunately, random mish-mashes of skills.
But this one is really cool, it has a coherent concept and well made skills.
It just needs some real polish.
I really want to like this class. But it has a lot of problems.
The Fatigue concept is real solid. But it doesn't play well, at all.
You forced to rotate 3 skills, to dump your bar, to not get a 10~ second afk break, where you get stuck in place with nearly all of your skills disabled.
The bar fills way to fast, even with the mastery, sometimes you just fill the last 20 to 25% in a second.
The "dump" skills have awful cast times, you basically need to stop attacking, let go of your mouse to be able to get the damn casts of.
Maybe you can get a lot of cast speed in the end game, but that's not really a solution.
1. The Tier 3 bonus for Void Bubble, where the bubbles are supposed to ricochet, doesn't seem to work.
2. The Prismatic Armor affix levels don't scale properly. This is because each of the Affixes 2-15 are missing <BOOL>NOGRAPH:true in each of the Armor Bonus effects (first affix has this). Also the percentages are off for each skill level description.
3. Level 4 for Skull Crusher is bugged because there's no duration set for AFFIX:DUELIST_BONK_NO_KNOCKBACK, making the character always resistant to Knock Back. Also Level 15 is supposed to bypass Stun resistances, but I think that's not working because you made it a second Event Trigger in order to hide its stats, but its being overwritten by the first Event Trigger in the skill.
Either way, great job, playing it in the Variant modpack now but I'm still subbed to the standalone.